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Resident Evil Within.

Note: I initially posted this as an actual user-review thing, but I noticed this game hasn't been getting much positivity around here so, I'd wanna thusly post it as a blog so it can actually get a little more exposure and what have you!

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The Evil Within is a wonderful thing. While it unfortunately isn't quite a return to the survival horror of old, it at least makes for a brilliant blending of the then and now. It involves a lot of the hallmarks of the latter day Resident Evil games, while also incorporating the harsh nature and limited supplies of their forebearers.

Being lead by famed Japanese developer Shinji Mikami and his newly founded studio of Tango Gameworks, The Evil Within paves a path with its influences firmly placed on its bloodied sleeve. Anyone who's played Mikami's prior work Resident Evil 4 is bound to spot the innumerable similarities on display -- some that will require a keen eye to spot, some that feel like they were violently extracted right out of Resident Evil 4 and pasted into this. Despite the similarities, The Evil Within's more psychological horror-themed story helps give it an edge over the almost comparatively mundane tale of bio-organic weapons.

While the core gameplay will certainly seem familiar, it doesn't copy the RE4 formula wholesale. While it does have you controlling a character--Sebastian Castellanos--in third-person with an over-the-shoulder view shooting at not-Ganado, The Evil Within plays it up more like a standard shooter. You won't be pulling off crazy button-prompt melee attacks and your only venue for getting your fists dirty is with a quick minimal-damage smack, which on its own I find makes a significant difference between the two. What also sets it apart is the inclusion of matches. While you're primarily going to be aiming for the head, attempting to trip an enemy over can be beneficial as well; once one of 'em has found themselves falling over your bullets, you can then use a match to douse them in flame killing it -- and potentially catching any nearby enemies within close vicinity at that. You can also use them to burn any would be ''I'm totally dead right now and not going to get up once you've triggered a certain event'' enemies, too. Though of course like you would expect, you can only carry a finite amount of matches.

Sebastian has This.
Sebastian has This.

The monsters you'll be facing are pretty much the Ganado in all but name only, however. They follow the same rudimentary AI patterns of functioning like zombies, in a sense, but while being much more aggressive and being able to utilise a number of melee weapons, and later down the line even firearms... unfortunately. That said they still to this day make for an engaging opponent. The way they'll routinely try to swarm and overwhelm you injects much of the tension into the gameplay flow, and they harbor a keen balance of being dumb enough to be taken advantage of, but aggressive enough to still feel intimidating all the same. The enemy variety overall is a little lacking, however. Fortunately the Gana--sorry, Haunted are versatile enough in what weapons and tactics they'll implement that they're able to carry most of the game rather soundly.

As such, The Evil Within's combat is different while still feeling familiar all the same. Though what's most important to mention is it's still an awful lot of fun. Headshots are forever satisfying to pull off, thanks to the beautifully gooey sound effects and the superb degree of gore-filled feedback. Heads go pop, blood spews everywhere, and the weapon sound effects gives each shot a real sense of oomph. The typically limited cache of ammunition also helps to make every bullet feel special, and every missed shot a tragedy. Coming upon a handful of bullets you've found off of a corpse or inside a crate can be surprisingly relieving. Though while you're certainly far from swimming in ammunition, you're not likely to ever encounter yourself being completely dry. The game is balanced well enough to make it so you'll often always have just the right amount of supplies you need to get through each encounter, so long as you know how best to use it all. It does a brilliant job of making you feel vulnerable, yet still empowered enough to know you can do this.

That there is a surprisingly diverse upgrades tree certainly aids in the empowerment side of things. Throughout the game you'll start hearing a piece of classical music that I'm too uncultured to recall the name of. That'll signify that you're near the game's save room, where you'll transport via a mirror into a mental asylum, where you're greeted by a noticeably apathetic nurse. From there you can of course save your progress, but further back is a rusty, metal chair that you can sit down and have your brain tickered with. Doing as such allows you access to the game's surprising number of upgrades. They're all pretty standard fare -- weapon statistical upgrades, health upgrades, and so on. But there's enough there and you'll always only have so much 'green gel'--the game's currency--that you'll have to really think about how you want to spend it each time. There are also a number lockers that house some supplies for you to collect, only you first need to locate keys throughout the game to unlock them.

The amount of weapons you have at your disposal is a little on the slim side. You'll have available the requisite revolver, shotgun, rifle and magnum -- though despite the mundane selection, they all feel satisfying to use in their own right. Oh, and there's also this little thing called the Agony Crossbow, a weapon that'll certainly live up to its name throughout your monster killing. It initially functions as a regular crossbow, however you'll soon come upon multiple different varieties of ammunition for it. These include what essentially amounts to proximity mines, freeze grenades, and even flash bangs. It's a wonderfully versatile weapon and, like the rest of your repertoire, feels ever so powerful to wield.

This looks awfully familiar...
This looks awfully familiar...

While there wasn't quite as much as I was hoping, there's also some occasional bits of environmental interaction to help turn the tide in your favour as well. Most prominently are a number of traps that are both dangerous for both you and the monsters that are after you. As such, you could potentially lead them into the a wire trap or perhaps shoot one from afar to achieve maximum damage. Beyond the traps, there's some red barrels here and there, and even some bales of hay you can set alight and then comically kick towards your foes. Here's a video of mine to show off the generally scrappy nature of the combat anywhoo.

Don't take that to be indicative of every combat encounter, but it's how things may end up from time to time! Despite this being a game where you're often going to have to kill everything to proceed, there's still a glimmer of that old school survival horror magic that makes for an important proponent of The Evil Within's combat.

Besides relying on your guns, you can also utilise some stealth -- however it's all rather rudimentary. It quite honestly comes across as a half-hearted reaction to The Last of Us and doesn't really add very much to the game itself. For one thing you can crouch walk, but you're pretty damn slow. Slow enough that it sometimes feels useless for how long it can take to sneak up to an enemy; slowly sleuthing my way around for the kill only to have the (sometimes literally) bloody thing turn around at the last second was an annoyingly common occurrence. You can also theoretically throw bottles as a distraction, but the trajectory marker is difficult to aim with--the AI often don't even react to it anyway--and should an enemy spot you, it can be incredibly difficult to actually lose their line of sight at that. Likewise you can choose to hide under beds or in cupboards, however the game rarely gives you a reason to. It's not that I at least haven't been able to get any stealth kills, but it's cumbersome to attempt and is generally shallow enough that it all feels borderline unfinished.

