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velamo05

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velamo05

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This was the first time I ever played a first-person game because they're normally not my cup of tea. The first couple hours or so, I thought the combat and everything felt really bad simply because I was bad at the controls.

However, 5+ hours in and listening to Dan on the Beastcast, I realized that a lot of issues here are just inherent to the game. So many random character/environmental assets will be floating in the sky, combat feels really redundant and unoriginal, random and incredibly long load screens all of the place (you can walk forward a few steps, get a load screen, then walk forward another few steps and get a load screen), and the storytelling elements are sometimes just still-images with VO, which was all really disappointing.

The game wasn't enjoyable enough for me to continue, which is a bummer because when I looked up story spoilers online I really thought the narrative was cool. Everything just feels like such a chore: quests, combat, back-tracking. Had too much hope for this.

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velamo05

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That conflicting moment when you're excited Austin is back, but sad because that means Abby has to sit this one out

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velamo05

125

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Edited By velamo05

wow