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RealHero

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2020 Vidyas From the Best to Not So

Made such list last year so making another about 2020 vidyas cause why the heck not. Again mostly idiotic comments and stuff without meaningful spoilers, with terrible broken English kinda for myself, for funzies. Silly opinions and not-so opinions about games which plenty of them played like months ago and forgot most of it. Had fun fishing out lost memories, sometimes fabricating something up. List includes only completed vidyas so fuck You Hades, love You so much! Quick comment about that game: can pet Cerberus... basically 10 out 10 material. What else to write... oh, order has little meaning here, but first 9 are super awesome and last 3 more questionable. Everything in middle still worth attention and lots of goodness not to be missed. 2020 was amazing year for games & keeping virginity in tact when going outside seemed even more dangerous and self-isolation the most right thing to do. Shout-out to all people who worked on every single game here and beyond.

Platform: PC. February 1 list... anything beyond not included (and ps opinions change).

List items

  • This game, it's extremely personal. Stumbled on it randomly and glad I did. The most perfect time to go through it, it was for me. So important, so easy to put it as my game of the year. It's a bit crazy and scary playing at that current moment of life with current flow of events happening around and inside me like life is pranking me and giving signs and showing me way, trying best to get me out of loop. It's surreal. Left with tears and crying. Lonely soul sobbing at 5am. Couldn't sleep no more. Gave hope which is still inside lingering & waiting. Don't fade out, I need You now the most... need to find ways to unlock myself, the potential. The simplest things are really hard, but... can do it... can't... CAN DO IT!

    Yea, despite whatever game will always be really special to me and won't forget how magical experience it was at that brief moment when went through it, the beginning of year 2021... others won't understand and it's fine. Shady Part of Me is puzzle/platformer where player controls two sides of one character solving obstacles with lights & shades, pushing both sides further and working through the challenge of acceptance, self-growth, doubts and finding peace. All here assembled in beautiful package of art and music. Ooh, that soundtrack is perfection. So soothing and calming and dreamlike, something which I will go back to again and again. Much to love here ^_^ e-hugs to all people who worked on this game.

    Highlights: Ascension part / Carnival / Gravity play / Ending, symbolism and themes

    Trailer: https://www.youtube.com/watch?v=iHzwX0Nv5G4

  • Ooh, this underrated indie game. Don't know where to start, but awesome to finally put more proper opinion about this one. Many people, many opinions. Bruh, the hype for this game... I don't see point to go there... My hype nerves are numb as fuck so me expected just cyberpunk RPG, open world thingy with enormous bugets. Bugs they delivered plenty & lots of funny thingies like cars which try to give sea sickness or black scope when aiming to add some extra challenge or shadows going aqua-disco mode under water, Keanu with his 3 floating cigarettes, Rogue repeating her moves trying to impress V, V losing her clothes when looking at mirror to give me horni feels (this one's a feature). Nothing much of deal breaker for someone who have seen Vampire the Masquerade: Bloodlines without unofficial patches. At the worst just loading last quick-save, autosave fixed a thing.

    Anyway the actual Night City is just damn cool. No game can offer something like that with fully free, big explorable CYBERplace with all mega-buildings, verticality, dildos, neon aesthetics and in such dense oversexualized way. Despite primitive AI, driving from point to point was entertaining. Fast travel almost didn't exist to me. Combat... unbalanced fun. In these cases I balance it myself by constantly experimenting and switching things up. Went mostly Doom mode, running around like crazy, putting all weapon slots in full use, barely using covers and on hard difficulty getting flatlined a lot, but having fun most importantly. Double jump is like the most important upgrade/implant in this vidya. Lots of times starting things like stealthy rat Deus Ex mode and hacking things like that generic dude from Watch Dogs. Level design wasn't as good as in proper more linear stealth games so some sections were brick walls going stealthety stealth, but lots of success stories too infiltrating some big warehouse and leaving no CYBERtrace behind. So what else. Visuals, mmmm. I don't use photomodes and stuff, but this was the BIG exception. Whole gallery of V's adventures (putting screens bellow. My V looked a bit like Alt Cunningham which made things a bit more funny). Mean aesthetics and world just too cool imo. This is some next level of effort from artists. Such heroes. OST fantastic too. From radio liked the most that funky song with kinky lyrics. If You played, You will know which... but moody background stuff during key scenes is perfect for cyberpunk spirit too & combat music is on point gettin that adrenaline rush going.

