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Resident Evil's Red Headed Stepchild: A Look Back at Dino Crisis.

Or... at least the first two anyway.

I'm someone that generally enjoys going to back to old games a fair bit, especially of the survival horror variety. It's often as to simply jog the noggin', maybe for the sake of working on its wiki page, or... just to better to keep my accumulated knowledge of the videya intact. Dino Crisis is a game I actually got to pretty late, I think maybe in 2009 or something, but it's one such game that I was a little disappointed by.

And for no particular reason whatsoever, I decided to head back to it again and then sloppily slap my thoughts together. That's right, even when I'm not writing about Resident Evil I'm still basically writing about Resident Evil!

It's Resident Evil, but with dinosaurs!

'ey... 'ey! No tongue on the first date, you got that, Theodore?
'ey... 'ey! No tongue on the first date, you got that, Theodore?

...is a suitable summation as any of Dino Crisis, the survival... sci-fi game once again lead by Shinji Mikami himself. Throughout much of that era of Capcom, spanning the PS1 and early-mid PS2 days, most of their games were almost something of a skin draped over what was (and to be fair still is) their biggest selling franchise. They had a foundation in place--camera angles, exploration, key hunting, puzzles, (sometimes) tank controls--and made liberal use of it to then lead the way for many other series, such as Resident Evil with dinosaurs, samurai, scissors and demon hunters.

For as apt as it may be, there are still a number of differences that help set it apart, for both better and worse. Though sticking with the similarities for now, this is indeed a survival horror game, one starring a spunky red-headed special ops lady, who controls like a tank, is crippled in the ways of moving and shooting, and is forced to undergo a significant degree of backtracking while the camera determines what you player should be focussing on.

So far so familiar!

However where it begins to diverge is, perhaps predictably so, the ''with dinosaurs'' part.

Boat Controls

Not gif'd -- the dinosaur then proceeding to shrug off your bullets like a tank and start mauling your arm off
Not gif'd -- the dinosaur then proceeding to shrug off your bullets like a tank and start mauling your arm off

I had touched upon this in an earlier blog of mine where I lead the defence force for survival horror controls. Don't get me wrong, I love the idea of framing dinosaurs as the terrifying bipedal meat grinders that they are -- feathers be damned. However the controls of Dino Crisis can sometimes put you at an unfair advantage, or rather even more so than, say, classic Resident Evil games. See, in the survival horror era of Resident Evil games you were actually surprisingly nimble. Tank controls aside, the animations were always fast and snappy, and once you began running you were off. That's not quite how it is in Dino Crisis, however.

For starters, there's actually a slight build-up for when you begin to run, and actually turning mid-run feels a lot more sluggish than it does in its contemporaries. Controlling REgina (OH GOD WHAT HAVE I DONNNNNE) feels more akin to steering a boat than it does a tank. Then there's of course the dinosaurs to account for as well.

Now you may not be surprised to learn this, but dinosaurs are a helluva lot faster than zombies! Not only that but they're also bigger, and so trying to maneuver around them within the game's many tight corridors is often far more tricky than wall-hugging your way past a zombie. Resident Evil does have enemies such as zombie dogs of course, but even they are often just ever so slightly slower than you, so as long as you kept on the move you could keep them from chewing out your ass.

Dinosaurs are also understandably rather sturdy, and the velociraptors you'll be facing throughout a large majority can take up to like 13 regular handgun bullets. Plus for as strong as they are, your starting pistol also has shit all for stopping power, and it's got a rather slow firing rate to boot.

As such, the opening few hours of Dino Crisis can be fucking brutal, and your pistol is so useless that you'd likely have better luck in using harsh language to ward away the dinosaurs. Your main tactic is to basically just run away from all encounters, but as mentioned earlier that can be much more difficult than in Resident Evil games. Because of the limited ammo throughout, you may have to rely on tranquiliser darts instead, which make for a great risk/reward mechanic in that while they'll instantly put a dinosaur temporarily to sleep (for varying amounts of time depending on the strength of the tranq) they are of course still alive and will eventually wake up. Oh, by the way they can also follow you into other rooms too, and certain attacks can force Regina to drop her weapon requiring you to then recollect it for use. Also, bleeding -- god fucking dammit this game is hardcore! At least, in the beginning stages.

