I also have Asperger syndrome, and I had a bit of a weird experience with Spiritfarer. I loved most of the mechanics and thought the presentation of the game was stunningly beautiful. I spent most of the game thinking it was a 10 out of 10 game, an easy GOTY contender, but towards the end I started to feel much colder on it. I guess I was starting to feel fatigue with the mechanics, and I found the late-game characters to be much less interesting which dropped my feeling of engagement. When I realised I was very close to the end-game, I put it off for a good two weeks or so, before finally picking it up to finish it which only took about 15-20 minutes. So yeah, I spent most of the game thinking it was a 10, but it probably ended up closer to an 8, still very good but not a landmark game that has to be experienced. It's no To the Moon, that's for sure.
And then all the GOTY praise came in and I realised how much emotional resonance other people had with the game, and how affected they were on the experience as a meditation on grief. And I understood where that sentiment was coming from, but found it something I couldn't relate to. But that doesn't mean that they were wrong.
I've bounced off other games that depend on emotional resonance in the past, and I'm sure my autism is a big reason why. But I would never go so far as to say that Spiritfarer is lazy. I think you only need to look at some of the things that were written about the game to understand just how powerful of a chord it struck with people - Alex Navarro's write-up is genuinely hard to read because it's so heartfelt - and not all of these people are as easily manipulated as was maybe suggested by the OP. Also remember that there is an aspect of a buy-in when it comes to media; sometimes we put our shields down and allow ourselves to be manipulated, and maybe that's something that us neuro-divergents struggle with.
So yeah, as far at this thesis is concerned I relate to a certain degree, but could not disagree more with the conclusion.
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