I feel even as is, Dragon's Dogma has deeper combat, there's just so much depth to it. Plus the magic system blow DS out of the water.
I also didn't really like the way lighting worked in Dark Souls, always a soft glow on your character, it felt unnatural. The way they handled it in DD was far superior.
Bitterblack Isle, imo, is weaker then DS level design, but certainly not by much. BBI is easily one of the best dungeons ever put into a video game, but you could argue that, even being much larger then BBI, Lordran is one of the best "dungeons" ever.
Dragon's Dogma's dungeons overall are far superior to many open-world RPGs, including Skyrim's, which favors quantity over quality in a lot of them. Dogma's dungeons are all expertly crafted, with almost all of them being massive wide-open spaces with tons of detail.
As for music, I love Dark Souls, but it'd have to go to Dogma for me.
I think classes are handled much better then in Dark Souls, each Dark Souls class feels rather same-y, while you can notice the difference in Dogma classes just by using them more then 5 seconds.
Dark Souls co-op was rather innovative, but Dogma's co-op was revolutionary in all the best ways.
I recognize in a lot of ways Dark Souls is more "polished" (aside from the combat, which Dogma has the edge in solely due to the immense depth within it), but I just have so much more fun with Dogma, and that's what should matter more in any game.
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