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TGB

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Donkey Kong Country's Godly Promotional Tape

A fine game indeed
A fine game indeed
Donkey Kong Country has become a whipping boy over the years with the fallout and hard feelings that arose from Nintendo and Rare's ugly break-up. What was graphically the most important game in the 16-bit era, with a nice solid mascot platformer stapled to it, has been taking a beating for its sometimes "grotesque" character designs, "average" gameplay and its "collectathon"  mentality. Did the game have the same sublime control and tightness as Super Mario World? Not so much, but it made up for that with competent controls combined with a greater variety in gameplay with mine cart levels and animal friend "vehicles" and such. Was it a "collectathon"? It was in some sense, but that sense was essentially the same as Mario or Sonic, i.e. collecting things gave you more lives and perhaps could unlock mini-games but wasn't something you had to do. That's a complaint that should be made about Donkey Kong 64 and other latter Rare Nintendo products. And the character art? Well.... I guess the haters got me there Candy Kong and other characters created by Rare for this game are the stuff that breeds nightmares and probably secretly causes schizophrenia. Donkey Kong and Diddy were designed decently enough, and thats what counts...I guess.
Dear God, NO! NO! NO! NO!
Dear God, NO! NO! NO! NO!

The reason why I've brought up the subject is that Donkey Kong Country is the game I was most excited about playing when I was a kid. Even in the hard days of the N64, when Zelda OoT was the only shining beacon that sustained me while my friends were playing Final Fantasy VII, that level of excitement could never match DKC. That was for one simple reason. I had the Rare behind the scenes promotional video. That video was perhaps the most brilliant piece of advertising I've ever come across in my life. Donkey Kong Country, at the time, was the game that graphically set the SNES apart from the genesis. While some valid complaints can be made about the Rare cartoony style of art, the game itself was so beautiful. The backgrounds were so lush and Donkey Kong and Diddy looked so good running through that first level in that old VHS tape. The game was the one game that really turned the heads of the average audience, I don't think that any console game had that impact again until Mario 64 and Tomb Raider.

These Characters were fine
These Characters were fine
The best thing about the tape was that the marketing people knew what the best level was, the first mine cart level. Seeing that a level like that could exist on my SNES made my little head explode, I wanted to play that level soooooo badly that I always rewind the tape to look at it 3-4 times before I could continue on to the other stuff. The tape also did a nice job of introducing all of the secrets and making me excited about exploring every part of every world to find cool items and mini-games. I don't think the game ever fully lived up to my sky high expectations, but it was pretty close. That mine cart level was just as good as advertised, though the later ones didn't quite have the same charm. Donkey Kong Country deserves to remembered as one of the great platformers of the 16-bit era. Though perhaps not as adept gameplay wise as some of the Sonic and Mario games of the time, it was a great deal better then the other fare we were getting with Mascot platformers like Aero the Acro-bat and Bubsy. Now if you excuse me I've got an old VHS tape I need to become reacquainted with.     
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