I need some help testing my UMS map
By vager 10 Comments
I've been working on a map for about a week and a half now. Spending probably 50+ hours on it so far.
I finished most of the fundamentals a couple days ago and populated the starting area of the map.
I have been testing it solo and with a few friends but, as this is a 10 player map and I lack the amount of friends needed to test it with a full lot myself.
So here I am asking you, the Giant Bomb community if you could spare some time and help test this out.
Just create a custom game and under Most Popular search for: "Special Forces Extreme"
You should be able to find it there.
Play it solo or with some friends.
At a later time ill try out a pre-scedualed match to test on playing with a full house.
Just add me to to your friends list: Vager - 918
Here's some of info on the map:
It's a Special Forces style map called Specials Forces Extreme which is reminiscent to a map I did on the original Starcraft 9 years ago.
Basically, you and the other players have 1 hero character that has to battle it out against a massive swarm of Zerg.
There are some structures that spawn Zerg to attack you every few seconds. Destroy the structure to stop the constant waves of Zerg.
There are traps and ambushes that occur. Nydus Worms pop out spewing Zerg at a constant rate until killed. Large forces of Zerg burrow up out of nowhere and so on.
I want this to feel very chaotic.
There 3 classes so far that each have 2 abilities: (Abilities don't cost any energy or health. They are just on a cooldown.)
Marine - Ok damage and high attack speed Tanky style character that can take a lot of hits but, are really vulnerable when surrounded.
Abilities:
- Stimpack - Increases attack and movement speed for 15 seconds on a 20 second cool down.
- Shredder Grenade - Throws a grenade dealing area of effect damage to the targeted area on a 15 second cooldown.
Sniper - long range, high damage, low attack speed. Doesn't have much health but has ways to avoid damage.
Abilities:
- Cloak - Make you invisible even to detectors for 15 seconds on a 25 second cool down.
- Penetrator Snipe - Deals damage and goes through enemies along its path on a 15 second cooldown.
Assassin - Good damage, good attack speed and has high movement speed. Low on health but has many ways of escaping damage.
Abilities:
- Blink - Hey, its blink on 10 second cooldown.
- Mind Blast - Similar to Tosh's mind blast. Deals area of effect damage and applies a 10 second stun on a 15 second cooldown.
There are Weapons and Armour upgrades which can be researched on the character.
These upgrades increase your damage and armour slightly each time, increasing its cost for the next upgrade.
The hotkeys are assigned in such a way where you can keep your hand on the WASD keys.
A - Attack
S - 1st Ability (X is now Stop)
D - 2nd Ability
W - Upgrade menu
Q - Weapons Upgrade
E - Armour Upgrade
There are no Victory objective at the moment. Once you start seeing areas with no creep your pretty much done.
Only a fifth of the map is populated with enemies and it usually only takes 20 to 30 minutes to complete.
Though, the amount of Zerg is dynamic to the amount of players in the game. So who knows how long it'll be with 10 players.
Here's hoping I can get enough of you guys read all that and hop on Starcraft 2 at 8pm CST to try it out.
10 Comments