    Characters, omgomg. They basically is what this game's about and the biggest reason to play & push forward. Extremely real, some of the best in games. It's not like Horizon Zero Dawn or Viking Creed where bland cardboard copies seen 1000 times usually scream exposition, fetch a fork smthing and please suddenly care about me, will probably die a minute later & player should feel really connected and in tears at that point. In this CYBERgame they all have this charm and backstory and even without backstory it's possible to feel where they could come from and what life they live and things they had dealt with. Voice acting yumyum and super detailed animations/tech helps a lot (even though it would be fine if they didn't put so much time into such things). I think I liked Misty the most. She's much more side character, but she's cool and the super simple scene where she gave pills to V gave wholesome sis vibes. Tarot card quest was nice too even though it's just bunch of mural scanning. The things which they told were really interesting to me and insightful. Loved reading that. Jackie, the best buddy and Panam and Viktor and River and Judy and so many more. Having these really human moments with all of them. Loved that, like cyberpunk is lots of corporations and capitalism and shit that ruins the real nice people's lives and it's soooo great to see so much effort put into human side of story and it really felt like I'm getting some kind of message out of it. The problem would be if players skipped side-quests. It's kinda like losing whole point of game. I think Johnny (which is portrayed by that indie actor from Knock Knock) is just so much cooler & relatable despite his flaws if going outside of main quests and learning more about him and getting more attached like there was character development/ark happening no doubt. Got the most cyberpunk ending, was super satisfied with it. Without spoilers... there was a bus.

    This game is important to me and sad about reception and bugies and whole ps4/xbone fiasco and yea it's not GTA type game at all so such expectations will lead to disappointment overload. Lots of issues, but loved what got from it. Was the longest game I had played from start to finish in entire life. There is more story which comes from this game which are more about me an stuff which won't discuss into much detail... The last hurrah feeling and existential crisis and lots of sadness around it's release time and being completely lost, misunderstood & different. Pain, go away! Cyberpunk 2077 can't heal that. It's just a game. Really good one.

    Highlights: Driving around during rainy neon nights / Heist / Automatic Love / Tarot cards / Delamain quests / Play it Safe / Pyramid Song / Finals / Having a drink with River / Panam, the babe / That random visit to Meredith... / Johnny quests & more / Almost everyone / SHOTGUNS & KATANAS / Taking screenshots

    Trailer: https://www.youtube.com/watch?v=UnA7tepsc7s

    Photo Mode Gallery: https://imgur.com/a/pxiIJUz

  • Horror game and scary one. The type of scary I love. Thematically scary and the one which gets You really intimate with main protagonist to make strong connection first and then bombard with the deepest feels & fears. If not developing attachment and not being able to relate to Tasi (main character) and what she goes through course of game, this game won't work and could seem meh. That didn't happen to me AT ALL. The further I went the closer I got. Here You play as pregnant woman (not a spoiler at all) which so cool cause can't remember playing any horror game with such concept and yea... Tasi wakes up in crashed plane somewhere in desert having amnesia, putting things back together and just her personal tale of survival.. she, the baby and unimaginable setbacks, pain, hopelessness, horror. Caves and creatures lurking around and abandoned places where there was once life and now only mystery behind all of it. She can't fight creatures, just hide in darkness not be spotted or run away if possible and can't be into darkness for long, takes part of sanity, it does. Anyway game is actually kinda sequel to Dark Descent (if ignoring that other studio's Amnesia game), but I felt like treating it completely standalone is the best way. There is lore and connections, but eheh. Main narrative focus is story of Tasi so other characters who will mostly be learning about through reading notes and seeing memories, don't play that big part in story except few.

    It plays like Dark Descent for most part though. Legendary physics puzzles (some really creative here), moving objects, finding tools, hiding from monsters, avoiding them, RUNNING, exploring. The familiar loop. Enough things to make it feel interactive and not giving that walking sim vibe. It has some cool pacing with creature encounters which I didn't expect, but naah when it gets going it GETS GOING and game won't stop. It is one of the most tense games I have ever played. Holy fucking shit! All build up helped and like said above just that strong connection to ordinary person being in extraordinary situation changed the way how I felt while playing Amnesia. The soundscape and visuals with lighting and shadows flickering... moving slowly with small source of light and sensing all little noises around playing tricks with mind and it's all fucked up and depressing and super immersive and extra touches like humming to the baby felt genuinely wholesome and added relief before going deeper and deeper and deeper into unknown; plus showing a bit of backstory of Tasi's past during loading screens was another lovely touch. I didn't want anything bad to happen to her and baby so any danger felt so much more real and honestly after one part I was actually kinda shaking which is such enormous achievement from a horror game. Was unforgettable experience, left impact on me and can easily put to fav horror game list if such list existed.

    Highlights: Cistern / Half-Life 2 Citadel, lol / Final stretch / Bebe / Scanning scene

