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superpow

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Hey Guys! I'm Making a Game!

Greetings Giantbomb,

My friend and I have always tossed around the idea of making games, as I'm sure many of you have done as well. Although for most this will remain a fantasy, we've finally decided to take the plunge and give it a shot. We're currently hard at work on our first project, titled 'Sleepless'. Our plan is to release the game in early august on XBLIG. I'll be keeping a regular blog to share our experiences in game development with the Giant Bomb community.

Sleepless is born from our love of puzzle and adventure games. The basic premise of the game is that you are a boy unable to find sleep. Within the confines of your home, you discover little by little that appearances can be deceiving, and that your insomnia has a dark, hidden meaning. The game uses puzzle elements to drive an interactive short story.

The game has a very minimalist aesthetic to it. We tend to be fans of games that use minimalist art in order to maximize the impact of their narrative.

Here is an early look of what we're going with. This is not an actual screenshot but rather an early art sample (Note that the Giantbomb logo will not appear in the final game.)

No Caption Provided

This blog post was kind of spontaneous. I'll be posting more details as development moves on. Your thoughts are always welcome.

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10 Comments

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superpow

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Edited By superpow

Greetings Giantbomb,

My friend and I have always tossed around the idea of making games, as I'm sure many of you have done as well. Although for most this will remain a fantasy, we've finally decided to take the plunge and give it a shot. We're currently hard at work on our first project, titled 'Sleepless'. Our plan is to release the game in early august on XBLIG. I'll be keeping a regular blog to share our experiences in game development with the Giant Bomb community.

Sleepless is born from our love of puzzle and adventure games. The basic premise of the game is that you are a boy unable to find sleep. Within the confines of your home, you discover little by little that appearances can be deceiving, and that your insomnia has a dark, hidden meaning. The game uses puzzle elements to drive an interactive short story.

The game has a very minimalist aesthetic to it. We tend to be fans of games that use minimalist art in order to maximize the impact of their narrative.

Here is an early look of what we're going with. This is not an actual screenshot but rather an early art sample (Note that the Giantbomb logo will not appear in the final game.)

No Caption Provided

This blog post was kind of spontaneous. I'll be posting more details as development moves on. Your thoughts are always welcome.

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kmdrkul

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Edited By kmdrkul

Good luck! I look forward to playing it.

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TheHumanDove

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Edited By TheHumanDove

Games suck bro, invest in stocks!

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BombcastGoldthwait

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That's great, good luck with it.

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bio595

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Edited By bio595

@superpow: How are you going to do it?

I'd love to know because I've been kicking around the idea in my head of making a game.

I can program (studying software engineering currently), know basic graphics but have little idea how to structure a game engine or do scripting properly.

Would be great if you guys post about what your doing as you go, would be great learning experience for others if you do!

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Hunter5024

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Edited By Hunter5024

I think the concept sounds really cool. It appeals to my insomnia. Good luck

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DJJoeJoe

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Edited By DJJoeJoe

@superpow said:

...(Note that the Giantbomb logo will not appear in the final game.)...

Why not, are you some sort of jerk-face?

Hope things go well. Good luck, have Batman.

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superpow

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Edited By superpow

@bio595: I will definitely be doing that. Although we have a pretty good idea of what we're doing, we're learning as well. I'll keep you posted fairly often on the development process.

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bio595

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Edited By bio595

@superpow: Sweet!

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SexyToad

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Edited By SexyToad

You should keep the gb logo. But of course asks for permission first