1 - make game with xna 2 - download lists of common fail reasons 3 - make sure your game doesn't fail though 4 - upload game to the xna service (creators.xna.com) 5 - hope you pass peer review (others will vote on your game to pass or fail)
email me for a more detailed response if you decide to give it a go yaystuff at live com
When I click submit on PM's here the screen grays out a little and then redisplays what I wrote to me. Little ambiguous if it worked so if you didn't get it, let me know.
I figure the off-topic was the most harmless spot to place this. I released an xbox live indie thingabob recently. Already made back the costs of making it so I'm giving away the review codes. The "game" (it's not much of a game) is a new years eve firecracker thing called Firecracker HD. It is what it is :)
Jump on your xbox, go to games marketplace, indie games. Firecracker HD should be somewhere up front. Check out the trial and if you want it shoot me an email. Put something like "gimme review code" or "you suck, but gimme code anyway" in the subject. (yaystuff at live com)
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