As such, that the game actually opens up with a forced stealth encounter doesn't it any favours. However after that's outta the way the game settles quite nicely into what the rest of the game will entail. The Evil Within is strictly linear, however it does a good job in dallying between more open environments to explore for supplies, to more claustrophobic corridors that'll have you traverse every corner with your gun up. The pacing in general throughout the entire game is genuinely superb. Like Resident Evil 4, it feels like it is constantly introducing new environments and set-pieces -- both big and small. Situations involving you teaming up with fellow detective Joseph Oda typically features the game at its most action-orientated. The game has a brilliant ebb and flow to it, and it expertly understands when to keep things slow and atmospheric, and when to throw in some wave combat at you. Despite it being a rather lengthy adventure that took me about 14 and a half hours, I completed it all in two sittings it kept me so surprisingly stuck in. If there is one criticism it's that there's very few puzzles; not only are they few and far between, but they're also exceptionally simple. One of which has another character quite literally just tell you the solution, and another I solved completely by accident while I was prodding at the systems.

The pacing of the game throughout is a definite high point
The pacing of the game throughout is a definite high point

The psychological horror story set up gives Mikami free reign to continually pull the rug from beneath you and throw you into a completely different environment, or maybe block off the door you just came in through, and so on. Even the save room might not always be entirely safe. Oh right, the story. It's... considering the many other similarities to Resident Evil, you likely won't be surprised to learn the story it also a bunch of nonsensical junk. There's many references to things that aren't really explained, certain character fates feels unsatisfying, and so on. It tries to tell a tale that has some rather disturbing themes, but a lot of it simply falls flat. The dialogue is pretty stupid at that -- it's not quite Master of Unlocking stupid, but it gets pretty close. The voice acting too doesn't fair much better unfortunately, despite wrangling in all of this hollywood talent including Anson Mount and Jennifer Carpenter -- Anson Mount as Sebastian in particular is quite possibly the worst. It's one thing that he's bad, but that he just sounds bored throughout really deflates a lot of the potential for some Resident Evil-esque cheesy charm. Funnily enough it's veteran voice actor Yuri Lowenthal as your aforementioned detective partner Joseph Oda that gives the best performance of the game. It's not unbearable by any means, and if anything it almost feels sort of nostalgic to encounter this level of storytelling in a game.

One thing that's important to note is that The Evil Within isn't especially scary. In fact for most I would bet it won't be scary in the slightest. It may carry a sometimes suffocating atmosphere about it, but despite playing it in the dark with headphones on... nothing. I tried, I really did, but alas. The game is still at the very least grotesque. Many of the enemy designs all look appropriately disturbing, and again the amount of blood that's constantly spraying everywhere is wonderfully akin to the B movies of the 80s. Some of the boss designs can certainly be intimidating at that, like the multi-armed 'Laura' and the lumbering, mysterious Keeper creature. The visuals throughout encompass a sometimes nauseating amount of grindhouse gore--there are a number of... let's say extravagant death animations for Sebastian--and with the way the game keeps mixing up the environments it always left me excited to see what other literal and figurative monstrosities was in store.

The Evil Within is not one to skimp on the damage modelling
The Evil Within is not one to skimp on the damage modelling

The presentation of it all may be divisive, however. The game is boxed in some pretty extreme black bars throughout, which I personally got accustomed to surprisingly quickly. Nonetheless, that there's not even any option to turn them off is a point to consider. The way the camera zooms in to your hand when you aim your weapon also took a little getting used to, but like the letterboxing it was something I was surprised to find I adapted to rather quickly. The game otherwise looks rather attractive, or as attractive as constant heaps of blood, blades and gibs can be. Some of the texture work is a little muddy, but overall the art direction of it all steals the show, again thanks in part to the variety of environments throughout the game. From the opening village shrouded in fog at the beginning to the post-apocalyptic city streets later on, it all looks fantastic. The sound effects are also sublime at that. Everything has a very sloshy, gooey nature to it, and the sound effect for scooping up puddles of green gel off the floor I can't help but find weirdly satisfying. Speaking for the PS4 version the framerate can prove to be troublesome during the early stages, however it isn't long before it settles down and keeps itself at a rock solid 30 from then on.

I have to admit, I was always rooting for The Evil Within to function as a gateway to the old school survival horror of the 90s. It's... not that, and anyone who's coming to The Evil Within for a harrowing experience, one made of shielding your eyes and being too frightened to move, it's not that either. What it is is a nostalgic runthrough of most of Mikami's work laid down in Resident Evil 4, and it didn't take too long for me to become enraptured with it all once more. So for anyone who's in the mood for a delightfully bloody shooter made up of all the Mikami-isms of old, The Evil Within is a must play.

51 Comments

51 Comments

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ArbitraryWater

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It's good to know that you liked it, that certainly gives me hope after being underwhelmed with what I've seen.

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Yummylee

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@arbitrarywater: Ha, we commented on each other's blogs with only a minute apart.

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ThunderSlash

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Edited By ThunderSlash

Considering that one of the scrapped concepts for Resident Evil 4 was about Leon getting hallucinations in a spooky mansion, I have to wonder if Mikami kept some of those ideas and incorporated them into The Evil Within's psychological stuff.

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Jazz

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As I said before - I'm really enjoying it as well. It's like a rerun of RE4 with added stealth and that's fine with me. Odd to note, playing on PC I don't have any eye indicator for stealth..is that just on casual?

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theacidskull

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My fucking order was delayed!

My patience is wearing thin! :(

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KillEm_Dafoe

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Nice write-up/review, dude. I'm on Chapter 10 at the moment and I agree with pretty much everything you're saying. I'm having a lot of fun with it, despite its multiple glaring issues. This game may just have the best headshots of all time.

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RonGalaxy

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I'm having a hard time waiting to buy this, because it looks so awesome (as a fan of these types of games). The reason I'm waiting is because I've come to the conclusion that, for as much as I love games, I can't pay 60 bucks for a game I'll beat in a week and then not touch it for a long time. Its just not a smart thing to do, even if I could do it. This will be a black Friday purchase for me (and I can't wait until then!)

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cannonballbam

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Edited By cannonballbam

@yummylee: My favorite part of RE4 was knee-capping enemies and then using melee to take them down. This has been replaced in The Evil Within by knee-capping and then lighting them on fire.

Great review.

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musubi

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Its gotten better for me I thought the opening was god awful. On chapter 6 now and the game finally seems to be really coming into its own. Still a few complaints like the camera and the bars but its solid fun. on random note I think my game might be glitched because I swear to god after using Flash Bolts to blind enemies it doesn't let me stealth kill them.

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Yummylee

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Edited By Yummylee

@thunderslash said:

Considering that one of the scrapped concepts for Resident Evil 4 was about Leon getting hallucinations in a spooky mansion, I have to wonder if Mikami kept some of those ideas and incorporated them into The Evil Within's psychological stuff.

That does indeed seem plausible. It does at least carry the same blue hue for when Leon would start hallucinating.

@jazz said:

As I said before - I'm really enjoying it as well. It's like a rerun of RE4 with added stealth and that's fine with me. Odd to note, playing on PC I don't have any eye indicator for stealth..is that just on casual?

