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Tevor_the_Third

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Tevor_the_Third

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This was super hard for me this year. I played probably an above average, for myself, number of games but really had to scrape for 10 that came out in 2020. I only probably had 15ish officially 2020 games out of closer to 50+ games I began last year.

And frankly some were technicalities. Yakuza 7 was a 2019 game. "Technically" :p

But that's what really got me. I call it the Hollow Knight problem. Hollow Knight didn't really blow up until it came to console. It's a game that is a slam dunk for a top 10 Goty lists but most people who played it did not play it in its launch year.

I played a ton of games that were "new releases" off the PC that I wanted to vote for only to realise, for example, "Oh wait, Cross Code came out in 2015?". Another game that, I'm pretty sure, eclipsed it's prior user base on the Switch alone, but can't be on their 2020 Goty.

I mean my actual 2020 list ignores years entirely because who cares but you know what I mean.

Ports man. Tricky buisness!

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Tevor_the_Third

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I don't understand the "time to put it away!" mentality and I never will.

My PS4 has something like 250 games installed that cost me what? Thousands of dollars? Also it's of note that lots of them are games that you don't "finish" then never touch again. I'm just going to shove that in a closet because a new thing came out? Hard pass.

Maybe someday when storage isn't an issue. But filling a PS5 with a fraction of my PS4 collection seems like a silly thing to do.

For the handful of games that benefit from PS5 you can install them over there but why waste drive space on the rest?

For what it's worth though I might finally put away my PS3. Maybe. There's still a couple games left on there I'd not want to lose access to but it is getting down to a pretty small amount.

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Tevor_the_Third

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Here's my pitch. I think at best Shadow Complex was a bit of a wake up call for indie devs in the sense that it showed them that they were "allowed" to make a game like Metroid.

I know that might seem silly but the human experience is silly

Obviously people have been making games like this forever but sometimes you need a flash point for it to hit home with people. Think of every big thing in games and you'll generally find the starting point, the thing that spawned copycats, didn't invent it. They just sold the most copies.

Shadow Complex did an incredibly 1:1 adaptation of the Metroidvania formula, where as classically games in that loose genre (Faxanadu, Monster World, Blaster Master, etc) tended to be a little more bespoke, that got tons of attemtion, made lots of money and received no push back from Nintendo or Konami.

I can see the case being made that overnight a hundred indie devs who had been saying for years, "Why don't they make another 2D Metroid/Castlevania on console" just going, ok, I'll do it myself too then.

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Tevor_the_Third

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@bowl-of-lentils: Here's hoping. It certainly *looks* like a real ST game otherwise.

Mostly I'm worried after being reminded of that Valkyrie Chronicles game that came out between 3 and 4 that was... not good. Similar situation an d even staff I think? My fingers are crossed though.

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Tevor_the_Third

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Everything looks super spot on but I gave to say the one big "but" is definitely the combat.

I'd be ok with going action based, it honestly looks pretty rad visually. Zipping around in a Kamui would be a blast. But what they've shown outside of trailers, actually in play, looks... not good.

It has all the worst hallmarks of a Musou game. Large swarms of enemies that die near instantly and, most damningly, *don't move or attack the player*.

Hopefully it works out. But I gotta say I'm nervous.

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Tevor_the_Third

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#6  Edited By Tevor_the_Third

I did my best to make Inigo Montoya. Not pictured; his battle quotes are all "Hello" or revenge based. It's the little things...

No Caption Provided

My other favorite is a very simply and easy to make Death from Castlevania. Even more so then dear Inigo this is a case where Zasalamel's move set actually works really well in the dummy version.

I do still miss SC3's handful of original loveseat though. Defining them to "your" character is always more fun then just making an elaborate, for instance, Mitsurugi skin and pretending it's not Mitsurugi. Oh well. Still a great CaC mode.

Edit: Moveset. Not loveseat. But dumb auto-corrects crack me up so...

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Tevor_the_Third

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Hurray! Thanks guys. Much appreciated fix.

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Tevor_the_Third

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You get used to PS4 text entry honestly :P

Just don't go nuts writing an essay length piece.

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Tevor_the_Third

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Tevor_the_Third

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Ditto. I don't know if a bunch of people chiming in with "Me too" is helpful but... maybe it is? Anyways thanks, just let us know if it's a permanent incompatibility issue with Sony's browser is all I need. PS4 is my only avenue of accessing GB Premium content so, yup. If it's just broken no biggie.

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