    Trailer: https://www.youtube.com/watch?v=wqozgX92qBM

  • Black Mesa: fan remake of first person shooter Half-Life, probably my favorite game of all time. In reality don't have exact definite all time fav, but HL is the easiest to put here cause it's childhood game having big impact on me, my vidya taste and nostalgic value where I can remember the sounds of it and chapter names and plenty of level layouts. It's just so awesome revisiting that classic every few years and remembering memories surrounding game and period of life. So yeah, seeing remake on Source engine finally fully released after like 12 or something years of dev time was exciting and Crowbar Collective did such a faithful job like it's perfect mix of 1st and 2nd HL. It remains all clunkiness seen in HL2 and all that older type of game design. Obviously there are more visual/sound ques to lead player in right directions, but still getting lost is possible and levels are intricate, complex monsters to be solved. HL old school level design has such sweet spot for me. "Run think shoot live". Headcrabs still surrounding all vents and trying scaredy scare / crowbar still as effective and iconic as it was / platforming, many can hate, me love first person jumping. Gordon is geeky scientist, needs some sport activities and stuff / the whole train ride at beginning, still as long and still fantastic way to bring player in right mood. Whole typical day scenario which at the end turns bananas. Remember how out of this world original game felt when played it first time, the whole introduction... there was nothing like it in other games... oooh my brothers played it too a lot and remember watching and oooh game was actually quite violent and horrifying to be honest, but they allowed me to view and even play. Maybe the reason to my fucked-upness is right there. Yeah, remake still gives horror vibes especially Unforeseen Consequences and Questionable Ethics chapters. Ethics one is really amazingly remade and yea it is spookier than in original. All assets new (maybe few from HL2). Health rechargers with sound they make... awwww and now physics added so can f around with trash while listening to "Greetings, Gordon Freeman!".

    Combat, FUN. No health regen, playing cautiously with all kinds of pacing depending on enemies and point of game like for example Surface Tension aka most actiony part of game, fighting soldiers, helicopters, tanks etc and then music kicks in and it screams "time to go Rambo mode!" and such stream of rush in veins and these soldiers aren't going easy on ya, but constantly flank, throw grenades and make screen go red and BEEP. Soldier AI was another thing which was crazy impressive in 1998 HL. Remake kept them more interesting and advanced than fighting metro police or combines from HL2... and then game slows down with something like zombies. It's slower taking these headcrabshots with suuuper satisfying revolver or suuper satisfying double barrel shotgun shot or just wasting a rocket to see ragdoll backflipping or something fun.

    Every chapter adds a new thing. So much variety game offers. Despite player reception I kinda always liked every part of original game even hated ones like "On Rails" where endlessly moving with this train thingy, usually getting lost, but it's fun like every time when getting lost I don't get more inpatient, but usually at these moments I'm more here looking closer at things and immersion just grows on me and background ambience drills into brain and it all gets more memorable. "Residue Processing" another black sheep. I'm weird, have hard-ons with these factory type levels in games where machinery wants to killkill and moving through dangerous tight places, radioactive substances around, all danger danger, rusty metal and sounds it all makes. These loud pumps and steam coming from pipes and heat and... Yea, like all of that... and XEN, infamous chapter of original which again no dislike from me. Always were just intriguing and otherworldly and XEN is pretty much best part of remake and super improved and redesigned, and soooo beautiful to look at, and music tracks used here are the best with a sip of ethereal feels and soothing female voice. Super unique with all these alien creatures living in harmony and Gordon, unwelcome intruder trying to survive here. Interloper my fav part (damn me weird). It felt like ssuper long chapter and gave the most old school vibe from it's game design perspective and me love old games, and that place cool, and it reminded the final levels of Unreal 1998, and yea it gives weird alieny vibes. Fighting Gonarch epic, too. Blast Pit still one of faves (it has tentacle monster ;) ). Office Complex, great shootouts with vortigaunts and plenty of scientists going full monke mode there. Yea, seriously combination with fantastic pacing with all action and calmer moments, and a simple puzzle, and backtracking, and platforming, does wonders to make me feel constantly entertained and not have any borepoint.

    Perfect remake.

    Highlights: Anomalous Materials / Unforeseen Consequences / We've Got Hostiles / Blast Pit / Questionable Ethics / Surface Tension / All of Xen especially Interloper / Final Boss fight

    Trailer: https://www.youtube.com/watch?v=V7vDsarvyoc

  • Doom Eternal is first person shooter where You can feel like unstoppable force of destruction, the moving slaughterhouse, the Doomguy. It's Christian friendly game where You rip apart demons with bare hands (only when they are shining like Christmas trees otherwise can only gift a cute innocent slap), rip apart demons with chainsaw and they drop all kind of sweet candies, rip apart demons with super shotgun, tear apart demons with plasma gun, just send demons to hell... oh wait. That all is only possible if You are not journalist working at Polygon. In that case get fucked by level 1 imp's fireball. Anyway it's sequel to Doom 2016 which was my 2016 goty and it really is now it's own thing like can't tell it's old school boomer shooter game or new cover ones... ahahaha these I'm not fan. It's more of arena fps where arenas are connected with smaller linear paths where demons get abused into red textures, but more thinking involved here cause yea it's not all pure reflexes. Now much more thinking about ammo, priorities which demon to kill first, how to kill. This guy needs to feel chainsaw in his guts and this one bullet into brain, this skull crushed, this one cooked and depending of that they will drop ammo candies or health candies or armor candies and all candies needed cause all numbers & stats bouncing of excitement, dropping close to zero and back up. Constant movement, constant carnage, visceral as fuck. Fuck yea, girl, game's awesome. So much fucking fun. Fluid combat, fluid platforming, fluid frame rate, fluid loading screen, fluid in pants out of excitement, fluid & constant weapon switching, fluid animations. Can upgrade these play toys, too for more ways to make Hell Knight into borscht. Practically all extra perks (forgot how these were called) I set into speed mode so puting cacodemon out of misery and gaining even more speed and make glory kills faster so it's all fun for brain to somehow keep up with game and Mick Gordon's ASMR. Doomguy can chill too. He has his own room, some privacy to play with all toys collected through his holiday journey. He has kind heart actually. It's just these fucking bitches called Marauders who beak him. Everyone's going on and on how suckety suckss to fight a Marauder. Lolzy, they fun guys. Their looks remind me of these knights from Quake and they change up gameplay like HELL yeah they are hard to deal with, but can figure out tactics and strategies to make Marauder 'cry like an anime fan on prom night' << strange Mighty No9 reference out of nowhere. WTF?

