Do not forget to update in technology and cargo inventory, especially as one cargo slot carries the equivalent of two (so if one normal inventory slot can carry 250 carbon, for example, one cargo can carry 500 carbon. Use them for essential elements).
While it is tempting to buy ready-made upgrade modules, you cannot carry them to a different gun/ship if you update. You will need to buy them all over again which can be pricey on nanite clusters (around 450 NC for each S-class update is expensive, and and not the easiest to come by). If you buy blueprints, the recipe will always be available for you to make.
Speaking of S-class updates, will shielding tech is seducing, the more advanced a technology is, the more advanced the full it needs is.
If you're pursued by sentinels ships, a good way to escape is to board a space station or a freighter. Being neutral grounds, they will stop immediately.
Refine materials to save space. When you get your advanced mining laser that can mine crystals of Condensed Carbon or Sodium Nitrate, there is really a reason to keep them around as is - except for a little carbon which is used for fuel for the refiner, but don't keep too much. If C+ or Na+ is more powerful than their base elements, AND you fill cargo slots which them (500 of each), that means fuel for a long time.
DO NOT refine all Copper to make Chromatic metal; the resource can be given to the Korvax (robots) for help with the language (10 Cu for a word).
In space combat, use the breaks to take sharp turns. Shooting ships in the back does double damage.
You can stack missions on top of each each to make them go faster. For example, one mission can ask for you to destroy 4 sentinels, while another asks for you to destroy 5 sentinels. If you take both at the same time, you will only need to kill 5 sentinels as both missions progress at the same time. In previous updates, you could do the same with other types of missions for an even bigger benefit - can't say if they've changed it or not.
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