Weirdly enough Dino Crisis actually gets much more manageable as it progresses. There's only actually three weapons in here--handgun, shotgun, and ''grenade gun''--which'll you'll instead locate upgrades to make them more effective. A certain upgrade for your handgun will allow you to use a more powerful brand of ammunition, while one for your shotgun will allow you to fire without the need pump another shell per shot. Ammo is never in enough supply that you'll ever feel truly comfortable (which is a good thing I should add!), but you'll likely find you have enough to keep most at bay as the game goes on.

It's a really strange balance that, for as manageable as the game progressively gets, it also makes the game feel a little less... interesting in spite of it.

No Caption Provided

Throughout Dino Crisis, there are number of laser fields you'll soon have the capability to turn on and off at will. What this will often mean is that you'll be able to use them to your advantage to halt the advance of the dinosaurs, or at the very least allow you to get in some easy potshots -- 'bout the only time the pistol actually feels useful. Like the tranquiliser darts, they make for a great alternative to just shooting dinosaurs in the face. During the early game in particular it makes for an intriguing gameplay device that fits in with the core component of survival horror -- the act of improvisation and using other means beyonds guns to your advantage. It can be quite a rush as you ready yourself to turn the lasers off and then attempt to sprint past any nearby dinosaurs, preferably timing it at the second when they connect with the lasers knocking them over.

However that's kinda all there is. There's one, single instance where you can press a button to spray... something from above that'll potentially stun the dinosaurs a little bit, but that's it, beyond the laser fields. Had there been more environmental interactions you could use to your advantage then this would have made for an interesting take on survival horror games, and would have at the very least helped carve a niche within a niche as a means to further separate it from its granddaddy and help it establish its own identity.

Though as mentioned before, ammo becomes a little more plentiful so you'll likely resort to plain ole shooting dinosaurs in the face as it progresses. Fortunately ammo is again typically scarce throughout (or you at least never have enough to kill every dinosaur in sight), and even with the ammo on hand the dinosaurs are so aggressive that combating them can still prove tricky.

It's Resident Evil, but without a lot of what makes Resident Evil great.

For all you vore fans out there...
For all you vore fans out there...

Despite my misgivings with the combat of the game, however, that's not actually my primary complaint. Instead it's how the game lacks much of the personality found in Resident Evil. All of the environments in the game are made up of boring, sterile facility buildings, and the story progression simply involves you moving from one building to another. Resident Evil games on the other hand of course often feature a variety of locales, and even though they do tend to rely on gothic mansions a little too frequently, they're still a sight more interesting to explore than the drab, empty hallways of Dino Crisis.

That Dino Crisis utilises 3D backgrounds as opposed to pre-rendered doesn't help, either. Because this is of course a PS1 game, 3D backgrounds means the backgrounds are rather, well, plain. Pre-rendered on the other hand forever offered all kinds of details littered throughout every room, but without taxing the hardware nearly as much as it would if 3D backgrounds was to attempt such a feat.

One other notable nuisance is how you won't archive any of the files and memos you'll read throughout the game. I for the life of me cannot understand why they would intentionally design it this way, but... there you have it. I mean even the very original Resident Evil nicely archived all files you encountered.

On one hand, this forced me to then actually jot down notes and passcodes and the like in the manual, which elicited a surprisingly warm feeling of nostalgia of years gone by. On the other, there are certain door puzzles that have specific methods for unlocking, some of which are a little tricky to jot down in a manual. I could have gone out of my way to practically write it all down, but that would have started to turn the nostalgic note-taking into a feeling of needless busywork. It as such resulted in me encountering locked doors that I simply couldn't wholly remember how I was supposed to unlock, and I certainly couldn't remember where the specific file was to refresh my memory. So, I would occasionally use an FAQ in that regard to get me through it. Still felt a little dirty doing it... but that feels like it's the fault of the game more than anything. Again, it need be reiterated that even the very original, 1996 Resident Evil allowed you to archive files.

On the topic of the game's personality, or lack thereof, the puzzles too don't accompany the same surrealness as Resident Evil, either. I suppose because this is more sci-fi than horror it would make sense that you're having to operate machinery and find passcodes rather than inserting gems into everything, but the passcodes in particular often take precedence over anything else. And while I'm usually not too bothered by backtracking, because of the pervasive blandness of the environments it's not particularly engaging to have to run through these hallways over and over again. One particular section nearing the end of the game where you're trying to turn on this giant third-energy machine or whatever poorly telegraphs what you should be doing at that, and the size of the thing demands that you constantly keep running from one place to the next all in the service of just... turning on a machine.