    Doom Eternal is fantastic sequel which adds enough new and changes things up enough to be more of that sweet exhilarating Doom 2016 which offered action in spades. One of the fastest shooters around too if playing aggressively and not like some lil pussy.

    Highlights: SWORD / Urdak (it's ambience too <3) / Super Gore Nest / Using meat hook / Powerups / The "POP" of headshot / Marauders

    Trailer: https://www.youtube.com/watch?v=_UuktemkCFI

  • Oh Heavens! Ori and the Will of the Wisps which is sequel to fantastic Ori and the Blind Forest is the most aesthetically pleasing game I played this year. It screams of beauty every single scene. It's like moving painting. Visuals are stunning with all particles, wind blowing and grass swaying when white creature called Ori leaps around the screen. It can look 2D, but it actually isn't. Every scene is made of many layers which add this illusion of depth and DoF effect turns it all more enchanting making all details in foreground to stick out better and further background things out of focus. Besides that most details are animated or have physical properties making scenes look lively and dynamic.

    Anyway eye candy looks is just one thing and good news, everything else is as brilliant and enjoyable. Controlling Ori is super smooth, doing hops, climbing walls (did not use stick ability. It can help, but was weird to me), dashing, swimming and other athletic abilities which will be gained through course of journey and will help finding all the wisps. Guess my favorite is using projectiles as extra dash or one ability involving sand. Using bubbles as trampolines doesn't get old too. Ori (game) is metroidvania so many areas are out of reach at first and game open ups the more Ori learns new thingies. This is silly to explain. Just word "metroidvania" explains everything, hehe. Compared to first there is more focus on combat this time and it's greatly improved. Guess they took notes from Hollow Knight which is awesome idea cause that game is loveli and does so many things right. One thing which is gone in Ori 2 is manual saving. I liked manual saving actually. Worked like limited quick saves.

    So it's just constant fun, exploration, discovering shortcuts, finding secrets, eye-watering visuals, goddess soundtrack (Luma Pools big love), awesome owl friend, wholesome story with meaningful ending, gigantic boss fights, epic escape sequences, deadly obstacles, finding new ways to get through same areas in faster fashion and pushing all skills to it's limits during final sections of game. First game was great. This one my heart loves even more.

    Highlights: Luma Pools / The Wellspring / Silent Woods / Owl part / Bosses (especially Mora and Shriek) & escape sequences (Sandworm)

    Trailer: https://www.youtube.com/watch?v=2reK8k8nwBc

  • Hahaaa actual real time tactical game. That's a rare one cause me stupid and not appreciating that genre much, buuuut Desperados 3 is awwwsome. Before playing this fun lil game, played Mimimi's previous one called "Shadow Tactics: Blades of Shogun" and it was loveli. Taste of what's to come. Just felt like it's the best order to play these dev's projects even though was more hyped about Desperados and it's Western setting. so yea, it's iq 200 game where need to control 5 characters max, do objectives, quick save every minute like having OCD, move as stealthily as it is possible avoiding guard women, men, long coats or ponchos who so determined to not move their asses (must be well payed bunch), keeping in check where they look at, how far they see, who will hear ya if going full cowboy blasting everyone with guns, looking if Your character chilling inside bushes or standing still in plain sight asking for that bullet into her/his head then ruining plan A and getting to plan B which usually lead to unsuccessful shootout or successful genocide, yee-haw.

    Each character has their own unique flavor and abilities. That big guy on poster is John Cooper. He has endless pockets of coins and can throw them to distract guards, or throw knife to say sweet goodbyes to them or Kate who has cool introduction mission where's she's ruining her wedding. That lady has cool abilities like smashing someone's balls with a boot which isn't lethal for some reason or distract men in more intimate ways. Sadly can't tie up people she, but rope would ruin her disguise I guess. Love her abilities, she's like a girl who would lead me on, give signs and then make me feel stupid or just dead. There are 3 other, but it's cool to find out their roles and skills. I'm sure someone at Mimimi was big fan of Dishonored 2 seeing Isabelle's abilities and moves...

    so yea, it's level based game where every mission can take more than hour to finish. Advancing slowly with really likable cast. They make jokes and chit-chat with each other (sometimes somehow being like miles from each other and no other soul hearing them, but whatever). It's gamey game and when I like gameplay and structure these gamey games are extremely addicting and fun to witness, and this one is right up in my alley. Some story to look forward and nice sense of progression, and they do all kinds of combinations with characters like there are parts where You control just one, need to rescue damsel in distress (damsel being John) and then mission changes up after accomplishing the task. Constantly new things and situations add so much life to this vidya. Lots of thinking and it's all kinda like solving a complicated puzzle which can still be brute forced with more actiony solutions. I sooo love this type of game actually.