You can turn it on in the options regardless of the difficulty. I figured it might help make the stealth easier to work around, but... nah.

@theacidskull said:

My fucking order was delayed!

My patience is wearing thin! :(

Oh no, that really sucks. Where have you ordered it from?

@onekillwonder_ said:

Nice write-up/review, dude. I'm on Chapter 10 at the moment and I agree with pretty much everything you're saying. I'm having a lot of fun with it, despite its multiple glaring issues. This game may just have the best headshots of all time.

I'd say the headshots are right up there with Gears of War at the very least!

@rongalaxy said:

I'm having a hard time waiting to buy this, because it looks so awesome (as a fan of these types of games). The reason I'm waiting is because I've come to the conclusion that, for as much as I love games, I can't pay 60 bucks for a game I'll beat in a week and then not touch it for a long time. Its just not a smart thing to do, even if I could do it. This will be a black Friday purchase for me (and I can't wait until then!)

Games that you can beat in a week (if not sooner) encompasses a hella lotta games! But I understand, and I too sharn't be buying as many games day-1 as I used to given how bloody expensive console games are now in the UK. The only other assured purchase for me this week is Dragon Age: Inquisition. And maybe the Tales from the Borderlands season pass if that's still released this year. Annnd maybe TEW's season pass as well if that shows up...

@cannonballbam said:

@yummylee: My favorite part of RE4 was knee-capping enemies and then using melee to take them down. This has been replaced in The Evil Within by knee-capping and then lighting them on fire.

Great review.

It's pretty great, and cheers. I think overall I may still prefer the gameplay of RE5, however. Though TEW as a whole is still a much better game. Resident Evil has actually got some competition now anywhoo, and it'll be interesting to see how Revelations 2 stands up to this in the coming months.

@demoskinos said:

Its gotten better for me I thought the opening was god awful. On chapter 6 now and the game finally seems to be really coming into its own. Still a few complaints like the camera and the bars but its solid fun. on random note I think my game might be glitched because I swear to god after using Flash Bolts to blind enemies it doesn't let me stealth kill them.

Is Chapter 6 the castle? That was the part for me where things were starting to fall into place. Also, you still have to be crouching to stealth kill a blinded enemy from the front.

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theacidskull

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Edited By theacidskull

@yummylee: Amazon -_-, it'll probably arrive in two days but stuff like this happens all the time in georgia.

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musubi

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@yummylee: Yes. The castle. And well...that explains why I haven't been able to do the kills from the front. Good to know!

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Rafaelfc

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Edited By Rafaelfc

Great write up!

I really enjoyed this game as well, despite some issues, mainly the stealth and weird difficulty spikes throughout the game.

Definitely tons of memorable levels and encounters to be found here.

I actually became quite fond of the black bars, it is a weird choice for sure, but I think it was completely intentional and not done for performance issues. It made the game seem so much like a shlocky b-horror slasher film in a great way to me.

Too bad the dialogue/story is so middle of the road, and ends up being bad just because how boring it is. I think the game would benefit from some cheese in it's dialogue which would be totally in-line with the grindhouse aesthetic (there are even film scratches in the pause screen!)

Edit: Also, there's a moment that if you shoot when the game goes out of it's way to say you shouldn't shoot, something really awesome happens. It is my favorite moment in a video game this year bar none.

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EuanDewar

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Edited By EuanDewar

There's that YummyLee opinion I was looking for! Almost definitely gonna pick this up at some point, whether that be soon or as a Christmas purchase. Quite excited actually.

Just a couple of days ago I started playing Resident Evil 6 and I like it well enough. There's a fair few things about it that coax a groan out of me, but I don't find myself even nearing the levels of distaste most of the press seemed to have for it, Giant Bomb in particular. When I got to the 'climbing up the rope' part that I remembered hearing the GB staff get so up in arms about I had to giggle a bit when I cleared it first time without any trouble.

Also the game was like £5 in HMV so I couldn't really go wrong either way.

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ShaggE

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Edited By ShaggE

I think this may be one of those rare games where, once the credits finish rolling, I'll start all over again. It's that same addiction I had to RE4 when it came out.

And can we get some love for those loading screens? The game is about as scary as a guy in a Dracula costume yelling "SPOOPY!", but that one loading screen with the mannequins gave me a mild startle when I looked away to read the tooltip, looked back, and saw the rightmost mannequin staring right at me (as opposed to the blank stare it had before). Good stuff.

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Yummylee

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Edited By Yummylee

@rafaelfc said:

Great write up!

I really enjoyed this game as well, despite some issues, mainly the stealth and weird difficulty spikes throughout the game.

Definitely tons of memorable levels and encounters to be found here.

I actually became quite fond of the black bars, it is a weird choice for sure, but I think it was completely intentional and not done for performance issues. It made the game seem so much like a shlocky b-horror slasher film in a great way to me.

Too bad the dialogue/story is so middle of the road, and ends up being bad just because how boring it is. I think the game would benefit from some cheese in it's dialogue which would be totally in-line with the grindhouse aesthetic (there are even film scratches in the pause screen!)

Edit: Also, there's a moment that if you shoot when the game goes out of it's way to say you shouldn't shoot, something really awesome happens. It is my favorite moment in a video game this year bar none.

Yeah, I personally think the black bars and FOV (on PS4 least) are perfectly fine. Took a little time to get used to it all, which when combined with its really bad opening chapter, set a poor first impression. However once I got into the rhythm of things I never even really thought about any of that as it went on. The story is also indeed pretty disappointing. It's not necessarily because it's all bad, it's just... boring. It tends to take itself a little more seriously than Resident Evil games, which you'd think would hopefully enhance the cheese all the more... but, nah it's just kinda there for the most part. I found the ending to be a little unsatisfying too, even if the actual end game boss is fucking insane.

Also, I assume you're referring to the part where if you shoot then the entire building explodes? That got a good laugh out of me.

@euandewar said:

There's that YummyLee opinion I was looking for! Almost definitely gonna pick this up at some point, whether that be soon or as a Christmas purchase. Quite excited actually.

Just a couple of days ago I started playing Resident Evil 6 and I like it well enough. There's a fair few things about it that coax a groan out of me, but I don't find myself even nearing the levels of distaste most of the press seemed to have for it, Giant Bomb in particular. When I got to the 'climbing up the rope' part that I remembered hearing the GB staff get so up in arms about I had to giggle a bit when I cleared it first time without any trouble.

Also the game was like £5 in HMV so I couldn't really go wrong either way.

I had played through RE6 again fairly recently, as I'm trying to write up a stupidly long retrospective (which I'll stylistically call an REtrospective..........) of the modern RE games from RE5 onward. And... I still think RE6 is a terrible, terrible game. However it's never surprised me that there are people that can enjoy it as something dumb to pass the time with. Though on a more positive note I have actually grown to be more fond of RE5...

