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Aug. 5, 2009
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  • SpinCookie created the new list Collection with 3 items
    SpinCookie: Xbox 360
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July 17, 2009
  • SpinCookie replied to the topic RF:G Rebuild Questions in the Red Faction: Guerrilla board.
    I think buildings that aren't marked as targets on your map come back eventually if you destroy them.  Anything that your map says to blow up shouldn't come back, and if it does don't worry, you already got the morale and lowered EDF control the first time you did it.
    4 months ago
July 6, 2009
July 1, 2009
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    4 months, 3 weeks ago
  • @Mordukai: Thanks man, that makes sense too, I hope they make a sequel, I love this story.
    4 months, 3 weeks ago
  • Fallout 3, Infamous, Little Big Planet, Killzone 2.Probably Fallout though, so much to do in that game.
    4 months, 3 weeks ago
  • @Mordukai said: " @SpinCookie: Kessler did not went back in time in order for cole to save hid family. Kessler went back in time in order to make sure Cole won't run away and to make sure Cole will be prepared when the Beast arrived. Listen to the last cut scene, in it cole says that Kessler was so determined in his quest that he went as far as sacrificing the ...
    4 months, 3 weeks ago
  • I have a question.  Spoilers!So if Kessler (Cole) went back in time to prepare Cole to fight the Beast so he can save his family, then:A: How did Kessler get his powers in the original timeline (like was their still a ray sphere or something)B: Why did Kessler let Trish die, if the whole point was going back to figure out a way to save her, now she won't be ...
    4 months, 3 weeks ago
  • SpinCookie replied to the topic The big tower?! (infamous) in the inFAMOUS board.
    @Ket87 said: " You can't climb up the tower until the mission you are supposed to do so, whats at the top is very crucial to the story so you can't just wander up there anytime you want. "This is false.  I climbed all the way up there before I actually had to.  You get to the top (the same place you go for the crucial story mission) and nothing ...
    4 months, 3 weeks ago
June 30, 2009
June 29, 2009
June 25, 2009
Added by SpinCookie on Dec. 22, 2008



Originally posted here: http://spincookie.blogspot.com/

Prince of Persia: The Sands of Time is the epitome of great 3D platforming. When Ubisoft announced that they were rebooting the Prince of Persia franchise for the current generation I was among the millions of people who got very very excited. The new Prince of Persia game has a completely retooled art style that makes it look like a drawing come to life. You run around in an open "corrupted" world trying help heal different areas of the land to prevent an evil God from taking over. The new art style really looks phenomenal and is unbelievable to watch as you play through the game. Part of the experience of this game is just witnessing the gorgeous visuals.

Running along with you is your partner, Elika, the daughter of the King who released the evil God into the world. It is up to you and her to defeat the four bosses of the land (the Alchemist, the Concubine, the Hunter, and the Warrior) in any order you'd like. Every time you defeat a boss they will let loose a new type of "corruption" or trap into the world.

One of the things that really got my attention in the new Prince of Persia was the the importance of Elika. She not only plays an important role in the story, but is also a key factor in the gameplay. When you fall she grabs you, when you're hurt she helps you up, when you need to make a jump she lends you a hand, and when you need an extra hit during a fight she jumps in to take a turn. The developers really did a fantastic job incorporating her into the game and making her feel like a character you absolutely need to complete certain tasks. There are times when she will get injured or knocked down and for that second that you're battling on your own you really notice how much of help she was, and how much you miss/need her assistance.

The gameplay is really good and although at times it feels like the game is playing itself and you're just watching some fancy animations, it really does a good job of keeping a certain flow going. There is so much joy to be had in stringing together perfect wall runs, ring grabs, ceiling crawls, bar swings, and double jumps. Once you get a good rhythm going and can go for a while without it breaking, you'll see what I mean.

The combat is based around a combo system that lets you use your sword, gauntlet, Elika, and a jump move. It is pretty deep and is very fun to watch as you toss your enemy up into the air, throw Elika at them, punch them up with your gauntlet, have Elika through you back at them, then slam them down with your sword. It all plays out very well and looks fantastic.

My only gripe with the game is that is is fairly easy, and I like easy games. There weren't many challenging parts and I felt like I'd always make my jump or leap. It looked fantastic and while I was concentrating on not breaking my string of acrobatics, a deeper challenge would have been welcomed.

Prince of Persia: 9/10

Prince of Persia is a fantastic display of a next gen game. The developers did something truly unique with the art style, really bringing the world to life with fantastic colors and scenery. I wish there was more of a challenge, but what is there is brilliant and breath taking. My eyes were glued to the screen the entire time.

