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Reusable-Box

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Reusable-Box

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I think its pretty obvious that you should look for something that is a better fit for you or potentially a step up as far as pay/title are concerned. Your co-workers might all be miserable, but it doesn't seem like it bothers you as much as it bothers them. I've been in similar positions before where the management side bullshit (Mandatory call review with supervisor who doesn't actually know or understand the product/service tries to find some way to critique a call with no issues where everyone ended the interaction satisfied to satisfy a spreadsheet column) was annoying but I enjoyed the work I was doing generally and felt like I was helping people. Eventually in that position the management micromanagement/bullshit got way worse and I did leave, but at the time it well within tolerable limits and everything else was fine.

But there is no real shame in staying at the job as long as you're finding things overall to be fine and they sure seem to be. No need to force an issue. Keep your eyes peeled and carry on!

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Dragon Warrior Monster. It's pokemon but with creatures from the dragon warrior universe!

100% Agree but I think it important to expand on that. Dragon Warrior/Quest Monsters isn't just pokemon but Dragon Warrior. It is so much more compelling as the breeding system adds a ton of depth. Breeding in pokemon just results in making the same pokemon, and if you're a crazy person who cares about IVs and EVs is an endless grind. Breeding in the DWM/DQM games is how you obtain many types of monsters and lets you really work to build your ideal team. It is the killer feature of those games and it is a damn shame that there are very few other games taking a similar approach. (Siralim takes a lot of that but the game part is very different and while there is a ton going on there, it is pretty difficult and also there is so much its very unapproachable, Monster Crown is looking promising, but still EA.)

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It is disingenuous of them to say that it's not political. It will by nature of its setting contain some pretty serious political themes. How it handles them doesn't have to be an explicit representation or endorsement about how anybody feels or Ubisoft as a company feels. We are allowed to and should explore uncomfortable and unpleasant themes in a creative work of fiction. We should be able to understand the context and not get outraged specifically because in a creative work of fiction something that isn't totally cool happens.

I think the backlash with Wildlands was misguided personally. I think it's kind of insulting to the general intelligence of everyone to look at that game and think that Ubisoft is trying to tell you that Bolivia is a shithole narco-state and endorsing that as their opinion about Bolivia. It isn't, and like there are obviously some problematic themes in there but also it is explicitly a work of fiction and it seems like games are under a microscope these days in a way that sometimes feels heavy handed. the vast majority of games let you do terrible, horrible, things to all different manner of people. Uncharted/Tomb Raider explicitly has the vast majority of those themes (White person goes to foreign countries, mass murders local population explicitly for the pleasure/joy of stealing their ancient cultural relics) but they don't meet with that same kind of reception. Maybe the ire is partially there because of these types of statements from Ubisoft. I dunno.

Breakpoint has all kinds of problems (If I wanted The Divsion, I would have just played the Division) but being set on Biodiversity Island instead of some version of real geography makes the entire thing less interesting and compelling from the outset. Ubisoft does deserve some derision and much eye-rolling from their mealy-mouthed statements about not being political though.