I think this would lend itself well to a full playthrough. I don't know how much experience Alex has with old rpg's like this. For me Mass Effect series was the first rpg of its kind that I played, when I first played KOTOR in 2013 after having played the Mass Effects games it was cool to see how KOTOR laid all the groundwork for Mass Effect there were a lot of satisfying ooh and ah-ha that's where that came from moments ranging from character interactions to plot points and game systems. I'm positive Alex would get a kick out of that too.
My only fear is that Alex doesn't have the patience for an old-school RPG like this. Mass Effect had more action, but even with that game he was always eager to get through the story beats and back to the fighting. Some players want to dive into as much lore and story as possible while others just want action. I think Alex falls more into the latter camp.
I remember the first time I played this game being so disappointed that you couldn't use a light saber right at the beginning of the game. But then when you were finally able to it was so much of a payoff that I knew they had made the right decision to make the player work their way up to it.
Although the graphics are very clunky, the story and mechanics of this game were so enjoyable it still remains one of my all-time favorites. I'd love it if Bioware just remade this game in the same way Capcom has remade RE2 and 3.
This has probably been addressed already, but my thought about the difference between prioritizing "Image Quality" and "Resolution" would be that Image Quality mode would give you higher quality textures, lighting, shadows, etc. at a lower resolution (say 1080 instead of 4K), and Resolution mode would give you a higher resolution (4K vs 1080) while also giving you lower quality textures, lighting, shadows, etc.
I would think it's kind of like video encoding, where you can do a higher bitrate at a lower resolution, or a lower bitrate at a higher resolution. Please feel free to correct me if I'm wrong.
This was definitely a tough game. From what I've read, some people say this is the most difficult Nancy Drew game. There were two times I had to resort to a guide when playing it. One I'll chalk up to poor design on the game's standpoint. It was when you have to wave the wand over the three gargoyles and you have to do it in a specific order. You hear a ticking as if you're on a timer, but if you go the correct way the ticking stops, which made me think I was doing it wrong. The second time I needed the guide was when manipulating the mold for the key. I may have been able to figure it out if I'd kept at it for a while, but by that point I was ready for the game to be over.
I think Abby and Alex did a pretty good job, but their time constraints kind of pushed them to the guides more than I'd hoped to see. Still, it was a fun one to watch.
Because I wanted to see what these views would look like side-by-side, I went ahead and edited a version that way myself. I hope GB, Vinny, and Abby don't mind.
Because I wanted to see what these views would look like side-by-side, I went ahead and edited a version that way myself. I hope GB, Vinny, and Abby don't mind.
shaunsharky's comments