    Highlights: Higgins’ Estate / Mississippi River / all of New Orleans / Tying poor sods on railway / Using enemy as ally / CAT

    Trailer: https://www.youtube.com/watch?v=vkjOnffRi20

  • CUTE puzzle game where You lead little girl and kitten to exit of each level with a cool twist: having able to control time like it's a tape. Give commands and avoid dangers (these nasty robots who want to capture the girl). If caught turn back time and try changing up things, find right moment to slip by or shortest route before some door gets closed. There are few other puzzle mechanics scattered to each level to keep stuff fresh. Moody background ambience and clean visuals give this game dreamlike atmosphere which is the type of atmosphere me love the most besides obviously tense horror type. There is one genius thing game does during final levels which won't spoil, but it was something I haven't seen in any game I played before. Just really awesome. Love this game much much. One of unknown gems of year. Veri uwu.

    Highlight: The final third of game

    Trailer: https://www.youtube.com/watch?v=4FX_j2Ot9D8

  • Amanita Design's latest game. Devs behind Machinarium which was cool point and click adenture. Creaks is more like sidescrolling puzzle game (not platformer even though there are gaps and platforms). I heard someone comparing game to Miyazaki's films which could work. Similarly creative with weird characters and interesting situations after every turn like a peculiar fairy tale. Puzzles are as non-ordinary as everything else in this world. It's like this weird shaped structure, house where all game takes place and nameless character descends and visits all of it during playthrough helping folks to solve big mechanical birb problem which is getting out of control. NPCs work like puzzles, like mechanical dogs who ran at You when getting too close and go back to their starting point if unable to reach ya. They are afraid of light though and inside light they turn to shelves (100% logic) which can be moved on buttons or climbed on to get higher. There are many more creatures which all act their own way. Figure it out. I really loved how whole world was put together, seeing some unreachable room/place and then later in game getting there. It's all connected and loops in interesting ways. Smart.

    Highlight: Don't know, it's all so great... painting mini-games?!

    Trailer: https://www.youtube.com/watch?v=YgBaf3onLWs

  • Aww embers... helping each other, lighting up hearts. Don't let them go cold. We are all on this journey together & we shouldn't be afraid of end. It's beautiful and shouldn't make sense. No one knows where it all leads or some higher purpose of it all, but that's no reason to hide. Embrace the journey, excitement & pain. It's all part of it. It's what makes us feel and move forward. Don't go alone and lead others to road of improvement. Show them path, just remember that not everyone can be helped. Sometimes it's just not the right time...

    We made friends, we were here & we shared this journey together.

    It's just silly me coming up with stuff, but that's part of the message I took out of Campfire. It's really nice game bringing a smile and happiness. Thank You!

    Highlights: Piggy part / Snak / Mind puzzles

    Trailer: https://www.youtube.com/watch?v=0gaeZuctxSY

  • Maybe I should copy text from last year's Katana Zero and add words "3D", "cyberpunk" and "wallrunning". Ghostrunner is fast, pure sKill based game with synth soundtrack where You katana Your way through levels as fast as possible, but still die at least 50 times in each one. Every smallest misstep = death so repeat areas till master them or get lucky. I love all of this except remembering that big tower, column thingy of lasers giving ptsd just thinking about it or explody creatures straight from PoP: Warrior Within. Fuck em, they blow. Slide, kill the cunt who backstabbed seconds ago, ignore background noise which is story. Can't keep up with story when need to deflect the bullet and keep the rhythm going. Daniel Deluxe soundtrack is basically story of Ghostrunner so it's all good stuff. Game kicks it's full gears when reaching Dharma city level and doesn't stop till credits. Game's body count was perfect too imo. Just fun fun fun time to ghost the life for few hours.

    Highlights: Dharma city / Shurikens / Train / OST / Favorite NPC: one whose attacks need to be blocked...