Also, it should be noted that the game has been extensively patched since release and the QTEs in particular are now much easier (and can even be turned off). Some of the in-game QTEs were made to quite literally be physically impossible so as to force your partner to help you out, even in single-player. Now they're only that egregious when playing coop.

That The Evil Within has a noticeable lack of QTEs (beyond simple interactions like turning a valve) is another such aspect that brought a smile to face. Even the odd occasion that forces you to wiggle the stick--such as being grabbed by an enemy--it takes no more than a second to get 'em off you.

@shagge said:

I think this may be one of those rare games where, once the credits finish rolling, I'll start all over again. It's that same addiction I had to RE4 when it came out.

And can we get some love for those loading screens? The game is about as scary as a guy in a Dracula costume yelling "SPOOPY!", but that one loading screen with the mannequins gave me a mild startle when I looked away to read the tooltip, looked back, and saw the rightmost mannequin staring right at me (as opposed to the blank stare it had before). Good stuff.

Part of me wishes the actual game could have better replicated the atmosphere of the loading screens, because yeah they're quite possibility the closest the game gets to being legitimately kinda freaky. Which is both a compliment to the well done loading screens, and a criticism unto the game itself :P It's not that I'm all too bothered that the game isn't terrifying, but I think it's clear to see they're definitely trying to be. I can remember a room I entered that basically had nothing in there besides some laughter, akin to the many rooms in Silent Hill that solely exist to terrify you.

The game does have one pretty good jump scare in it, though. The one in the save room with the Ruvik family painting and there's all the cockroaches crawling out of it.

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EuanDewar

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@yummylee: Oh that's interesting about the QTE stuff, had no idea. I really like RE5 myself, it's in that category of games that are just enough like their brilliant predecessor at the core that it's really hard to fuck up. And I don't think they even came close to fucking up, in fact I think they did a really bang-up job considering what they were following up. Great stuff.

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Yummylee

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@euandewar said:

@yummylee: Oh that's interesting about the QTE stuff, had no idea. I really like RE5 myself, it's in that category of games that are just enough like their brilliant predecessor at the core that it's really hard to fuck up. And I don't think they even came close to fucking up, in fact I think they did a really bang-up job considering what they were following up. Great stuff.

I still think RE5 has its share of issues (I really dislike the Wesker boss fights for example), but overall it's a fun time. Just wish there was more of it! I've invested well over 200 hours in it throughout the years (most is likely from mercs), and I'm still not satisfied... Have you played its mini-expansion DLC stories? I think they're both superb, though Desperate Escape is precisely what I'd want to see out of more action-RE games, with all the randomised enemies and weapons you can find.

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EuanDewar

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@yummylee: I played Lost In Nightmares and rather liked it, never got to Desperate Escape though unfortunately. However that said I'm kind of on a Resi/Assorted similar games kick right now so I might circle back around to it. Although I'd have to finish Revelations first which I never got very far in.

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TheManWithNoPlan

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Well, you've certainly encouraged me to keep going. I'm in the middle of chapter 3 and I can tell there's something there. Gonna pick it back up later tonight. Great read!

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theacidskull

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@yummylee: Hey, I know I haven't played the game yet and all( Goddamn delays), but do you think the game has a chance of becoming a franchise? The reason I ask is because it seems to have gotten a lot of positive reviews.

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Yummylee

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@yummylee: I played Lost In Nightmares and rather liked it, never got to Desperate Escape though unfortunately. However that said I'm kind of on a Resi/Assorted similar games kick right now so I might circle back around to it. Although I'd have to finish Revelations first which I never got very far in.

Cool. If you happen to blog about your recent foray I'll be sure to read it!

Well, you've certainly encouraged me to keep going. I'm in the middle of chapter 3 and I can tell there's something there. Gonna pick it back up later tonight. Great read!

Thanks! It's posts like these that are precisely why I wanted to post my review to the forums, as most of the discussion surrounding this game has been all about the letterboxing stuff. Which I don't deny is a problem for some people, but at the same time it's clearly clouding the overall sentiment towards the game and I feel it deserves better.

@yummylee: Hey, I know I haven't played the game yet and all( Goddamn delays), but do you think the game has a chance of becoming a franchise? The reason I ask is because it seems to have gotten a lot of positive reviews.

Oh most definitely. Mikami had already stated he wants to turn this into a franchise (there's already a prequel comic, so it technically is a franchise now) and the game ends on something of a cliffhanger. I'm sure some of the story elements will be explained with the Juli Kidman DLC, though a sequel is assured. Though I wonder how this series will progress -- basically how long will it take before it adds coop.

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@yummylee: That's good to hear, not to take a jab at RE but I was getting a bit tired by the biochemical weapons and constant "oh-so-grotesque" transformations. Psychological and mystical horror seems much more intriguing to me so it's nice to see that Mikami will have more freedom making a lot of creative choices fitting that specific theme in the future. (Even on a superficial level the Evil Within seems very creative in design).

As for the Co-op, It'll probably be introduced by the third installment, though I hope the Gimmick of playing as the monster becomes a bit more popular, since controlling the Keeper seems like a fucking blast!

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N7

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The wide screen aspect is definitely not what I would have imagined to be the biggest talking point from the game. It seems to take away from the other aspects of the game that definitely deserve to be discussed, such as the brilliant game design. I would have almost guaranteed this to be one of those "FROM THE CREATOR OF" prospects where the company expects to sell it on the name-power of Shinji Mikami alone, but the reality is, this game is well made. Sure, there's jank, but not enough to kill the buzz. Aside from the pretty poor first impression you get, the game opens up into something of great fun.

There's a lot of RE4 in the earlier parts and then some of the later parts of the game, but I think the game does enough to stand on it's own and say "Hey, cut that RE4 shit out! My name's The Evil Within!". It has some pretty neat boss battles, the shooting is really fleshed out even if it feels a little like The Last Of Us - which is an amazing game so that's not an issue at all. I have yet to beat the game but I'm really enjoying it. I got burned by Alien Isolation which felt more like a chore to play after a certain point. You have to wait for this and wait for that and all I want to do is shoot the fucker. The Evil Within has a fantastic pace in my opinion and I definitely think that part of the fun of playing the game is using the many tools you have available to you, like in your video where you manage to kill multiple enemies with a single match. Something as simple as that opens up so many options to allow the combat to become something other than just another shooter.

People don't like the game, and I think that's crazy, but what can you do. I certainly enjoy it and I'm glad to hear you did too.

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ShadowSwordmaster

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This was a very well written good sir.I had my doubts about the game since it came out but I'm glad that people are likely it.

