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troticielo

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GOTY 2019

staying positive, this could be a good year. update: more busy than good.

prior year games:

muv-luv alternative - continuity v., v. powerful.

mhw - iceborne adds more gear. more gear is great.

cosmic star heroine - pretenses of an amazing game, but it's p. good.

didn't get to's:

judgment, yu-no, ai somnium, yooka layle platformer, indivisible, dusk diver, alliance alive hd, inti creates action game, risk of rain 2, more probably.

future year(s) hopes:

nioh2, utawarerumono 1 vita, ff7r, tsushima, next gen ps2 back compat., disaster report 4 plus, sd3r, r-type final 2

List items

  • some games are continuity.

    [no credits as of eoy: would that it were so.]

    complaints are almost entirely "~fucking nisa".

    no clara, but healthy amounts of duvalie. no fortune teller girl but all kinds of mint. magic gets more broken than before (late), even completely removed from orders exploitation.

    mostly: continuity.

    nisa, but drakengard 3 never forget.

  • good tech, good design, good progression. the chapter 5 paradigm shift is definitely the best gameplay moment of the year.

    bad faith discourse extremely thick: this is nothing if not a straightforward, fun videogame.

  • some games use a great genre well and also happen to be very good besides.

  • some games are good enough that shitty deck rng doesn't matter

  • fun/compelling through the end. but then kinda not at all.

  • scp angle ends up feeling p. basic and structure meant ~no impossible geometry, but fun/interesting enough world.

  • some games are good enough that the genre doesn't matter

  • lack of magic/customization matters a fair bit.

  • console releaseeeeeeeee

    magic is fun. there's enough simple stuff to optimize that it feels good without resorting to guides.

  • bad game and bad adaptation of the story. decent adaptation of how mechanics limited 2 was to 3, but it'd take a lot more to make a second zan worthwhile.

    still utawarerumono though.