    Trailer: https://www.youtube.com/watch?v=b70uw0XxeLg

  • If Ghostrunner too tense here's game for ya. No kills, no deaths, but still lots of running to be done and You can pet the eagle so it's impossible to skip this now. There's this lady with bow who just loves taking part in marathons and stuff and shoots arrows at symbols scattered through beautiful world to keep her flow of sprinting. It's "need to restore the world from dangerous beings" game type. Cleanse fire creatures and summon these guardians, gods and make things right, turn meadows, forests, mountains into habitable places... Im not good at this explaining a fable thing, so ya that's basic dumb explanation. It's just stress free vidya where exploring surroundings is the THING and collecting talismans which always involve a puzzle, then can be used into towers to remove darkness and everything goes YAY! Wait, I wrote "stress free" and "not tense", lol. It's all fun and innocent till fire approaches and panic starts and anxiety appears. The happy ambience and violins go silent and it starts getting scari veri boo. Escape mode activates. Not escaping forces me into stealth section with eagle cries which isn't fun compared to running or flying around like a free spirit. I once escaped into dead end and was kinda stuck waiting for fire monster to move away. That felt hopeless, but could still at least appreciate visuals, feel gamepad rumble and had time to reflect on world and think, am I the pathless? What's the meaning of my existence? Did game force me to wait to make me think dumb rhetorical questions which have nothing to do with actual game?

    tl;dr: Constant visual and aural beauty

    Highlights: Healing the eagle / Fighting the fire creatures

    Trailer: https://www.youtube.com/watch?v=4m73BSovpEc

  • Can pet the cat. Must play, 10 из 10.

    Mortal shell is a fucking great game with it's own charm despite obvious comparisons made everywhere, made by small team who loved that From Software indie game and where inspired by it & by Blade of Darkness and Quake and it shows. 3rd person action, adventure game which sticks to loveli basics. Oky there is skill tree or skill circle to be more precise, but barely RPG type of stuff which is great. Less complex extras to think about, more pure skill and git gud. You play as mysterious being who can use lost shells as bodies. They kinda work like classes and there are 4 different ones which need to be found first (mostly used Solom [mid health/mid stamina] and Tiel [short health/long stamina]). There is location which show glimpses of where they could be located, but overall game is pretty obtuse in all possible ways, doesn't even tell what consumable items do before using them for the first time. Have fun eating a wrong shroom and lose the progress. Story too cause that can't figure my weak brain. I liked reading some lore though and quite poetic, complicated language it used.

    Mortal Shell is basically lots of dying and repeating sections, and dying even sooner when losing a patience, and learning how to not die, when to attack, trying to find right parry frames and dodge frames, and stupid stamina killed me again... Slow advancement to next section of let's suffer even more, shall we... Oh wait, games should be fun they said, but that's the fun core of it all - the good feel to defeat seemingly impossible part and then reaching next cool looking zone or saying hi to new type of enemy which will squeeze all rage out of player, but still hi hi ("fucking hate You" me whispering). Boss fights are the most fun part. They give epicness of long health bars & everything is Epic exclusive nowadays and sweet seeing them fall into death animation when they get what they deserved. That's nice and design of creatures and npcs are cool af. Faceless clerik with his big hammer hammering me into ground or hot red mistresses, sesters of the order with their sharp daggers, such bdsm lovers or acolytes of Ignis who usually teleport in out of thin air to teleport me back to loading screen. Fun!

    Highlights: BOSSes / Seat of Infinity / Successful parries / Nailing ghouls to the walls / Spider books, lol / Rare times when me survive

    Trailer: https://www.youtube.com/watch?v=Y3O0FwX5DE8

  • Won't be able to comment much on this one. It's really narrative based game and so called walking simulator so doing lots of that. It has suicide themes obviously and it's one of games which can drain You. Gives loneli vibes. Whole game is like being trapped inside remote hotel for a week while outside are big snowy storms and kinda just stuck there with walkie-talkie and some mysterious stranger on other side with unknown intentions. Is he like right there too? Play as Nicole and learn her family secrets. HINT: they are veri dark. Walk around both cozy and not so cozy hotel & get super familiar of every corner of it through the story... and that story played on my emotions big time and broke my broken heart a little more when my mind put together the final picture and imagining being in main character's skin, going through all of this. Why are You doing this, game? Anyway, it actually is meaningful experience best played during winter at night in one 3 hour session, from start to finish.

    Highlights: Final day / Spooky parts

    Trailer: https://www.youtube.com/watch?v=LyF6yiL5S44

  • Isometric puzzle/platformer where player controls a Lumote (adorable green plushy jelly yumyum thingy). There is like no story to game. I guess most I would be able to come up is cleansing world from corruption, but yea it's all puzzles and plenty of double-jumping and maybe it sounds not exciting without narrative and bigger meanings, but that's not true (give meaning Yourself). This vidya is extremely moody and gave me puzzly zen state with it's unique soundscape and divine aesthetics (check a look at trailer). Interesting that all game world is completely rendered from start with smart LODs (devs made own game engine which I always find super cool) so it's possible to see all later areas down bellow from beginning which will be visited some time later or never if puzzle makes ya quitter. Puzzles are intelligent here and plenty need bigbrain moments and extra thought to get them solved. Lumote can stick to random things which turns it blue and I guess energizes the thingies which are being touched like flowers which extend and some kind of crystal thingies can be controlled when attached and platforms moved, lasers and stuff and medusa thingies my fav and I'm not making sense here. This is the least known game on list so it deserves the most attention, heyhey.