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Yummylee

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@n7 said:

The wide screen aspect is definitely not what I would have imagined to be the biggest talking point from the game. It seems to take away from the other aspects of the game that definitely deserve to be discussed, such as the brilliant game design. I would have almost guaranteed this to be one of those "FROM THE CREATOR OF" prospects where the company expects to sell it on the name-power of Shinji Mikami alone, but the reality is, this game is well made. Sure, there's jank, but not enough to kill the buzz. Aside from the pretty poor first impression you get, the game opens up into something of great fun.

There's a lot of RE4 in the earlier parts and then some of the later parts of the game, but I think the game does enough to stand on it's own and say "Hey, cut that RE4 shit out! My name's The Evil Within!". It has some pretty neat boss battles, the shooting is really fleshed out even if it feels a little like The Last Of Us - which is an amazing game so that's not an issue at all. I have yet to beat the game but I'm really enjoying it. I got burned by Alien Isolation which felt more like a chore to play after a certain point. You have to wait for this and wait for that and all I want to do is shoot the fucker. The Evil Within has a fantastic pace in my opinion and I definitely think that part of the fun of playing the game is using the many tools you have available to you, like in your video where you manage to kill multiple enemies with a single match. Something as simple as that opens up so many options to allow the combat to become something other than just another shooter.

People don't like the game, and I think that's crazy, but what can you do. I certainly enjoy it and I'm glad to hear you did too.

No Caption Provided

This was a very well written good sir.I had my doubts about the game since it came out but I'm glad that people are likely it.

Thanks!

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Well I just got done beating the game, fun as hell. Though the game does have some plot holes. It threw that whole matrix style twist at the end, and I'm still trying to figure out some parts of the plot. Regardless it's an aswome survival-horror game that was worth the time. I lived through the evil to tell the tale...I seen the evil that was deep inside of it, even though I don't fully understand it.

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The Evil Within is quickly shaping up to be one of my favourites of this year. It just seems to have hit that sweet spot for me, where I am genuinely looking forward to see what will be in the next chapter. Environments are incredibly varied, and you can feel Mikami's deft touch throughout a lot of the game. I really don't know how reviewers are saying that the game is poorly paced. Far better game than Alien Isolation in my opinion, which often just came off as a game of Pac-Man with only one ghost. There is also very little meaningful resource management in Alien; your amassed bullets and health items for the most part don't really mean much in that game.

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JesusHammer

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I have no idea why I'm not in love with this game. I've loved almost everything Mikami has been involved with, but for some reason I just can't love this as much as I want to. I swear this is the most I've tried to sell myself on a game since Dishonored and it really sucks. I have no idea what it is, but I just keep getting frustrated with the game. Still glad others are enjoying it since I really want to. I'll just have to keep pushing myself to beat it because I really do want to love this game.

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N7

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I have no idea why I'm not in love with this game. I've loved almost everything Mikami has been involved with, but for some reason I just can't love this as much as I want to. I swear this is the most I've tried to sell myself on a game since Dishonored and it really sucks. I have no idea what it is, but I just keep getting frustrated with the game. Still glad others are enjoying it since I really want to. I'll just have to keep pushing myself to beat it because I really do want to love this game.

I'll bite. What exactly is it that turns this game off for you?

I've noticed in reviews, what one person seems to love, the other hates. I'm just interested in seeing what's on the other side of the fence.

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@n7: That's been my biggest problem nailing it down. I think it might just be the overall jank. Like wasting 3 matches on a body that won't burn for some reason and said body comes back and takes half my health. I feel like my revolver is just as inaccurate as it was before I upgraded it all the way. The timing on disarming bombs is just garbage I feel. I feel melee is useless for the most part. Most of the deaths I've had don't feel like my fault, but because of the game. I'm loving the atmosphere and how tight it controls most of the time, but there's just a lot of jank I can't seem to hurdle over. Most of the time I can get over it with these games, but this one seems to be bothering me for some reason. The worst part is that it's kind of an addicting game because as soon as a pass a difficult encounter I get the biggest feeling of satisfaction. I don't hate the game by any means and in fact I kinda really like it, but it's just been so frustrating at times. I haven't been able to fall in love with it like I did RE1 and RE4. This might all have been a result of hype train though because that's how it was with Dishonored. I feel like if I just take some time from it and distance myself I'd come into it better. It's such a weird feeling of love/hate. My first post kinda made it seem like I really don't like it at all, but I do. I just don't love it and that's been pretty disappointing since it seems to be everything I would love in this kind of game.

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@n7: That's been my biggest problem nailing it down. I think it might just be the overall jank. Like wasting 3 matches on a body that won't burn for some reason and said body comes back and takes half my health. I feel like my revolver is just as inaccurate as it was before I upgraded it all the way. The timing on disarming bombs is just garbage I feel. I feel melee is useless for the most part. Most of the deaths I've had don't feel like my fault, but because of the game. I'm loving the atmosphere and how tight it controls most of the time, but there's just a lot of jank I can't seem to hurdle over. Most of the time I can get over it with these games, but this one seems to be bothering me for some reason. The worst part is that it's kind of an addicting game because as soon as a pass a difficult encounter I get the biggest feeling of satisfaction. I don't hate the game by any means and in fact I kinda really like it, but it's just been so frustrating at times. I haven't been able to fall in love with it like I did RE1 and RE4. This might all have been a result of hype train though because that's how it was with Dishonored. I feel like if I just take some time from it and distance myself I'd come into it better. It's such a weird feeling of love/hate. My first post kinda made it seem like I really don't like it at all, but I do. I just don't love it and that's been pretty disappointing since it seems to be everything I would love in this kind of game.

Well you definitely aren't wrong on a few points. Melee is entirely useless, at least for the most part. I maxed out the melee damage hoping that 240% bonus would make a difference, but it does not. I still spend like 5 minutes punching things to death. That in particular really bummed me out because I spent a ton of gloop on it. And the same with disarming. I almost feel like it's a latency issue or something. I hit the button but it goes for a slight amount of time after. You can notice this with the stamina as well. When you sprint and let go of the button, the stamina continues to drain for a short amount of time.

It actually sounds like we have the same feeling on different games. As I mentioned above, I was felt burned by Alien: Isolation because I really really wanted to love it. It did so much right but it just kept putting me into situations where I started to care less and less. The alien felt like an obstacle instead of a Nemesis type dealio where you think "OH SHIT, I GOTTA HIDE!". For me, it was "Oh fuck, guess I just have to wait for about 5 minutes now". And like you with The Evil Within, I really really wanted to love Isolation.

Interestingly enough, I was hyped for Isolation but actually was anticipating The Evil Within to flop. I was fully expecting that game to end up terrible. Funny how things end up, eh? You almost feel more disappointed for being disappointed.

