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Seabread

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Seabread

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#1  Edited By Seabread

Dont' care if i have to pay for it. Crash Course was good (if a little short) and L4D2 was much more than a mere expansion.
M$ are the ones who force-charge for DLC, if Valve do it for free on PC then I've no doubt they'd rather do it for free on Xbox but they can't... so get off their backs.
I'd pay double to get some of the best PC mod community maps on here, especially DotD mall.
I really need to get my finger out and progress with my L4D mod map, and charge for it!

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Seabread

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#2  Edited By Seabread

This has happened to me. i can only assume the charger has a maximum charge distance with or without survivor, therefore you have to start your charge toward the suvivors when you're quite close. if you start a fair distance away from them (as i did) by the time you've ran toward them and picked one of them up there isn't enough distance left in the charger to carry the survivor over 80 feet.
try hiding round corners with a clearing opposite you or running round the survivors punching them before charging away with one when your positioning is right. timing is all important with the infected given the 'recharge' time for their special attacks.

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Seabread

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#3  Edited By Seabread

The charger doesnt have to be charging at you so stand to the side if you can and level the chainsaw at him. this should take him down quicker than any other melee weapon. I havn't tried this myself but a co-op partner did it exactly this way while the charger was coming at me.

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Seabread

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#4  Edited By Seabread
@Chainblast: i took advantage of a weekend price-cut for L4D on steam so i could start making mods but only ever play in on XBL as that's my prefered platform - all my mates have an Xbox and none have a pc capable of running L4D. if you're still playing L4D more than any other game then why hate on the sequel? there's nothing stopping you from going back to L4D especially if you have friends and play on pc. i can understand Xbox owners being concerned about server shut-downs and no more expansions but pc owners dont have this excuse. mods are readily available already and most are really, REALLY good - better than the 'original' levels a lot of the time. There is no way to tell when Valve took the decision to make L4D2 or what might have been originally planned as expansion material being held back for the sequel. Personally, and i emailed Valve about this when they first announced the sequel (apparently they wanted feedback), i thought they should do what RockBand did and release a code that allowed exporting of the original levels for use with the sequel's code - director, special infected et al. this would have reduced the number of gripers i'm sure, guaranteeing sales of the new game and letting gamers comtinue to play the original with all the bells and whistles of the new release. i'm looking forward to the preview night on tuesday, if you havn't got it preordered already you should as the code comes free and no downpayment is necessary meaning you dont even have to buy it if you dont want to.
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Seabread

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#5  Edited By Seabread
@Chainblast: actually, valve already explained the one year dev cycle whereby as soon as they were done with L4D the entire dev crew wanted to go back, tweak, add and perfect certain elements and ideas that came about too late to make the first game (valve have a policy of allowing their guys to do pretty much whatever they want - they wanted more L4D). it's totally feasible everything in L4D2 was thought up and produced in a year, therefore not held back in order to squeeze the pennies out of you. what, you want all this stuff for free? it'd only be possible on pc - it still is really. but due to microsoft's policies regarding patches and DLC 360 owners would have to buy the new game mode, the new levels, the new characters, the new infected, the new weapons, the new ammo, etc. it'd lead to imbalance issues if gamers were picking and chosing which upgrades to purchase and, ultimately, ruin the game.
I should imagine it's only people like myself who, still enjoying playing L4D a year after buying it, will be inclined to buy 2 when it comes out. frankly i'm glad that's the case, it'll mean less quitters, less TK's, less "server shutting down" bollocks and more fun fun FUN!
 
@skaune: u hate the characters? they're just sprites for god's sake. it's like saying you hate yourself and the people you play with - that's who is ultimately running around the zombie apocalypse - not the characters. reminds me of the first time a friend of mine played the first game. How's this for a definition of irony? He refused to play as Bill "i hate grizzled, veteran types". He refused to play as Francis "He looks like a racist". He refused to play as Zoey "I'm not playing as a girl". So he chose Louis. Seeing as this is a FPS and he can,
therefore, only look at the characters he decided he didn't want to be based entirely on their physical appearance, i find this hilarious!
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Seabread

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#6  Edited By Seabread

while I'm excited to finally have the possibility to put my own music into the game i'm disappointed by the $99 price tag and the copywrite ownership requirement. I'm also a bit thrown by the whole seperate track recordings.
I appreciate Harmonix et al have to upkeep the servers, employ testers etc. and this costs money but $99 a pop is a bit steep - and solely because we won't get that price in Europe - probably around €100  (which is disgusting and unethical - surely against trading standards?).
Copywrite ownership is a tricky one but by simply refusing to pay out on cover-tracks, instead paying the owning label while giving them the final say on the songs suitability and use in the game, people would ensure they did a good job. I know there are loads of tracks I want to play in RB but cant becuase, to date, they haven't been created by Harmonix for one reason or another. Now i get that opportunity - at a price but can't take it because I don't 'own' the song.
As for the seperate tracks, obviously this will result in a much better sound and finer tweaking capabilities for each instrument, but we've gone from one end of the spectrum to the other. GH:wt had an in-game track creation tool which won't have been as in-depth as this but only required a musical ear and the game. Now, with RB, we need to pay a fee, have a PC capable of handling the programs, and the ability to seperate each instrumental and vocal track, etc.
Gil's never going to get a lick!

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Seabread

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#7  Edited By Seabread

 @buzz_killington: Nice ID, very apt.
Rebellion made the first AvP game which was awesome so I'm looking forward to the new take without hesitation or reservation. The recent vids and images look amazing. I can't see why anyone would have a problem with this license or Rebellion being in charge of it.
The other two Aliens games I was aware of were Colonial Marines and some un-named RTS. As i understand it the announcement about the cancellation was implied to apply to both titles but really only meant the RTS (thankfully) hence the correction from Randy Pitchford. We may not have a release date yet but I've no doubt that, eventually, we'll have Colonial Marines which sounds like it'll be like Aliens the film but with Left4Dead elements thrown in (drop-in/out 4 player co-op, set pieces, episodic story-telling).
You make a lot of assumptions: Sega not releasing two shooters (despite them being from different developers and opposites in structure -multiplayer vs single player), AvP being poor and buggering gamers, Sega getting rid of one of the most successful sci-fi licences in history. You do know what they say about assumptions, right?

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Seabread

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#8  Edited By Seabread

Apparently Conroy was first choice to play Batman given his past experience and association. The developers also got what they wanted in terms of contrast between the deadly serious Batman and, well, jokey Joker. I think KingOfIceland got it right with the stiff interactions between Bats and NPC's. Conroy's lack of emotion was clearly intended but is exacerbated by technical and graphical issues. Plus, taking his voice away from the oft-associated figure of 90's animated Batman, wont sit right at first. Give it time (and a few more games, hopefully)

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Seabread

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#9  Edited By Seabread

looking forward to this. just starting to get into rpg's now that most are turning to real time rather than turn-based combat (i've never understood that)
on a completely seperate, insulting note - is it just me or does the young dude look like a thalidomide with his arms crossed and hands tucked under like that?

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