By Shimmy 2 Comments
Remeber a time before voice acting in games? When you never had to hear anyone pronounce all the weird, made up names for characters and locations and animals and junk, and you just assumed that they were pronounced a certain way? Like Chocobo. In most respects, a pretty stupid name for a big yellow ostrich type thing. Up until the mid-ninties, there really was no standard pronounciation. With the advent of in-game voice acting however, the developers basically sat down and said, once and for all, that this is how you say Chocobo, and we were all forced to abandon whatever pronounciation we had become accustomed to. Weird right? Like we had been wrong all along with out knowing it, or like someone had just retroactively decided we were wrong and their arbitrarily chosen pronounciation was right.
This seems to expose a common thread in modern gaming. The standardization of the experiance. Once, games used to be a bit more personal, a bit more abstract, a bit more open for interpretation. These days, everybody experiances the same thing in the same way, and that's that. I'm not saying that it's a bad thing necessarily, just a weird sort of evolution that occurred without anyone really noticing. At least, I didn't notice.