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Yummylee

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@n7 said:

@jesushammer said:

@n7: That's been my biggest problem nailing it down. I think it might just be the overall jank. Like wasting 3 matches on a body that won't burn for some reason and said body comes back and takes half my health. I feel like my revolver is just as inaccurate as it was before I upgraded it all the way. The timing on disarming bombs is just garbage I feel. I feel melee is useless for the most part. Most of the deaths I've had don't feel like my fault, but because of the game. I'm loving the atmosphere and how tight it controls most of the time, but there's just a lot of jank I can't seem to hurdle over. Most of the time I can get over it with these games, but this one seems to be bothering me for some reason. The worst part is that it's kind of an addicting game because as soon as a pass a difficult encounter I get the biggest feeling of satisfaction. I don't hate the game by any means and in fact I kinda really like it, but it's just been so frustrating at times. I haven't been able to fall in love with it like I did RE1 and RE4. This might all have been a result of hype train though because that's how it was with Dishonored. I feel like if I just take some time from it and distance myself I'd come into it better. It's such a weird feeling of love/hate. My first post kinda made it seem like I really don't like it at all, but I do. I just don't love it and that's been pretty disappointing since it seems to be everything I would love in this kind of game.

Well you definitely aren't wrong on a few points. Melee is entirely useless, at least for the most part. I maxed out the melee damage hoping that 240% bonus would make a difference, but it does not. I still spend like 5 minutes punching things to death. That in particular really bummed me out because I spent a ton of gloop on it. And the same with disarming. I almost feel like it's a latency issue or something. I hit the button but it goes for a slight amount of time after. You can notice this with the stamina as well. When you sprint and let go of the button, the stamina continues to drain for a short amount of time.

On the PS4 at least there's no such latency with the bombs, and I've been able to perfectly time a significant majority of 'em, like 9/10 I'd go as far as to say. The key is to press the button slightly earlier than you might want to because of how fast it's going. Plus, the melee isn't useless at all, it's just not intended as an offensive move. It's there purely to give you a little space when one of 'em has gotten too close for comfort, and while I haven't had much success in killing anything with it, it's proven to be vital overall for simply staying alive. I also can't say I've gone through whatever it is you're talking about regarding the sprint.

@adequatelyprepared said:

The Evil Within is quickly shaping up to be one of my favourites of this year. It just seems to have hit that sweet spot for me, where I am genuinely looking forward to see what will be in the next chapter. Environments are incredibly varied, and you can feel Mikami's deft touch throughout a lot of the game. I really don't know how reviewers are saying that the game is poorly paced. Far better game than Alien Isolation in my opinion, which often just came off as a game of Pac-Man with only one ghost. There is also very little meaningful resource management in Alien; your amassed bullets and health items for the most part don't really mean much in that game.

Eh, I like both for different reasons. Alien: Isolation actually feels like a modern-day survival horror game and I find it to be a legitimately scary game (up to a point). And even when it isn't the atmosphere is so incredibly thick and the alien is forever intimidating that I find myself feeling a part of its world all the same. I don't see what you mean how there's no resource management, as beyond smokes grenades, I've gotten much use out of all the items in the game. Noisemakers and molotovs in particular can be a literal life-saver. Also, I actually think it's brilliant how they give you this revolver... to use against an invincible enemy. It's so darkly comical that it fits in perfectly with the nature of the game. And besides, it gets plenty of use against working joes.

The Evil Within on the other hand is a more straight-forward shooter, but a really fun one. However at the same time it's not at all scary, nor does it have anything amongst its rogues gallery that compares to the alien. I'm meaning to do a blog about these two games anywhoo, speaking about their differences and what they attempt and succeed at in relation to one another.

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I love Alien isolation too but since ive started playing the evil within i havent touched it haha I just NEED to see whats next in the evil within, im starting to like this game more and more the further I get. Im at chapter 8 now and it really does remind me a lot of RE4 in a good way, especially the way the bosses are done, I love it! All the jank is kinda too bad though but the good is starting to far outweigh the bad for me !

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@falserelic said:

Well I just got done beating the game, fun as hell. Though the game does have some plot holes. It threw that whole matrix style twist at the end, and I'm still trying to figure out some parts of the plot. Regardless it's an aswome survival-horror game that was worth the time. I lived through the evil to tell the tale...I seen the evil that was deep inside of it, even though I don't fully understand it.

Yeah, the story's pretty confusing. If someone was to ask me what this game's plot was I... wouldn't exactly know how to describe it. I still can't entirely recall what Ruvik's intentions were. I thought the way they handled Joseph Oda's death was really poor, too. Completely off-screen (he was shot, but we never saw him die and it was left ambiguous to if he was going to survive or not) I didn't even realise he had died until I think Sebastian said so. Nurse Tatiania didn't get a very satisfying conclusion, either. There's a lot of what're I would assume to be intentional gaps in the story--like this stuff involving Sebastian's wife Myra and this cult that's mentioned here and there--that are likely intended to be filled in with Juli Kidman DLC, if not a sequel.

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Thanks for the review man. It was just what I was looking for. I also still really like a game that's just a take off on Resident Evil 4 so you convinced me to give this a shot.

I basically was just worried it'd be more Last of Us (which I didn't care for) but looks like it lets you really start shooting after the start.

And on the story front, I think RE 4 was pretty terrible but the atmosphere was outstanding. That's all I needed.

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I'm loving The Evil Within the more I play of it, right now I'm about four hours deep. All the little nods to Resident Evil are well incorporated in the game, I really liked the recreation of that famous scene from RE1 and what I think was callback to the "itchy...scratchy" journal from the same game. From The Evil Within I keep getting the idea that this is what Resident Evil 5 would have been if Mikami has been at the helm. Being on PC the tech side of the game is abysmal, the requirements are insane (especially when I compare it to Alien Isolation which runs on Ultra on my laptop without a single hickup). But the story and gameplay keep me going, which I guess in the end makes it a good game, damn good game.

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Is there a NG+? I'm on Chapter 11, and nowhere near finishing the upgrade tree.

Also: Holy shit, the mutant dog fight. I cracked up when I had to go back to get the glasses. Not sure if it was meant to be funny, but it was.

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GunstarRed

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@shagge: "It's not about being able to see, it's about feeling normal."

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Yummylee

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Thanks for the review man. It was just what I was looking for. I also still really like a game that's just a take off on Resident Evil 4 so you convinced me to give this a shot.

I basically was just worried it'd be more Last of Us (which I didn't care for) but looks like it lets you really start shooting after the start.

And on the story front, I think RE 4 was pretty terrible but the atmosphere was outstanding. That's all I needed.

Ta! It's funny really how the first two chapters of this game go to great lengths to make this game seem like something it's not... It's clear to see that The Last of Us has been making waves for these types of games (Revelations 2 is another that looks to have been swept up by it). It makes me I wonder what came first between making this game as an RE4 successor, while stitching in some Last of Us elements, or if they were initially planning to make a game akin to The Last of Us all along but Mikami ultimately just wanted to make RE4 again. I'm more inclined to lean towards the former, but still.

