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senor_delicious

E-Peen is a kind of nature-friendly chocolate bar... right?

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senor_delicious

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#1  Edited By senor_delicious

i like the idea of this project & apparently the Kickstarter crowd does also.

hopefully all the thousands of dollars will go towards getting more people & depth into the production

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senor_delicious

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#2  Edited By senor_delicious

WOOO, finally !

Lifeline 2 !

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senor_delicious

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#3  Edited By senor_delicious

there's no "winning" up in this Mass Effect action : )

Space Opera has always come off contrived and over-dramatic (and often strait up dumb in spots),

but that's part of what makes it so much fun. There are definitely some shitty bits of game mechanics

in ME3 like the new mining, multiplayer and quest systems, that much is for certain, though i haven't heard that

topic come up much.

Is it really that surprising that the ending didn't satisfy? I remember fighting a T-1000 made of human slurry at the end of ME2

and granted, it was bitchin... but it was also dumb as shit.

The real issue here is; Why do i hate child-space-gods, but love Star Trek ??
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senor_delicious

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senor_delicious

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#5  Edited By senor_delicious

I'd Like to see a resurgence of the awesome trend in dungeon-crawlery game's manuals

in which pages of the back end were dedicated to drawing the enemy types with

awesome/dumb names scrawled underneath. Maze Hunter 3D, Metroid II & Sonic The Hedgehog

all had great examples of this. Maze Hunter was especially great however, due to the

enemies being depicted being almost entirely DnD Gelatinous Cube quality designs.

Thoughts?

Additions to the list of game manuals to look out for?

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senor_delicious

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