K.O.!
K.O.!

The dinosaur variety is a little slim, too. You'll primarily encounter velociraptors throughout most of it, to where they're replaced by a stronger, though slightly slower, variety of dinosaur. There's some pterodactyls flying around in a couple of areas, but they don't really do very much. Dino Crisis obviously features a T-Rex at least, with a noticeably awesome roar behind it. Though that also brings to mind how the game doesn't have many boss battles, either. I think there's only actually two, both of which involve you simply holding off against the T-Rex for a short while.

The story's certainly of a similar caliber at least, with a lot of silly dialogue (This isn't a joke, you idiot; we were just attacked by a big-ass lizard!) and Regina has a little more pizzazz than Jill Valentine could ever hope for. Her voice actress also strangely sounds an awful lot Jennifer Hale for whatever that's worth. The way you will also sometimes have to choose between two ways to proceed--one typically involving the combat, the other a puzzle--is a neat little story device, if hilariously hamfisted with the way your squad leader Gail will quite literally ask you to ''make your choice''. It also has a rather fantastic Save Room theme at that, and it's impressive for how it essentially sounds like a sci-fi rendition of a Resident Evil save room theme.

Oh! Conclusion!

Clearly I've been laying the negativity on pretty thick here, but many of the ideas presented in this I still really like the sound of. It all on paper essentially comes across as a more hardcore version of Resident Evil, with even more of an emphasis on generally staying out of combat. It's not... a bad game by any means, least not by my standards, and I think the best way to sum it all up overall is that it's just kinda boring. Certainly not Mikami's finest way in any case. At the same time, while I drastically prefer its sequel, it's a shame that the series couldn't have refined itself a little more and have another stab at it, rather than simply dropping it all and opting for something completely different. I think it would have been interesting to witness a mix of the two--Dino Crisis & Resident Evil--even, with zombie dinosaurs and shit. It's a series I'd love to see Capcom at least attempt to revive in some way, because hey, a big fuck-off T-Rex still sounds like something that could be legitimately terrifying in the right circumstances.

While I do plan to blog about Dino Crisis 2 in the near future, as always said future is always a little hazy with me, on the account of me being a lazy twat. I've still got these damned Resident Evil retrospective blogs to do at that, and I really wouldn't mind writing up something about Alien: Isolation. And then there was that Hitman blog too, and oh remember when I said I'd shortly do a write up about the GBA CastleVania games like a decade ago????? Oh btw about that, Aria of Sorrow's pretty cool, the other two less so.

Outro Music Sure Why Not

35 Comments

35 Comments

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ArbitraryWater

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Edited By ArbitraryWater

I totally bought this when it was 99 cents on PSN a couple of months ago and was then distracted by... something else. Let's say it was Valkyria Chronicles. Still, I intend to play and finish it at some point. Because clearly playing a Resident Evil game where the basic enemy type is more equivalent to a Hunter rather than a slow zombie sounds like fun.

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Yummylee

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@arbitrarywater: You should! Regardless of whether you end up enjoying it or not, your fandom for Resident Evil demands that you see it through! Makes for an interesting bit of knowledge to archive for yourself anywhoo, and I'm still glad I've seen it all for myself. Hell, I've 'seen it all' three times now...

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newmoneytrash

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Edited By newmoneytrash

I adore the first Dino Crisis and would love to see this series come back in some way. After the first game I was convinced it was going to be a bigger series than Resident Evil.

Cool blog! I enjoyed it a lot

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Yummylee

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@tajasaurus: Thanks! Though admittedly a little surprising to see you say you enjoyed it considering I'm poo-pooing all over a game you love. And Dino Crisis likely was on its way to being a legitimate competitor against Resident Evil, but then... Dino Crisis 3 happened. I've never played it myself, but I feel like I've seen enough of it to agree that it was something of a crapshoot. Always had an interest in playing it, though, not gonna lie. Just too bad it's an OG Xbox exclusive. Also, it's an OG Xbox exclusive like what in the shittington.

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EuanDewar

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Edited By EuanDewar

Aw, the fact that you didn't like it bums me out. My hope was that the different setup (dinosaurs over zombonos any day in my book) would hook me but if the biggest Resi fan I know wasn't huge on it then there aint much hope for me.

