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- Easy to Break
-Job System still aces
-Fun characters, relaxing romp
- Didn't finish it.
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- A reminder that I can forgive janky gameplay if the concept is solid enough.
- I LOVE competitive Robin Hood
- Escalation in every match is great, building tension is fantastic
- Sucks when you have to fight a guy
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- Designed by Hiroyuki Ito, creator of the ATB system.
- Wandering around what's essentially a giant board, think Persona where you're looking for stairs to the next level. Inspired by the Tokyo subway system.
- You essentially have magic shield that regenerates and physical shield that regenerates, when one of those is broken enemies start hitting hp which is harder to recover, you have to start digging in your items or use a fountain. They specifically tried to avoid just bashing attack over and over.
- Minimalist, stripped down to its barest parts.
- Characters are nothing, but you find more through the dungeon