I think it's amazing that Bioware is actually modifying it's production schedules to insert an update which is hopefully tailored to what 'fans' really wanted. It's a step in the right direction. Considering that they are probably delaying another project and have probably put to work the very guys who worked on the Mass Effect series back to work after a grueling schedule to put the game out in the first place.
It's also a good sign that EA isn't completely evil in that they are offering the update for free! Developer time ain't free... these guys have salaries and mortgages and actual lives...
I would agree at some level that games are similar to movies in the sense that they are works of art which are derived from a singular mind or in this case a small group of minds. However the multiple game ending precedent and bar I might add was already established by Chrono Trigger so many years ago. They at least had clarity of thought to have 12 or so completely different endings! Mass Effect 3 dropped the ball in that this was their chance to do the same. There is no excuse for not getting the ending right here as the game was really designed for the poly-ending we really had been wishing for.
I think Biowares response however should be to change or add new endings. It would set a "good" precedent for showing how media isn't just owned by the people who make it, but is also voted on and consumed by the people who love it.
I did click on it BTW since I thought it was an interesting topic which was obviously a scam. What shocked me was how it was an advertisement for a perpetual motion machine/engine. (I knew that EE degree would come in handy one day)
Anyways, I saw the add quite a few times and figured you ought to know.
I seriously doubt issues with latency can completely be addressed, especially with the fact that the speed of light, is still the speed of light, no matter what planet you're on. You would need to establish many regional server farms to be able to maintain a low and tolerable latency. With the fact that we're clearly moving in the direction of HD, the bandwidth issues will be even higher. From a computer science point of view, the benefits of data caching, especially with the most expensive (time bound resource) being the network jack you're plugged into, it makes sense to maintain an end point unit (referencing the XBOX 360, PS3, Wii, PC... etc...)
You'll find that even the processor you're using to view this html page, uses level 2 caching, and tries it's best to conserve the bus bandwidth between the processor and the memory.
With the obvious need to upgrade the end point unit regularly anyway, given new network protocols, faster networking tech (ie. Gigabit Ethernet becoming common), newer display mediums (ie. 3D displays) or even newer controllers (Keyless keyboards >.<; ). It makes sense that the current video gaming model will continue to persist in the near if not indefinite future... assuming the world doesn't end.
Actually, I disagree. Given that most modern applications do not require case sensitivity, it is confusing for novice users (and even advanced ones) Because Case sensitivity isn't difficult to enforce, there isn't a good reason why you couldn't store the user name however the user typed it in when they signed up, however when authenticated, should be case agnostic.
At the least, the site should make it clear that user names are case sensitive, and should make it obvious in the login screen.
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