    Highlight: No particular part, just the state this game injected me into

    Trailer: https://www.youtube.com/watch?v=i7r8Vgo2XLc

  • Finally a chance to be a monster and tear apart every pathetic human being, crush their empty skulls and end their meaningless existence. Fuck em, fuck em all and fuck me this one has flame thrower trying to reverse the reverse horror. Control Carrion (I guess) which is this big red pixelated mass... tentacle basically. Feed the baby with sweet nectar of human juice. Skin their flesh. Make them into boney corpses, grow. Destroy All Humans! Crawl through labs to attempt escape. Evolve with new abilities. Unlock new paths, new ways to have breakfast and to get past motherfuckers who don't want to obey. Probe em deep and "gently", they are into this whole hardcore tentacle play. They created their own destruction. Human stupid. Time for higher being to switch over, take responsibility on own joints.

    It's just so fun to be a monster and hear people scream in agony. So cute making all this virtual carnage. Yes, I'm sick fuck having such wholesome time despite how disturbing it may sound. Loveli ^_^

    Highlights: Just moving the damn thing / Making scientists go "Aaa!" / Taking control of real human beans / FLESH, yumyum

    Trailer: https://www.youtube.com/watch?v=fIBTsZDDOWI

  • Did I play this in 2020? Damn, feels like 2019 actually. Time where are ya going?.. Well, Savage planet is full of cute uwu animals to take screenshots of and then make even more aww noises when looking at these pics during my current elderly days. Lots of scanning fauna, discovering paths, descending into caves, burning shoes on lava, just exploring the planet. It's colorful and awesome, and adventurous, and surprising too cause game came out of nowhere. Wasn't on my silly radar. Had lots of funz, liked humor which doesn't happen often. I guess it has really good balance between a bit dumb stupid, something dark and lots of sarcasm... usually coming from cute AI voice. Probably helped that it's mood and style mixes really well with all of it & it had some very strange corporate ads to be watched. No reason to block them cause some can be giggly. There is a little drop of survival vidya somewhere, but mostly metroidvania ig (even reminded Metroid Prime at points)... will need to do some tasks to make traversal tools, gather some resources. After that will be able to explore planet more easily and access new parts of it. Can use creatures, experiment how they react to things. Some are nice and friendly and some savage. It's yumyum game. Tasty! CONSUME!

    Highlights: plaaaatforming / skaaating / E.K.O.

    Trailer: https://www.youtube.com/watch?v=b0aHf3gp-9I

  • Resident Evil 2+. This time play as Jill Sandwich, the SUPER HOT babe with big guns who likes to get sweaty and kick some ass. So I haven't played original 3rd, but know that this one is pretty loosely adapted by hearing some loud gamersâ„¢ reception, cries and seeing lots of salt involved. Me won't care, me had fun & honestly remakes should experiment more otherwise it's just same thing again. They could have gone further and make it less like last years Resi2. So it's still 3rd person survival horror game which is more survival than horror. Playing on hard, resources kinda disappeared quite quickly and some sections gave me pikachu face (like one in labs were I simply lacked ammo to kill 3 big reptile creatures. Fucking knifing them...). Good thing that mostly game algorithm knows about lack of resources and gives me more stuff when I'm feeling broke. Guess immersion is ruined, but nope... all modern games work in similar ways.. helps out the player.

    There was this Nemesis boss who appeared constantly forcing me to learn dash cause otherwise he brings health to zero really fast and healing herbs (basically weed) is really precious thing not to be wasted. Most importantly I had fun and game wasn't even that short like it still took me 6 hours to finish. Was running perfectly and looking impressive these abs, oh and sewers. Can't do without them, this time featuring monsters who love to consume lady Sandwich.

    Highlights: One word "Nemesis". Every part where he shows up are fucking awesome.

    Trailer: https://www.youtube.com/watch?v=vXM0VzI2N4U

  • Such a year of remakes, wow. Original mafia is childhood game of mine. I was always so much more into Mafia than these GTA games. Just whole setup felt more interesting with mobs, serious guys with guns and Thomas, ordinary cab driver somehow getting into all of this mess, gaining trust, being part of mafia family, doing robberies, jobs, helping out friends (Paulie and Sam) till something goes wrong as always, as it should. I liked story, yea, that's for sure and it's 1930s city of Lost Heaven (imaginary one) and shootouts even though they were rough on me, got me killed a lot... old cars and their handling and the way how cops reacted like cops. Every mission felt like this bigger thing which advances main story compared to simple GTA ones.