I've been playing Resi 2 and am up to a bit where- actually it's kind of hard to articulate where I am right now since it's not anywhere near a clearly defined point in the narrative. Basically, I'm like a half hour so after you do that puzzle with boxes and water levels while controlling Ada. So far it has easily, EASILY been the most fun I've had with a 'classic' style Resi game. I'm actually quite taken aback by just how tangible the atmosphere is given it's status as a 17 year-old PS1 game. The police station in particular has actually been quite a tense place to explore, even to the extent that I haven't gotten used to it yet despite pretty much knowing it's layout like the back of my hand. Impressive.

The combat I am much less happy with though. It's not horrible, and my issue with it doesn't come down to the tank controls as it may do for some people. Basically, I just think it feels like a formality. I'm playing on normal and due to the abundance of herbs and save points I'm never really in any danger from dying, the only thing I ever have to worry about is my ammo but really, I don't have to worry much about that either. Encountering a licker and fighting it never feels like a dynamic encounter, it just feels like two character models scrapping at each other on-screen until one of them stops moving. And then I use one of my 'erbs.

Of course, the natural remedy to this would be play the game on hard or something, but that doesn't sound very appealing to me either. That just sounds like more frustration as a result of this gamepaly aspect that already gets on my tits a bit.

Its a shame cause for the first couple of hours or so I felt like I was right there with you. After Resi 3 did nothing for me I felt like I was finally grasping why these games are canonized classics, and to an extent I do. But I'm just not quite there. I'll still keep pluggin' away at it though. Who knows, maybe by the time I get round to Claire's part of the story I'll have been fully converted.

Sorry for writing down a bunch about Resi 2 here on this (sort of but also not) unrelated post. I just needed to get those thoughts down somewhere. Eventually I'll write a blog post of my own about it but I've got a lot of stuff to play right now and most of it I have been assigned to write about in some form, so I don't know if I'll get round to it anytime soon.

edit: FUCK MAN I JUST SAW THE BIT IN RESI 2 WHERE THE THING EXPLODES OUT OF BEN AND SLITHERS OFF OUT OF THE ROOM AND LEON JUST LOOKS AT IT LIKE "HUH... WEIRD" AND THAT WAS STRAIGHT ONE OF THE FUNNIEST THINGS IN A GAME EVER

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newmoneytrash

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@yummylee: It's one of those games I love because of when I experienced it, but I can absolutely see the flaws with it and I couldn't imagine going back to it now without breezing through it with an FAQ. I just thought Resident Evil with dinosaurs was the best possible thing a video game could be.

But, yeah, it took a pretty rapid nose dive. I don't think I've ever even seen footage of 3. And then there's that weird light gun offshoot? It's such a bummer. I hope there's a dry-erase board somewhere in the Capcom offices that just has 'Dino Crisis?' circled on it

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Jonny_Anonymous

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I fucking love DIno Crisis.

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N7

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I have vague memories of playing Dino Crisis as a kid. I remember me and my uncle and his roommate playing this and then something like a Duke Nukem game or something. I do know I remember not being turned off from the tank controls. I really enjoyed the dinosaurs though. At that point I had played RE and never realized they were so similar.

I say I'd like to go back and play all of these games I grew up with but never beat, but with blogs like this, I don't feel the need to. Good job.

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AlKusanagi

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I loved the first two but, man, 3 just broke my heart...

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Aetheldod

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But didnt Regina have better dodge manuvers? I remember dodging dino attacks with ease. Unless Im mistaken is being a long time since I played it.

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csl316

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I loved 2, but never played 1. I like reading about it because I mostly won't be able to handle a slow-paced dino game after the action-focused sequel.

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I_Stay_Puft

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Dino Crisis 1 was phenomenal back in the day and heard 2 was even better but just never got around to playing it. The real question is how the 3rd one holds up you know with space and all. Most of the times when horror films take the plot up in space it's usually the nail in the coffin.

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Fredchuckdave

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Apparently I bought both Dino Crises when there was a PSN sale for like $1.20 each, should I bother playing them or continue to wonder why I bought them?

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N7

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Apparently I bought both Dino Crises when there was a PSN sale for like $1.20 each, should I bother playing them or continue to wonder why I bought them?

I think perhaps you should ponder why you bought them as you play through. Then make an entertaining blog about it and we'll be your laugh track.

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insane_shadowblade85

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I played 1 and 2 back when they were released and I really liked them. 2 was a neat little action game and 1 made me feel like I was Jurassic Park.