Also, RE4's story I'd say has more personality to it, and is at least easy enough to follow. It's not very good by any means, but I'd say The Evil Within is definitely trying for something a little grander and trips up along the way.

@bambamcz said:

I'm loving The Evil Within the more I play of it, right now I'm about four hours deep. All the little nods to Resident Evil are well incorporated in the game, I really liked the recreation of that famous scene from RE1 and what I think was callback to the "itchy...scratchy" journal from the same game. From The Evil Within I keep getting the idea that this is what Resident Evil 5 would have been if Mikami has been at the helm. Being on PC the tech side of the game is abysmal, the requirements are insane (especially when I compare it to Alien Isolation which runs on Ultra on my laptop without a single hickup). But the story and gameplay keep me going, which I guess in the end makes it a good game, damn good game.

Yeah, the first Haunted encounter was a great reference to RE1. I don't recall any itchy tasty reference, though. However that may have been because my mind rejected it wholesale, because oh my god enough with the itchy tasty references. Capcom are bad enough with how they've beaten that little gag into the ground.

@shagge said:

Is there a NG+? I'm on Chapter 11, and nowhere near finishing the upgrade tree.

Also: Holy shit, the mutant dog fight. I cracked up when I had to go back to get the glasses. Not sure if it was meant to be funny, but it was.

There's a NG+, but (brace yourself here) it's the RE4 kind. So, you can only take your upgraded Sebastian into chapters of the difficulty you've completed; any higher difficulty playthroughs will require you to start over from scratch. Which I'm personally fine with. Even in RE5 whenever I would play through it again i would always prefer to start with a different set of base weapons rather than heading back in with my beefed up weaponry. Always found it boring for how ridiculously easy it made the game. Also, if you're interested the unlockable weapons are a machine gun and a rocket launcher. They don't have infinite ammo, though. There also appears to be a semi-auto sniper rifle in here as well, however because it's only shown in the model viewer that may be because it's a weapon they'll introduce in the Juli Kidman DLC. That or maybe you unlock it by completing a higher difficulty. I wouldn't think considering that completing it on Survival already gives you a damned rocket launcher!

I didn't really like the giant dog boss really. It was so damn fast and I found it really difficult to avoid its attacks. The glasses thing was so weird, though! I wonder if maybe that was the game giving you a chance to end it for good? There's at least one other boss fight that you're intended to run away from, however you can also technically kill it.

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Yummylee

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@shagge: "It's not about being able to see, it's about feeling normal."

Loading Video...

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ShaggE

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@gunstarred said:

@shagge: "It's not about being able to see, it's about feeling normal."

I just wanted to say to him:

"That's great, asshole, but did you see my body parts crumble and fall apart like Isaac Clarke when that fucking dog slammed into me? Now go back and get my bladder hanging off that branch. It's not about being able to pee, it's about FEELING NORMAL. Dick."

:P

@yummylee Oh man, that's a shame. I was hoping to NG+ it on whatever the third, unlockable difficulty is.

But meh. More reason to keep replaying it.

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falserelic

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@yummylee said:

@falserelic said:

Well I just got done beating the game, fun as hell. Though the game does have some plot holes. It threw that whole matrix style twist at the end, and I'm still trying to figure out some parts of the plot. Regardless it's an aswome survival-horror game that was worth the time. I lived through the evil to tell the tale...I seen the evil that was deep inside of it, even though I don't fully understand it.

Yeah, the story's pretty confusing. If someone was to ask me what this game's plot was I... wouldn't exactly know how to describe it. I still can't entirely recall what Ruvik's intentions were. I thought the way they handled Joseph Oda's death was really poor, too. Completely off-screen (he was shot, but we never saw him die and it was left ambiguous to if he was going to survive or not) I didn't even realise he had died until I think Sebastian said so. Nurse Tatiania didn't get a very satisfying conclusion, either. There's a lot of what're I would assume to be intentional gaps in the story--like this stuff involving Sebastian's wife Myra and this cult that's mentioned here and there--that are likely intended to be filled in with Juli Kidman DLC, if not a sequel.

Yeah, it's definitely sequel bait. They're too many questions left unanswered in this game, but one thing I found funny is Ruvik. How can this guy possibly lose? He was the core of the machine and can easily kill people clean...clean as fuck. He can do all this crazy shit through the game. Cause a cataclysm, teleport, change dimensions, shape-shift, telekinesis etc, and yet lose to the main character. It was just so weird and stupid in a sense. On top of that the ending would have been better. If Ruvik's data was in your head, and your character ended up with a split-personality. Then the title ''The Evil Within'' would be more fitting.

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I just finished the game. While I did really enjoy it...mostly...I don't know how I feel overall. For one, I have absolutely no idea what happened in the story or what any of the events that occurred even mean. The only way I can describe it is like some sort of F.E.A.R./Matrix amalgamation, except told in such poor fashion that it makes little to no sense. I really think the game could've done with more exposition and more in the way of the characters reacting to what the fuck was going on, because everything about the characters and storytelling felt rather lifeless. Add to that some really bad voice acting. Not cheesy B-movie fun voice acting, just really flat and uninterested that makes it hard to feel engaged with the plot. All in all, I couldn't even force myself to care about anything that happened in the game, except for whatever was happening in the moment removed from the context of the overall plot. The individual environments and set-pieces were excellent, I just wish I knew why any of it happened.

The last level was also really rough. And by "rough" I don't mean hard", I mean shitty. The game does a poor job of supplying the player with enough ammo/health in a few situations throughout the game, but I found myself in a big fight without any ammo or health items whatsoever, and it was incredibly frustrating. Did you encounter this at all @yummylee? I had to cheese the final chainsaw guy fight by making him climb up and down a ladder over and over again and meleeing him while he was climbing up. Not a fun experience. The last boss also sucked. I don't get the trend of final bosses being nothing more than quicktime events or shooting galleries that you're barely in control of. Such a waste of a fantastic monster design, too. I actually found a number of the game's relatively few boss fights to be lackluster. They certainly don't hold a candle to RE4's excellent and memorable battles.

That said, I still had a ton of fun with the game and will most likely come back to it sooner than later.

EDIT: Somehow only had 55 deaths in my 14 hour playthrough. I'm shocked...it felt like twice as many.

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Yummylee

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Edited By Yummylee

@onekillwonder_ said:

I just finished the game. While I did really enjoy it...mostly...I don't know how I feel overall. For one, I have absolutely no idea what happened in the story or what any of the events that occurred even mean. The only way I can describe it is like some sort of F.E.A.R./Matrix amalgamation, except told in such poor fashion that it makes little to no sense. I really think the game could've done with more exposition and more in the way of the characters reacting to what the fuck was going on, because everything about the characters and storytelling felt rather lifeless. Add to that some really bad voice acting. Not cheesy B-movie fun voice acting, just really flat and uninterested that makes it hard to feel engaged with the plot. All in all, I couldn't even force myself to care about anything that happened in the game, except for whatever was happening in the moment removed from the context of the overall plot. The individual environments and set-pieces were excellent, I just wish I knew why any of it happened.

