Something went wrong. Try again later

Serker

This user has not updated recently.

578 1850 10 19
Forum Posts Wiki Points Following Followers

Be a Man: Video Games Aren't Art; Video Games Are Education

If what saves the world is a generation of men with an overactive imagination, we'll have video games to thank.

It's no coincidence that famous museums are filled to the brim with paintings by men. Lately I see past artists as test takers who didn't have the right study guide. They were so concerned with selling their work and ruling the world they never truly focused on what they were doing, instead masking their inadequacies with gimmicks. Today we have the means to reach our full potential as artists, and fathers, with video games.

Video games aren't artwork, if they were, it would come naturally to everyone in childhood. Playing games, however, is something we're born knowing how to do. Playing games and creating artwork. The reason we are capable of these things is what's so incredible, because there are certain types of "work" that can be done without expending any energy whatsoever. Making games, and making GOOD games and stories, requires the utmost focus and energy. This is something men are simply not capable of, because all our focus is elsewhere. Hence Call of Duty 10.

Video games teach us to have a vivid imagination, and art is the application of that imagination, so let's imagine a world that's only a tiny bit different than the one we live in now. Imagine a world where every man's focus is on self-preservation. He abstains from sex not because he has a desire for superiority, quite the opposite, because he is afraid of the repercussions. He knows that the only reason he isn't racist is because his struggle is one that is universal ( albeit unique to him) and when he meets another man there is a connection between them that dissolves all bad feelings. There is no discrimination in the work force, because every man is employed with the same task, to protect his children from harm. A woman's role is a dominant one, because without her initiative a man will preserve himself until death, and without an unstoppable force, the immovable object would bring about the death of the species. The result of the two meeting, however, is always the same thing: a new life.

Imagine a world where men's only responsibility growing up is to practice creation, and play games, the only difference between childhood and adulthood becoming that now it has a purpose. In this world women control the work force, not discriminating against someone because they are a different cog in the same machine. Billionaires don't exist. Diplomacy is the only way problems are resolved. There are no conspiracies because every bit of knowledge is made public. The world has become completely childproofed. Populations are regulated, because there is an understanding that the relationship between a man and woman does not require repetition. Food is abundant. Guilt is nonexistent. Every child has a father.

Now how would video games teach us how to imagine such a world? Simple. By playing them. And by practicing creation, in the event that one day you might be called upon to create. Playing games teaches us what we want it to teach us. It could teach us how to dominate someone else, control their every move, or it could teach us to be controlled, slaves to whatever we're told to do and happy doing it. It could teach us violence, or it could teach us to accept that death is a natural occurence, and that death is a natural part of creation that brings about no guilt.

All you have to do to imagine this is to keep playing, keep educating yourself, keep practicing, and keep an open mind, because one day you might find yourself in this world, and realize you've been there the whole time.

32 Comments