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Verit

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Best of 2009

Verit: Best of 2009

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  • Hours of gameplay, new weapons, beautiful new world, and new tricks. Most of all smart devs who actually listened to their audience and fixed any faults in the game. No longer repetitive steps are required to assassinate random templar #4 but instead the approach to the assassination is built into the story.

  • This game did exactly what it planned on doing and made the best video game adaption of a comic book series ever made. The amount of detail put into the game and puzzles that make it fun is beautiful. The problem is the boss fights. You're either fighting Titans constantly or a fight where there is a gimmick to it that makes it easily beatable in a few mins. Fun game nonetheless.

  • Amazingly thought-out multiplayer, fun special ops, and intense campaign. However, I felt the campaign was lacking just a bit and felt like a Michael Bay film with explosions/"OSHIT" moments every 10 mins, not to mention beating campaign on veteran was EXTREMELY easy, unlike CoD4 where a single level could take hours.

  • An MMO for consoles in the form of an FPS game? Crazy talk! Well, this game does a grand job at keeping me entertained. Sure, it is a bit derivative from other games but the collaborative process paid off with a great game.

  • A good sequel to the last game, doing exactly what the player wants: Letting me control my favorite marvel heroes. The combat is entertaining and fusions add a new twist on the game. A fusion is when two characters work together to do a super-move. There are several types of fusions. There are clearing fusions that are useful wiping out many henchmen (such as Iron Man firing his lazers at Wolverine's claws and then Wolverine uses his claws to reflect the lasers in many different directions). There are guided fusions where two heroes rip through the enemy forces in an epic fashion like in the opening credits of X-men Origins: Wolverine (An example is Wolverine and Captain America walking in single file and when Wolverine slices someone, he falls back behind the Cap where Cap strikes the enemy and Wolverine then jumps out infront of Cap to strike next). The final fusion is the targeted fusion where the two heroes hurl something/someone at the targeted spot, useful for taking out bosses (An example is the Fastball special where Hulk picks up wolverine and throws him at the enemy). Very fun game and even more entertaining with friends but the fusions had one constant flaw. Due to the wide range of characters in the game, some fusions were copy & pasted for different combinations. Hulk & Wolverine perform the fastball special when together, so does Hulk & Captain, so does Thing & Wolverine, and so forth.

  • I started this game with very low expectations and walked out with a smile on my face. Sure, it wasn't the greatest graphics ever designed but the gameplay was what made it great. I honestly believe this is one of my favorite stealth games ever played. Bringing the fearless Furion into the gameplay world was done very well. Shooting out lights and eyeshine lets you bring the enemy into your playground. When forced into an actual conflict out of stealth, it was still done well. They nailed all the points that make Riddick who he is. Riddick isn't some bulletproof Superman and that reason alone is more than enough incentive to play stealthy, unlike other stealth games out there where you could go in "Guns Blazing" and do just fine. This game is a perfect example of what I like in a game, quality gameplay with good graphics over quality graphics with boring gameplay. Multiplayer was unique and entertaining, especially Pitch Black which is pretty much Halo's juggernaut. The difference is that everyone has flashlights and guns in a completely "Pitch Black" level but the Juggernaut is Riddick, complete with eyeshine (allowing him to see exactly what is going on) and one hit kill blades.

  • For the longest time I saw L4D2 as a waste of money because it is pretty much the same gameplay with different enemies/maps/characters/weapons. However, nothing is quite as fun as decapitating a zombie with a guitar. The new special infected are what make this game worth buying. The charger is a great distraction and can royally screw someone for absolutely no reason. If you get flanked by a charger who drags you off for a decent distance, you're in big trouble because his damage is just massive. The jockey is entertaining and rather his usefulness is based mainly on the level. If you're on the hotel level, he is extremely powerful because of the parts where the survivors are near ledges and he can make you fall to your death. However in a flatland area he becomes futile and annoying. The Spitter shines in her versatility. The spitter can block the only path for the survivors, but where she truly shines is in killing incapacitated survivors. Any survivor that goes down with a spitter nearby is in a world of trouble. The Spitter acid is extremely dangerous but it is easily avoided by someone with half a brain. But if you're on the ground and can't move, the spitter will just cover your area in acid and end you quickly. My favorite feature of this game is Scavenger mode where you have several min rounds where the survivors try to scavenge gas tanks while the other team plays as special infected to stop them. Once a few min round ends, the teams switch sides to beat/prevent the other team's score. This just lets the players play as special infected constantly in a face paced scenario over the long boring fights as survivors. Feels very much like a tuned up remake.

  • Enjoyable game with many halo-lore themed versions of Starcraft with rock(infantry)-paper(vehicles)-scissors(flying) where you have specialized papers to beat scissors and unique rocks that are entirely designed around killing paper. I enjoyed this game but overtime I noticed the best strats in a battle come down to making the same unit over and over and over again. Good story with a nice approach of a Pre-Master Chief story.

  • Amazing price for this game that strives for exactly what it is planned. This game says, "F the storyline, there are enough WW2 campaigns" and goes straight for a multiplayer experience. So much entertaining chaos and destruction brings the war to life. In other video games if some jerk is camping inside a building, he has a gigantic upperhand because he is waiting for you. Well in this game you can give him a waiting gift by literally blowing the building into pieces. Want to hide behind the wall while ten something guys can't shoot through it? Good luck because we're blowing that wall up. Very fun gameplay but the controls feel sketchy and the same three or so maps get extremely boring after a while.

  • I really enjoyed this game but when I sat down and thought, I realized something rather important. Earlier last year I played New Super Mario Bros on the DS and it felt pretty damn similar. The only really unique feature to the Wii version was a few new cool costumes, of course different levels, and the advertised multiplayer. Honestly I find this game rather fun but only play multiplayer if you wish to play with friends you can yell at with no repercussion. The gameplay is pretty much designed to make multiplayer the ultimate, "Piss off your friends, to brand new ends!". Hitting a box with mushrooms will cause several to pop out. However it seems as one guy always gets both mushrooms. Then my favorite feature is blocking. Your friend trying to clear a gap? Jump off his head to clear the gap while he dies a miserable death. A lot of games have co-op which make the game easier. Co-op in this game makes it far more difficult because your teammate will just get in the way. Very entertaining game and the chaotic multiplayer will have friends freaking out with each other.