TheMasterDS
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  • I'm sad that Brad went the whole Demo with the worst shotgun, only trading it for the worst machine gun. I suppose its the demo's fault really for not establishing which guns are better clearly or at all, but still.
    3 weeks, 1 day ago
Oct. 28, 2009
  • TheMasterDS replied to the topic Thoughts on the demo? in the Left 4 Dead 2 board.
    I liked it. The only thing that I thought odd was that since weapons seemed to show up whenever, there was no indication of which ones were the best, making the best gun something you had to figure out on your own (AK-47 for me).  There's always the melee weapon at the start, sometimes someone takes it.  The Uncommon Common infected do help the hoards become better, the Armored Zombies are a ...
    3 weeks, 2 days ago
Oct. 26, 2009
  • TheMasterDS had a submission approved for Spiral Mountain and earned 1 point (for a total of 1,575 points).
    Spiral Mountain never got turned into a shopping district.
    3 weeks, 5 days ago
Sept. 20, 2009
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  • TheMasterDS add to their list .
    2 months, 3 weeks ago
Aug. 23, 2009
Added by TheMasterDS on Aug. 2, 2009

Finished Splosion man, it's too fucking hard. If I were to rate the first 20, 30 levels alone I'd probably give it a 4 or a 5, but the back half is so unreasonabley hard, and pays no attention to flow, and as a straight foward platformer whos only virtue is that every jump's trajectory is thoughtfully done right such that it can be hit in a perfect run, enemies that hold you up until you bat back 10 projectiles and a difficulty which can have you do the same 20 second stretch for 10 minutes break flow far too often. I really enjoyed level 1-12, but everythings downhill from there, levels become less open ended, free spirited and just plain fun and become exorcises in controller snapping frustration. I'd call it a 2/5, but thats because I'm biased from just having played the last world. The game works well when it's not too hard, and the multis a lot of fun, though timing puzzles based around 4 people and sploding off one another breaks with the presence of lag which seems to fuck up any game, and even moving platforms can be fucked by lag, resulting in platforms in two different places for different people, even after they stop moving, which is not how you build a multiplayer game dependant of coordination on Live. The game feels fun, but at the same time much of it is simply broken. I'd recommend it, but if you value your controllers you should probably stop around world 2. 4/5


Related to: 'Splosion Man


Added by TheMasterDS on July 11, 2009

It'd play like a real time version of battleships, where you first set up your nuclear bases all around the country, and fire nukes into the enemies country while he does the same, hoping to hit nuclear bases. Also you get points for killing people, and you can watch people flee major cities like ants in order to liven up the times where you can not find a secret military base to save your country.
Related to: Nuke


Added by TheMasterDS on July 5, 2009

The Half-Blood Prince Quick Look and the demo of Order of the Phoenix I found on Live Marketplace both seem to be all kinds of terrible. In terms of gameplay they look bland, and fail to capitalize on the fun that might be had being a powerfull wizard in Harry Potter's universe. First off, for gameplay, a rail flier and a potions mixer are two of the worst ideas ever. There must be ways to make it fun, perhaps you have to guide the ingrediants from one side of the bowl to the other, Viva Pinata Style, and after they touch the bowl churns a bit and more ingrediants are poured in quick. That might be no fun as well, but it'd be gameplay.

Second all the usage of characters in the games are terrible, the acting poor, and the appearances a bit off (Slughorn not fat enough this time around, should be walrus size). Honestly, if they want to be a good game (they don't, though they might after all the movies pass), they would choose a location that involves a lot less of Hermione, Ron, Harry, Dumbledore, the whole lot, and focuses on characterizing the world, and the details of the magic. They could do a game where you're an Auror in the Original War, kicking ass and taking names. They could spend a game in an American School in the Harry Potter world where they don't care about Quiditch at all, and infact call it Ruffletop and call a FPS like sport Quiditch. They could put you in the shoes of Harry as an Auror if they really want it to be about Harry, so long as the action is solid.

Also a thing about the dueling club from the end of the quick look, Stupefy should knock a bitch out. Like in one hit. Sure, it's kinda crap for gameplay, but then you could just change HP into stamina, and make autoblocks take it out of him.


TheMasterDS's Reviews
A solid game that goes anywhere but downhill (DS)
I've allways been somewhat of a fan of the Tony Hawk series, as to me they usually delivered reasonably satisfying upgrades to the gameplay mechanics as well as nice new areas to really just relax and try to sting together some awesome combos. Downhill Jam delivered alot more innovation than ...
Reviewed by TheMasterDS on June 12, 2009


Date Joined: June 8, 2009
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Points: 1,575 Points
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