The last level was also really rough. And by "rough" I don't mean hard", I mean shitty. The game does a poor job of supplying the player with enough ammo/health in a few situations throughout the game, but I found myself in a big fight without any ammo or health items whatsoever, and it was incredibly frustrating. Did you encounter this at all @yummylee? I had to cheese the final chainsaw guy fight by making him climb up and down a ladder over and over again and meleeing him while he was climbing up. Not a fun experience. The last boss also sucked. I don't get the trend of final bosses being nothing more than quicktime events or shooting galleries that you're barely in control of. Such a waste of a fantastic monster design, too. I actually found a number of the game's relatively few boss fights to be lackluster. They certainly don't hold a candle to RE4's excellent and memorable battles.

That said, I still had a ton of fun with the game and will most likely come back to it sooner than later.

EDIT: Somehow only had 55 deaths in my 14 hour playthrough. I'm shocked...it felt like twice as many.

A game that chooses to drop little bits of information here and there, and then asks players to piece it together themselves, is a perfectly valid way of storytelling. However like you said The Evil Within can be so damn vague in spots that it feels like there's a lot of pieces missing. Though again, Juli Kidman DLC on the way, and there's undoubtedly going to be a sequel. Not like that should then suitably justify its lack of information mind. And yeah, for the way the writing and the voice acting is as bad as it is, it doesn't exactly inspire much enthusiasm to then actually try and place the pieces together.

I think the part where you say ''All in all, I couldn't even force myself to care about anything that happened in the game, except for whatever was happening in the moment removed from the context of the overall plot. '' is spot on. The moment to moment set-pieces are awesome, but as a whole the story doesn't do a great job in keeping you engaged. I'm playing through it again on Nightmare now anywhoo, which'll at least allow me to better focus on what the Hell is going on to see if I can understand it a little more now that I'm going in with a different perspective on things.

As for CH15, I would say I quite liked it overall. I thought the wave combat was really tense, though unlike yourself I had quite a few supplies on hand so it didn't feel one-sided. I thought the actual end boss was INSANE, but the one-hit kills did suck when he's scraping his hand down towards you. I don't think it's any worse than the Saddler fight in RE4 anywhoo, and it's at the very least much better than the end game Wesker fight in RE5, which I've always disliked from the get-go. I would say that the boss battles overall are a little mixed. I thought the first Laura fight was underwhelming, and I outright hated the giant dog boss. The underground carpark fight was great, though, as was the Keeper fights. The second Laura one was pretty good too, beyond dying twice before realising I had to shoot the lever to turn off the flames when you get trapped in that room. RE4 is definitely superior overall in the boss fight department, though, no doubt about it.

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KillEm_Dafoe

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Edited By KillEm_Dafoe

@yummylee: I don't know how much that Kidman DLC can actually elaborate on anything that transpired in the main game, but I guess we'll see. I'm more interested in the Keeper DLC at this point.

As for the final boss, like I said, the monster design was great (I think the creature design in general is one of the best things about the game), but the fight itself wasn't so much a fight as much as it was some running away, and then two "don't move and pull trigger until thing dies" segments. Final bosses like this seem to be a recurring trend in a lot of games these days, and it just feels so lazy to take that route than to design a challenging, memorable encounter that utilizes everything you've learned over the past however many hours playing the game. The Saddler fight was undoubtedly the worst, and arguably easiest boss in RE4, but at least you could say it was a proper fight. The Wesker fight was too awful for me to remember exactly what it was besides rocket-launching and boulder-punching.

The parking garage fight was pretty cool, as was the invisible tentacle monster fight. The giant spider boss was like something straight out of Doom, so I dug that, even it was insultingly easy. The Keeper moments were also intense. Outside of those, none of the other ones did anything for me. I thought it was weird how most of the bosses seemed to be loaded into the back half of the game, though. That dog thing fight was utter horseshit, haha. When you had to go back to get the dude's glasses, I'd about had it. And then he gives you that line "It's not about not being able to see..it's about wanting to feel normal" or something. One of the dumbest fucking things I've seen in awhile, lol. Actually, I was wondering: is it possible to fully kill the dog when you go back for the glasses? I didn't even attempt it but I would imagine you'd be rewarded for doing so.

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Yummylee

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Edited By Yummylee

@onekillwonder_:

I'd personally have to say the Krauser fight is the easiest boss in RE4, but to each their own :P And you're right, Saddler is definitely more of a traditional boss fight than Ruvik is. I think I was just so engulfed in all of the craziness that was happening that I didn't mind the fact that it's overall a pretty simple and generally easy boss fight. I mean where the Hell did that humvee even come from?? Like, wot. I can see why you'd dislike the fight, but I think it's going to make for a rather memorable end boss for myself at least, even if it's not actually because of being an especially well designed boss fight.

Oh, and for sure, both the invisible octopus thing and the giant spider bosses were great. Man, that entire chapter 13 was just nuts. I never would have expected something like that to be in here; it was bordering on RE6 levels of adrenadumb. I did enjoy it, though -- I even found using the turret to be rather satisfying surprisingly enough. EDIT: What's also funny is how that whole chapter literally served no narrative purpose. Like, Oda randomly gets shot, you collect the med kit, kill everything in your way, heal Oda, and then done.

As for the dog thing, I asked that very same question a little up above! It seems plausible as there's a trophy related to killing Laura when you face her the second time so, maybe. Undoubtedly the sorta thing best left for a NG+ run, though. I literally had nothing left at the end of that giant dog boss.

I think the Juli Kidman dlc will certainly at the very least elaborate on just what the Hell her motivations were. Maybe she's apart of this cult that's referenced about here and there? They're definitely meant to be important given how the logo even shows up in the mental hospital save room, and the reason why Myra disappeared was likely related to this cult as well. Perhaps they're the ones related to burning Ruvik and his sister? I dunno, like with Resident Evil I'm putting more thought into this than it deserves... I think it'd be cool if Joseph Oda is a boss fight in the Kidman DLC anywhoo, if not an extra-strong Haunted enemy or something. Would at least give the fella some form of closure. That said I'm certainly excited for the Keeper DLC, too. Hell, I've already paid for the season pass so bring it all on!

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GunstarRed

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@onekillwonder_: I watched a video earlier of someone killing the boss using nothing but freeze bolts followed by electric bolts, so yeah it's totally possible to kill the dog.

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Just beat it. 17:17:49 with 49 deaths. That final boss battle was the fucking pits. I love this game.