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thatpinguino

Just posted the first entry in my look at the 33 dreams of Lost Odyssey's Thousand Years of Dreams here http://www.giantbomb.com/f...

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Deep Listens: The Surprising Depth and Messages of Final Fantasy: Crystal Chronicles

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Deep Listens is a gaming podcast series I'm recording with a few of my friends. Every two weeks we pick and play a new game and then discuss it from a literary, philosophical, and game design perspective. Its kind of like a book club for videogames. We try to dig as deep as we can on an individual game every episode so check it out!

In this part 1 we discuss the gameplay of Final Fantasy: Crystal Chronicles. We cover everything from the character classes, to the crafting system, to the game's digital families. We also debate whether magic fusion is in fact the most fun thing to do in multiplayer games and whether owning 4 GBAs and 4 GBA link cables is too much. Who knew that Crystal Chronicles would hold up so well?

In this part 2 we discuss the story of Final Fantasy: Crystal Chronicles and a few potential interpretations of it's storyline. Pete compares the game to a Futurama episode on global warming and Gino tries to articulate what separates FF CC from other JRPGs. We also talk about our favorite levels in the game and how the game manages to craft a world using a few short narrated segments and level design. We finish up by lamenting the game's final act and Square's decision to allow the game to go "full Kingdom Hearts" at the last moment.

Episode 20 Part 1: The Surprising Depth of Final Fantasy: Crystal Chronicles

Episode 20 Part 2: The Environmentalist and Multicultural Message of Final Fantasy: Crystal Chronicles

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Slag

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Edited By Slag

Nice episode (episodes?) guys!

Maybe it's because I never got to play FF:CC with other people but man I did not enjoy that game. I never felt lugging around a chalice to be a fun mechanic at all. It's like encumbrance but worse. Granted the moogle carrying it moved pretty quickly, but it felt limiting in an annoying way.

But mainly we bothered me was this sense of dissonance between the twee aesthetic, the Beatrix Potter style narration and going around bashing crap. In retrospect that was mostly irrational complaint,I think I'd like it better today as I've seemingly played a billion Japanese games with that combo since. Back in 2003 was still during in the height of the "Celda" backlash and such things were comparatively more unfamiliar, maybe that subtly influenced me more than i thought.

But I still think the slow gentle tone/aesthetics does clash a lot with the fast gameplay.

p.s. I haven't played any Mass Effects either