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soralapio

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A Case Study: The Walking Dead

When I'm not tooling around on the Internet or making my indie games (see my earlier blog entries), I study computer science with an emphasis on game development and more specifically interactive storytelling. The Walking Dead was my favourite game of the year and in my opinion one of the best examples of how games can tell uniquely effective and gripping stories in a way other mediums can't touch.

I was so impressed with the game that I wrote a 10+ page essay on why and how The Walking Dead does such a great job. The essay was originally for a university course on interactive storytelling, so it can get a bit academical but I tried to keep the tone light and readable. That's just how I roll.

Anyway, great game, and if someone gets something out of this essay, great. Either way, let me know what you thought! Read it at: http://haxor.fi/~ml/published/ACaseStudyTheWalkingDead.pdf

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