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csl316

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@fredchuckdave: Play 2, it's pretty great.

The voice acting is so good.

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cornbredx

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Edited By cornbredx

Dino Crisis was a bad game- even at the time. I remember renting it.

The reviews all noticed the Resident Evil hooks the game had- mostly to the games detriment in my opinion. I read a bunch of reviews for the game at the time.

Not having played them back to back for comparison I would wager, however, that it was a better Jurassic Park game than the games using the Jurassic Park license. That's about as much praise as I can give it, though.

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Slag

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Ah my tank control game of choice, Boy was I lousy at this game.

Glad to hear to get easier later on, maybe I ought to give it another go.

I've long felt this is was a premise that had a lot of potential (Good lead + Dinos +?. The third part was always missing imo), but it never realized it. I wonder in some ways if Capcom would be better off rebooting DC than RE. Certainly the stakes would be lower and maybe allow them to experiment more.

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marc

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Dino Crisis so needs to make the comeback again. We need another 'dinosaurs are popular' phase again. I miss that.

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deactivated-61665c8292280

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Dino Crisis 2 still holds up really well. Was just playing it a few weeks back.

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GERALTITUDE

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I am a die hard DC1 and 2 fan.

This was an interesting read for me, though I am generally more forgiving to the game. Very curious what you think of the tighter, but far more action heavy sequel.

One day when I am not in a line to renew a passport I may share more thoughts.

To keep it brief, I think the (admittedly out of balance) tension in the first 1/3 of DC1 is maybe the pinnacle of Mikami's work (REmake excluded). The tension doesn't last, but then again I think EarlyTension/LatePower is a "problem" in all his games (and really, many other, totally unrelated games). DC might just be the most egregious Mikami example. The fact that Regina can survive as long as she does really requires the player to pull off miracle moments much bigger than "hug the wall and run". The Dinosaurs in this game are effectively a template for the Crimson Zombies - passing through doors is a game changer. It's been at least 2 years since I played DC but as I remember it is most definitely harder and less forgiving than any RE game, until suddenly it becomes quite easy.

*great* shotgun in the sequel, ps.

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Yummylee

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Edited By Yummylee

@euandewar: Yeah, Resident Evil 2 is a little on the easy side unfortunately. Likely because of how difficult the original was upon release no doubt. The combat is what it is, but it's not really the focus way I see it. The idea behind it is deciding whether or not to engage in combat rather than enjoying the thrill of the combat itself. I think RE2 in particular is one of those games that I find it hard to separate myself from and look at it more critically, and it's outright impossible for me to view it through the eyes of someone who's playing it for the first time! I have virtually everything to do with that game memorised, so should I play through it again it'll almost feel like clockwork in a weird way to put it... Just going through the motions. I still love it so damn much, though!

I thought that scene with the chest bursting parasite was terrifying as a kid! I figured Ben was going to transform into a boss battle or something. I can see why looking back it's a bit ridiculous, particularly the part as you said with Leon's complete non-reaction as he just watches it scurry away and then oh Ada shows up as she tends to do.

@jonny_anonymous said:

I fucking love DIno Crisis.

Well OK then!

@n7 said:

I have vague memories of playing Dino Crisis as a kid. I remember me and my uncle and his roommate playing this and then something like a Duke Nukem game or something. I do know I remember not being turned off from the tank controls. I really enjoyed the dinosaurs though. At that point I had played RE and never realized they were so similar.

I say I'd like to go back and play all of these games I grew up with but never beat, but with blogs like this, I don't feel the need to. Good job.

Aw, thanks chummmmmmmmmmmmy chum chum.

@alkusanagi said:

I loved the first two but, man, 3 just broke my heart...

Yours undoubtedly wasn't the only heart it broke, considering it practically sunk the entire series!

@aetheldod said:

But didnt Regina have better dodge manuvers? I remember dodging dino attacks with ease. Unless Im mistaken is being a long time since I played it.

No, there's no dodge maneuver. You're likely thinking of Resident Evil 3, especially considering there's actually an unlockable costume where you can dress up as Regina.

@i_stay_puft said:

Dino Crisis 1 was phenomenal back in the day and heard 2 was even better but just never got around to playing it. The real question is how the 3rd one holds up you know with space and all. Most of the times when horror films take the plot up in space it's usually the nail in the coffin.

