This line of thinking is just strange to me because it assumes Bungie is intentionally releasing games with poor design decisions in an attempt to accomplish... what exactly? No developer wants to put out a game that pisses off its player base, least of all a live service game that lives and dies by audience retention. It's much more reasonable (and frankly, less conspiratorial) to assume they tried a bunch of new things they thought would make the game better, a number of them didn't work, and now they're addressing those flaws with the benefit of a year of hindsight.
I think its more about publishers pushing games out quickly to meet deadlines and then fixing them after the fact, the examples of which are too numerous to count this generation. I'm sure the developers don't want to put out games that feel lacking but the publishers are more than happy with this business model.
skinnyluigi's comments