    Well remake. It changes things up, some which I liked for example Sarah plays bigger role, more screen time compared to original. Shootouts still effective, visuals obviously much better, soundtrack nopesy. Should have left the way it was. Most gameplay things were streamlined cause that's 2020 even on classical difficulty. Race mission still there to F me over. I was lucky to finish it on 7th try. At least Tommy can't break his neck there anymore. It was interesting to go through sameish story again just with different coat of paint despite modern type of gameplay which I'm not biggest fangirl of. Guess it's more "cinematic" now. At least nice that they still made it quite linear and didn't force me into open-world grind. Oh and in a way I went through game twice cause this is the rarest occasion when my brother was interested to play it too. That was cool, watching how he reacts to events and which sections make him struggle the most, seeing someone going trough game who doesn't play games much at all. Maybe in a way more interesting than going playing a game myself haha haha cause can comment on things and stuff which is damn rare in my loneliest life, plus whole brother's playthrough involved plenty of beer, sometimes felt drunk, haha.

    Fine remake, but at the end will prefer original even though it's gameplay can be painful and some sections were designed without a player in mind.

    Highlights: Car chases / The shootouts of The Saint and the Sinner / Fair Play / A Trip to the Country / Final Mission

    Trailer: https://www.youtube.com/watch?v=vfwfA_iTOng

  • Why not? It's just 3 episodes.

    Play as twins Alyson and Tyler (Tyler being a transgender man) who both meet up after years since one traumatic event which changed their lives forever. Be part of wholesome bro/sis chemistry while they figure out what really happened that day and why. Tell me why...

    As genderless capybara lover, I always find it quite intriguing when game touches lgtbq topics especially transgender ones cause that's super rare in video games especially ones I know about. Well, there was The Missing: J.J. Macfield and the Island of Memories (that freaking title) & I recommend playing it. It's good and has some anime vibes, too. So Tell Me Why... it's all interesting and is part of central theme, but isn't like super in Your face, more subtle. I liked the main characters, their relationship, their conversations. They really felt like real people. Was very well done and super relatable; could even bring associations of real life. At points can choose their lines even though these choices usually won't change the destiny much, but still small role-playing here and there. There's one fantasy element to this story which can seem "HUH?". I was kinda hyped after ep1 (pilot), buut some directions put me off a bit which is fine like I still wanted to see how everything ends and ties together. Game made me think deeper about topics which I usually don't put that much thought into and think a bit more about myself, too.

    Highlights: Alyson & Tyler / Room of puzzles

    Trailer: https://www.youtube.com/watch?v=4KVrL_xirEk

  • Another puzzler. Lady with magnetic gloves forcing magnetic fields around the boxes. Opposites attract and sameys hate each other, m_m. Use that fact to advance beautifully rendered levels. Can disable gravity to boxies too and then use inertia and stuff. Use them as magical flying carpets. Be Aladdin. Almost every new area introduces something exciting to play with so puzzle wise it offers plenty. Will need to do lot of samey steps though, but it gets complicated and mind is satisfied with challenge. Voice acting, that made plenty of hehes out of me. Liked some cringy jokes actually. Cringe is such fantastic underrated thingy. Some of writing felt like millennials trying to be super hip and modern. Nice attempt. Made me laugh and we should laugh more. Game's longer than I expected.

    Highlights: Mostly parts with jungle & wintery scenery aaand I won't be able to say which puzzle was my fav even though I have fav one because don't know names of these. (:

    Trailer: https://www.youtube.com/watch?v=F1phz1UEbS0

  • Isometric Prince of Persia. Princess of India. Liked it's fairy tale style and locations were pleasing to look at and architecture veri interesting. These things kept me going and parkour way through rooms and fight endless combat encounters. Not much commentary can give me, but it's nice little game by passionate devs who went really far to make it happen. Turn their vision into real thing.

    Cover above besides pfp is from this game cause it's so pretty.

    Highlights: Part with elevators and plenty of water. Let's call it "Baths" / Dream section

    Trailer: https://www.youtube.com/watch?v=-KB9CVKxVfo

  • Bunch of Portal references, The Game. At least no cake one. Thank god (Morgan Freeman) for that! In this puzzle game life's into light and death's into shades so move projectors and beams to shine the path and make roads to exit. The final destination is end credits full of names. Every level will put some voice lines into ear like in yea... Portal game. Puzzles were still fun enough & it's first game from 2020 I played so it's 1st at something.

    Highlights: Lights

    Trailer: https://www.youtube.com/watch?v=U0I7jpwolg4

  • "Don't Breathe", but the game. When the monster is close, hold the "stop breathing" button. Think it was mouse button. Think right button was the right one. Sounds right. Maid of Sker is adventure/horror/stealth game aaand I barely remember it. Should probably watch a trailer... there was mansion or castle or motel or something in between and some gardens and basement and I think protagonist was a guy, not lady on poster and he likes to cough a lot in dusty environments, and there was some deadly melody which turned people into monkes. Guess me too and that's why I don't remember how awesome this game was. Oh, I remembered something cool: there was some ball thingy, weapon which could be used to send dubstep straight to insane folk eardrums and stun them real hard.

    Trailer: https://www.youtube.com/watch?v=cTbDOXIDZRo

  • It's not so good vidya.

    Trailer: https://www.youtube.com/watch?v=o5VYS0ZLqLk

    Have a nice week!