studnoth1n
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Oct. 11, 2009
  • i love how skin color and ethnicity is determined as per quantitative measurement, and gender, apparently, is more incipient in it's denotation. leave it to the asian culture to push through their agenda of duplicitous sexuality and androgyny.
    1 month, 2 weeks ago
Oct. 7, 2009
  • what a bunch of unsophisticated twits that thought up that gameplay mechanic. Divinci WAS a creator/designer, why the hell would he need blueprints in the first place?
    1 month, 2 weeks ago
Oct. 6, 2009
  • @manathirst said: " Wow, this game feels like a movie. "...a really a bad movie.   Whoever gets lulled into thinking these heavily cinematic presentations make for good games need to stop drinking the cool-aid. Gameplay is the only thing that matters, and so long as they tightened and "deregulated" the potential for ridiculous in-game exploits (mismatched perks, close combat sniper rifles) it'll be solid. Spare the hyperbole however.
    1 month, 2 weeks ago
Sept. 20, 2009
  • I just bitched about this a second ago, and was promptly relocated to the very place I so richly despise. The world of Halo (ad nauseum). Anyway, since this appears to be the appropriate arena for me to spew my vitriol, let me just be the first to say it looks like total dogshit. The worse type of dogshit in fact.   Also, I'm hearing a lot of blathering about the ...
    2 months ago
  • I know. And I'm grateful for their work and and happy that they've been working painstakingly on a design they hopefully will pay these guys fruitfully and still allow them complete creative control over their content. I'm okay with the fact that they market right over their site (not that my opinion matters one damn iota), it's just that I give these guys more credit than to do it so ...
    2 months ago
  • I completely understand how hard these guys work and that they need to pull in financial support where they can get it, but can't the halo 3 skins be toned down just a tad? It really does make the site look like an unintelligible hunk of shit when you see the Halo 3 marketing slathered across every corner.
    2 months ago
Sept. 19, 2009
  • Not that anyone here would give a flip, but that is some seriously atrocious dialogue. Superficial and trite, and so ostensibly desperate in its attempt to chase down those Tarantino "accents."
    2 months ago
Sept. 14, 2009
Aug. 12, 2009
  • I just thought of a great idea for Harmonix. For the next Rock Band game, they should include the QVC panel as a stage. What's more rock 'n roll than shilling out to stay-at-home soccer moms with disposable incomes. Oh, and one of new ways to boost your multiplier could be nailing a sequence and going into rock star mode in unison to the shameless pitch voice-over. Yeah, that ought ...
    3 months, 2 weeks ago
June 2, 2009
June 1, 2009
  • Well, that franchise is over. I knew it the very moment I saw the guy detonate a grenade by shooting it in slow-mo. I am being serious when I ask this (and a bit narcissistic I admit), does this really for anyone? Seriously, because I know it was a progressive problem which didn't immediately occur overnight, but when did "epic" become such an appealing aesthetic--for everything it seems. This larger ...
    5 months, 3 weeks ago
May 29, 2009
  • studnoth1n commented on Vinny's video TANG: Max Payne
    Let me explain something, and hopefully this should be poignantly, if not at least somewhat clear to most: ALL games are inherently "cinematically" referential by their very construction. If it wasn't for cinema in the first place, particularly it's structure and form of visual storytelling, we'd all probably be playing pong--and probably not even that--albeit a technologically more advanced version. I'm sure we could even transgress a bit and observe ...
    5 months, 4 weeks ago
May 26, 2009
  • studnoth1n commented on the
    6 months ago
  • What a fucking shill this guy is. No, a lot of it was NOT about how "inappropriate"  it was or the goddamn wu-tang jokes, it was, IN FACT the result of many half-baked gameplay mechanics that either were too unresponsive or simply flat out didn't work, presented in the context of what was toted by EA to be the next revolution in co-op gameplay (slick fucking paint job man). I'm ...
    6 months ago
May 25, 2009
May 13, 2009
  • studnoth1n commented on the
    6 months, 2 weeks ago
Feb. 6, 2009
  • dear god the hud looks absolutely atrocious.  is that a new trend now with modern-day shooters, to streamline all visual interfaces with a jarring palette of primary colors and gawdy icons?  gameplay aside, this looks like it was designed for a chimp.
    9 months, 2 weeks ago
Jan. 11, 2009
  • this is absolutely unconscionable.  after such a display of unsupressed power, why would any of the other characters in the game try to fight this guy with conventional weapons?  i know that's not a question one should be asking with a game like this, but is too much to ask for a game to have a brain as well?  this is just big dumb, pretty boom-boom.
    10 months, 2 weeks ago
Dec. 25, 2008
  • soulja boy [sol-ja-boi]-noun1.  a diminutive human being, lacking in talent or substance. 2.  a person of limited perception with embarrassing qualities.-verb (idiomatic: to pull a soulja boy)1.  to unknowingly humiliate oneself.
    11 months ago
Dec. 21, 2008
  • perhaps this trailer isn't the best representation of what the "god of war" series in it's totality, but i still don't get the popularity.  gameplay mechanics aside, everthing about these games looks contrived and played out.  "god of war" has, and will most likely continue to look like the work of someone who had a feigning interest in greek mythology, but only enough to coincide with their ipod structured brain; which for the sake ...
    11 months, 1 week ago
studnoth1n's Reviews
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Date Joined: July 21, 2008
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Tennis for Two Simulator
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Jeff 27 minutes ago
Oh, hey, Borderlands Zombie Island Quick Look should be happening a little later today!
Ryan 43 minutes ago
Another amazing Eric Wareheim joint. This song is infectious as fuck. http://is.gd/52XkO
snide 3 hours, 16 minutes ago
The bad part about working in branched design code is that it makes it hard to look at the live site. Profile stuff is gonna be sweet.
Brad 1 day, 2 hours ago
I am not getting sick. I am not getting sick.
gpbmike 1 day, 18 hours ago
Jules is wearing snow pants and a puffy snow jacket in the apartment. I'm wearing a t-shirt. Hmmm.
coonce 3 days, 7 hours ago
new frontdoor looks sweet!
andy 4 days, 2 hours ago
Has anyone found a clever solution to solve Django's lack of a "ready-to-go" signal? Something that works with both web and mgmt commands?
Vinny 1 week, 4 days ago
So easy to join! RT @jeffgerstmann: Square's new Scientology recruitment video. That guy looks so calm and in-control! http://bit.ly/3OtQH2