Related to: Prince of Persia


Added by SpinCookie on Nov. 19, 2008

Argh, God damnit you son of a bitch!
Holy shit, that was awesome!

Those are the two main thoughts that were racing through my head throughout every stage of Mirror's Edge.  Mirror's Edge is a first person platforming game in the vain of the Prince of Persia series.  You are tasked with running across rooftops, corridors, and air ducts, trying to find out who framed your sister for murder.

The game is beautiful, when it wants to be.  The city and rooftops all look fantastic when you can see them in the background as you're running.  The same goes for the saturated and color filled offices and corridors.   However there are many textures in the game that just come off as awkward.  You constantly get glimpses of Faith's (the main character) hands as she grabs onto ledges and swings from poles.  Every time her hands came into the frame they just looked muddled with dull textures that almost looked like they were from the PS2 era.  It's odd because the city is dazzling with color and rich textures, but once her hands came into the scene it looked like you were controlling an 80 year old women with wrinkled old man hands.

I have two main problems with the game.  First, I found it hard to figure out the best spot I could grab next, wishing I could just continue my string of jumps and tucks that were getting my adrenaline pumping.  A perfect example of what I'm talking about is Sonic the Hedgehog.  There are always times in those games where you're zipping along going super fast, only to hit a wall, or some spikes, or a poorly placed enemy.  It brings the speed to a halt and you forced to go very slow to jump over the spikes, or jump up a wall, then continue your speed run.  I got the same exact feeling from Mirror's Edge.  I would be jumping and swinging along having a blast, then I'd hit some weird area where it wasn't obvious where the developer wanted me to go and I had to walk around trying to figure out what I could grab or duck under.  It completely ruined the feeling that Faith was a pro at this and with a few button presses she'd be able to run and jump wherever she wanted.  There were times in every level where I was brought to a screeching halt, making me urge for a level where I could run and platform for more than 2 minutes without being stopped.

My second complaint about this game is that it always felt the need to force you into combat situations.  The combat in Mirror's Edge does work, it's just not as good as most shooting games.  This is understandable, after all you are a runner, not a shooter, so it makes sense that you wouldn't be able to aim very well, if thats what they were going for.  I mainly have a problem with the combat because it ties back into the first problem.  I just wanted levels where I could run for the length of the level and see if I can string together a ton of jumps without falling or missing a ledge.  The combat does nothing more than to take you out of that gameplay that makes the game so great.

When the platforming and running segments do shine through, the game is an absolute blast to play.  I was getting pretty frustrated at the end of the game from constantly having to break my streak to figure out where to go, but when I got to last section in chapter 8 they really gave me what I was looking for.  I won't say anything to spoil it but all you need to know is that you're tasked with getting to the roof of a building.  There was no one in my way and for about 25 minutes it was nothing but great platforming, jumping, running, tucking, wall running, and ledge grabbing.  That's what I was waiting for!  If only the entire game could have been made out of sections like that, I would have liked it a lot more.  Those section are what make the game truly special, and accomplish something that hasn't been done before.  Being able to platform like that in a first person view was a fantastic experience, I just wish there were more lengthy segments like that last bit.

The story is pretty much non existent, it's told through poorly  animated "E-Surance-esque" cutscenes.  They really don't make you care about any of the characters and don't do a very good job of fleshing out the plot.  The sound in the game is great, the music and ambiance come through very well and really set the tone for the dystopian city you're running in.  The sound effects when Faith runs and jumps, and hits a ledge are fantastic.  The sound of your heart and breath when you get going really fast can be very exhilarating.

Mirror's Edge: 7.5/10

Ultimately Mirror's Edge was a fun game, but like the Sonic games, I hated when it broke up my running streaks and left me wondering what I had to grab onto or duck under.  I constantly wanted sections where I could run for the entire level without interruption, and they only came towards the very end.  The combat was wonky at times and really only bothered me because they broke up the running sections.  The reason Mario Galaxy is so good is because it sticks to what it knows, platforming.  If Mirror's Edge had just stuck with the running aspects of the game, EA and DICE would have had something amazing on their hands.  I'm not trying to sell the game short, there are sections of the game that are unbelievable and very new, they are just buried under other sections filled with wonky combat and frustrating level design.

