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Seppli

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If Skate 3 Met Amped 3's Campaign Structure...

I'm a bit torn on Skate 3. It captures Skateboarding extremely well. Trying to control the fickle nature of the board, attempting to make it do my volition's bidding with the flicking of my thumbs. I end up putting down a session marker at some spot and find myself doing the same 100 meters run a 100 times over before moving on. All the while my campaign doesn't progress at all. I get nothing out of it except the 'videogame skateboarding' I came for in the first place. The campaign structure doesn't mesh at all with the nature of the game.

Amped 3 has challenges and photographers and whatnot set-up seamlessly all over the world (if I remember correctly). Pretty much everywhere I go, there's something I can do to further my progress. Many of the campaign challenges trigger seamlessly as I ride past them. Progressing simply by playing. Skate 3 would be so much better if I'd progress with every landed trick, rather than having to seek out pre-determined and not-seamlessly-integrated challenges.

Oh well - it'll do 'til KoA:R is released next week and SSX is right around the corner, which I expect to have that amazing 'Hot Pursuit Autolog OCD' goodness to it, as advertised. Also looking forward to a less fickle, more immediate fun, arcade sports experience.

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Seppli

11232

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Edited By Seppli

I'm a bit torn on Skate 3. It captures Skateboarding extremely well. Trying to control the fickle nature of the board, attempting to make it do my volition's bidding with the flicking of my thumbs. I end up putting down a session marker at some spot and find myself doing the same 100 meters run a 100 times over before moving on. All the while my campaign doesn't progress at all. I get nothing out of it except the 'videogame skateboarding' I came for in the first place. The campaign structure doesn't mesh at all with the nature of the game.

Amped 3 has challenges and photographers and whatnot set-up seamlessly all over the world (if I remember correctly). Pretty much everywhere I go, there's something I can do to further my progress. Many of the campaign challenges trigger seamlessly as I ride past them. Progressing simply by playing. Skate 3 would be so much better if I'd progress with every landed trick, rather than having to seek out pre-determined and not-seamlessly-integrated challenges.

Oh well - it'll do 'til KoA:R is released next week and SSX is right around the corner, which I expect to have that amazing 'Hot Pursuit Autolog OCD' goodness to it, as advertised. Also looking forward to a less fickle, more immediate fun, arcade sports experience.