Closest I can think of as far as a drumstick being used as a gimmick weapon in pro-wrestling is Taichi's use of the bell hammer to bonk people on the head, or hit their fingers with before the ref realized he had it stuffed into his pants.
To Dan's point, if you own Mario Maker 2 and don't know anything about Mario (like me). It's kind of like playing a game with absolutely no instructions, and you have no idea what's going on. Like it's fun but oh my goodness is it frustrating. I pretty much can't finish half the levels I enter because I don't have the knowledge base, so it seems impossible.
I have been successfully enveloped into getting Euro Trick Simulator 2...then immediately tempted to buy American Truck Simulator upon hearing Alex talk about recognizing roads he would drive down on the West Coast, and having grown up in Cali I can't not get that too.
Oh my god. I just realized I had that Austin Powers game. I didn't even think about it until it hit the 'desktop' with the cat in the background. Holy Shit
Assassin's Creed 2 was always a game that seemed to overshadow AC1 for no discernible reason, but that may be because I really don't like Ezio as a character and therefore far prefer the first game. Either way, coming off of Prince of Persia, I think AC has done a lot for environment traversal, and utilizing vertical rather than horizontal elements in terms of using an open space to tackle an objective.
Man, Virmire gutted me when I played through it back then. I didn't realize the importance of Paragon and Renegade points, and Wrex died at Ashley's hands. That's the only time I ever shut my 360 down over and over to figure out which branching path could lead to him living, but in every single one Ashley killed him. I hate Ashley. For me she died on that planet a traitor, not a hero. Not a hero at all.
You heard not great things about Bohemian Rhapsody?? Well here's a resounding endorsement for it. I thought it was fantastic, and does an amazing job recreating Live Aid
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