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TiggyTog

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TiggyTog

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@efesell: I'm not saying they're incredibly similar games, but I think they're similar enough to be compared.

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TiggyTog

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@haz_kaj: DS:R has about the same effort put into it as the Dogma remasters. :/

Also I'm sorry but Dragon's Dogma is WAY more innovative and unique then Dark Souls.

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TiggyTog

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For those not worried about how different they are:

Dragon's Dogma: Dark Arisen:

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Dark Souls:

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TiggyTog

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@thursday1977: ...You're saying comparing these two games is more a stretch then comparing this game to Shadow of the Colossus as a game?...

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TiggyTog

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@humanity: It's literally the most viewed video of any kind based around Dogma on youtube.

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#7  Edited By TiggyTog

@efesell: The most viewed youtube video of DD on youtube literally mentions that it's like Dark Souls multiple times:

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Then we have Prod, a well-known DS youtuber:

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Some smaller youtubers bringing it up:

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Kotaku says it "splits the difference between Dark Souls and Monster Hunter" in terms of combat:

https://kotaku.com/dragons-dogma-is-getting-the-fresh-chance-it-deserves-o-1834057412

I'm not saying it's like Souls, but I am saying for the first few years they were compared almost constantly. You couldn't go onto a page without hearing "Dogma vs Dark Souls" or "Dogma vs Skyrim", those were the main two it was compared to.

Aside from that, I think them being third-person action-rpg's should be enough to compare them reasonably.

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TiggyTog

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#8  Edited By TiggyTog

@development: Yeah the world isn't as filled as it could be, mostly because it seems to be a "dead world", but I feel like it makes sense for a land that's constantly being attacked by world-ending dragons, cyclopses, chimera's and the like.

It's not supposed to be "teeming with life" because that would mean the dragon wasn't doing his job right, I mean I feel like they got the good end of the stick compared to Skyrim's world of Nirn, which was supposed to be literally EATEN in one gulp by Alduin as opposed to blowing a few countries to shit like in DD's world.

That said, I see where you're coming from, the world is small for an open-world game, the NPC's are uninteresting, the sidequests are boring and mundane, and above all else the world just isn't packed with people like in every other open-world game.

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TiggyTog

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I feel even as is, Dragon's Dogma has deeper combat, there's just so much depth to it. Plus the magic system blow DS out of the water.

I also didn't really like the way lighting worked in Dark Souls, always a soft glow on your character, it felt unnatural. The way they handled it in DD was far superior.

Bitterblack Isle, imo, is weaker then DS level design, but certainly not by much. BBI is easily one of the best dungeons ever put into a video game, but you could argue that, even being much larger then BBI, Lordran is one of the best "dungeons" ever.

Dragon's Dogma's dungeons overall are far superior to many open-world RPGs, including Skyrim's, which favors quantity over quality in a lot of them. Dogma's dungeons are all expertly crafted, with almost all of them being massive wide-open spaces with tons of detail.

As for music, I love Dark Souls, but it'd have to go to Dogma for me.

I think classes are handled much better then in Dark Souls, each Dark Souls class feels rather same-y, while you can notice the difference in Dogma classes just by using them more then 5 seconds.

Dark Souls co-op was rather innovative, but Dogma's co-op was revolutionary in all the best ways.

I recognize in a lot of ways Dark Souls is more "polished" (aside from the combat, which Dogma has the edge in solely due to the immense depth within it), but I just have so much more fun with Dogma, and that's what should matter more in any game.

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