originally posted on spincookie.blogspot.com

Related to: Mirror's Edge


SpinCookie's Reviews
Mirror's Edge Review (PS3)
Argh, God damnit you son of a bitch!Holy shit, that was awesome!Those are the two main thoughts that were racing through my head throughout every stage of Mirror's Edge. Mirror's Edge is a first person platforming game in the vain of the Prince of Persia series. You are tasked with ...
Reviewed by SpinCookie on Nov. 19, 2008
The Legend of Zelda: Twilight Princess Review (WII)
This is more of my history with Zelda games than it is a review.I only got my Wii last summer, so I missed it when Zelda came out back in 2006. I didn't get Twilight Princess until Christmas of 2007. Now there's something you should know about my history with ...
Reviewed by SpinCookie on Sept. 9, 2008
Echochrome Review (PSP)
I don't usually play too many puzzle games, but when I downloaded the demo for Sony's new puzzler, Echochrome on the psp, I was hooked. The game drops you into an M.C. Escher type of puzzle making you walk around and collect "echoes" of other figures in the environment. You ...
Reviewed by SpinCookie on Sept. 9, 2008
Super Mario Galaxy Review (WII)
I have had the Wii for quite some time now and realized that I have never given my thoughts on most of the games I have played for it. This includes one of my new favorite games, Super Mario Galaxy.I have always been a Nintendo fan, especially a Mario fan, ...
Reviewed by SpinCookie on Sept. 9, 2008
WarioWare: Smooth Moves Review (WII)
When I first got the Wii I wasn't sure which game I wanted to pick up first. I wanted to dive right into Zelda and Metroid but I also wanted something I could play with my girlfriend. I decided the first game I would buy would be Wario Ware: Smooth ...
Reviewed by SpinCookie on Sept. 9, 2008
LostWinds Review (WSHP)
Wii Ware launched yesterday, and I couldn't wait to get home to download a copy of LostWinds. LostWinds is a 2.5D side-scrolling platformer where you control a little guy named Toku with the nunchuck, and the wind spirit Enril with Wii remote. Toku will automatically jump off of ledges and ...
Reviewed by SpinCookie on Sept. 9, 2008
GTA IV Review (PS3)
This is the first GTA game I have ever completed. That statement is going to ring true with a lot of people out there. I beat it in 31 hours with 60% of the game completed, 60% being the full story. A lot of gamers who play the GTA games ...
Reviewed by SpinCookie on Sept. 9, 2008
Jeanne d'Arc Review (PSP)
After over 40 hours of play time I finally beat Jeanne d'Arc for the PSP. The game is an alternate take on what happened during the hundred years war, and with Joan of Arc. Instead of the usual soldiers and infantry, the enemies take the form of orcs, trolls, and ...
Reviewed by SpinCookie on Sept. 9, 2008
Uncharted: Drake's Fortune Review (PS3)
After beating GTA I decided to spend some time with a game I've been waiting to play since I heard about it in November: Uncharted. Uncharted is an action game with some platforming elements mixed in. It plays a lot like the Tomb Raider games with a Gears of War ...
Reviewed by SpinCookie on Sept. 9, 2008
Professor Layton and the Curious Village Review (DS)
When I first got my DS back in 2006 there weren't that many games that I wanted to play for it. I loved New Super Mario Brothers, and Sonic Rush, but I couldn't find many games that I felt really couldn't be played anywhere else. Now Professor Layton is not ...
Reviewed by SpinCookie on Sept. 9, 2008


Date Joined: Sept. 8, 2008
City: Boston
Gender: Male
Alignment: Sony
Points: 578 Points
Ranked: Ranked #1380 of 60,794
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Collection
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DS Games Collection
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PS3 Games Collection
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Brad 6 hours, 43 minutes ago
Fired up Braid on a whim this morning and instantly solved the puzzle that had me stumped for a year. What the eff.
coonce 7 hours, 55 minutes ago
new frontdoor looks sweet!
FLStyle 9 hours, 16 minutes ago
Instead of A'sC II, Brutal Legend and DiRT2 I'm being sent A'sC II+Tropic Thunder+Terminator Salvation, LoveFilm priority system FTW!
Kush 9 hours, 43 minutes ago
Will be leaving for Microcenter in a bit to try and snag a few 1600MS point cards for $12.99 ....
get2sammyb 10 hours, 48 minutes ago
How Hard Is Too Hard Where Trophies Are Involved – “Twiggy” The PushSquare Opinionator http://bit.ly/6uA0lj #playstation #ps3
artofwar420 20 hours, 38 minutes ago
I'm loving it. The new GB design that is.
Vinny 1 week, 1 day ago
So easy to join! RT @jeffgerstmann: Square's new Scientology recruitment video. That guy looks so calm and in-control! http://bit.ly/3OtQH2
Endogene 5 months ago
is tired after playing some fake tennis