Like all Capcom games, I don't doubt Dino Crisis impressed many upon release with its graphics alone! The dinosaurs still animate surprisingly well all things considered for one thing. 2 is... I guess it is a better game overall, but it's so different it's weird to compare them so directly -- be like comparing the original Resident Evil with RE4. I guess i'd say it's a better arcade-y action-shooter than the first is a survival horror game anywhoo.

@fredchuckdave said:

Apparently I bought both Dino Crises when there was a PSN sale for like $1.20 each, should I bother playing them or continue to wonder why I bought them?

You paid for them after all, so you might as well give 'em a shot. Dino Crisis 2 especially, as I think that may be a game you'll enjoy.

@csl316 said:

I loved 2, but never played 1. I like reading about it because I mostly won't be able to handle a slow-paced dino game after the action-focused sequel.

I think the original is generally playable overall, and I'm still not deterred from the idea of a survival horror dinosaur game akin to this, but yeah much like what RE4 did for Resident Evil I don't doubt there's many that after DC2 they could simply never go back.

@insane_shadowblade85 said:

I played 1 and 2 back when they were released and I really liked them. 2 was a neat little action game and 1 made me feel like I was Jurassic Park.

Now you are the Jurassic Park!

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recroulette

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I liked Dino Crisis but I feel it wouldn't hold up as well as the RE games, so I've always been worried about going back to it. Dino Crisis 2 however seems like it would hold up. I hated the change at first but learned to love it, it sort of felt like a precursor to the modern Mercenaries game mode.

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Hailinel

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Edited By Hailinel

To this day, I am inexplicably disappointed that Capcom used the RE4 engine to make a Wii version of Dead Rising and not a Dino Crisis remake. I don't even know why this disappoints me, it just does.

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connerthekewlkid

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@hailinel said:

To this day, I am inexplicably disappointed that Capcom used the RE4 engine to make a Wii version of Dead Rising and not a Dino Crisis remake. I don't even know why this disappoints me, it just does.

Probably because the Wii version of Dead Rising was pretty trash.

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Hailinel

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@hailinel said:

To this day, I am inexplicably disappointed that Capcom used the RE4 engine to make a Wii version of Dead Rising and not a Dino Crisis remake. I don't even know why this disappoints me, it just does.

Probably because the Wii version of Dead Rising was pretty trash.

No, I felt this way even before the Wii version was even out.

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bobafettjm

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Edited By bobafettjm

You know, I never actually got around to playing Dino Crisis, despite owning it for years and years. Survival horror is generally not a genre for me, but I enjoy reading about and watching others play them.

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insane_shadowblade85

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@yummylee said:


@insane_shadowblade85 said:

I played 1 and 2 back when they were released and I really liked them. 2 was a neat little action game and 1 made me feel like I was Jurassic Park.

Now you are the Jurassic Park!

What? Life didfind a way.

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Yummylee

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Edited By Yummylee
@cornbredx said:

Dino Crisis was a bad game- even at the time. I remember renting it.

The reviews all noticed the Resident Evil hooks the game had- mostly to the games detriment in my opinion. I read a bunch of reviews for the game at the time.

Not having played them back to back for comparison I would wager, however, that it was a better Jurassic Park game than the games using the Jurassic Park license. That's about as much praise as I can give it, though.

Again, I'd say it's more boring than being an outright bad game. I haven't played many of the Jurassic Park games--and the one I have I can barely remember anything about it--but I'm willing to bet you're right, Dino Crisis is funnily enough the best Jurassic Park game video games have to offer.

@slag said:

Ah my tank control game of choice, Boy was I lousy at this game.

Glad to hear to get easier later on, maybe I ought to give it another go.

I've long felt this is was a premise that had a lot of potential (Good lead + Dinos +?. The third part was always missing imo), but it never realized it. I wonder in some ways if Capcom would be better off rebooting DC than RE. Certainly the stakes would be lower and maybe allow them to experiment more.

You make a good point. While I of course have long been throwing the idea around that RE need be REbooted (UGHHHHH), a full reboot of Dino Crisis would make more sense (for now anywhoo) and, as you said, will perhaps give 'em a little more room to breathe given how Dino Crisis as a franchise is still largely undefined beyond... well, dinosaurs.

@marc said:

Dino Crisis so needs to make the comeback again. We need another 'dinosaurs are popular' phase again. I miss that.

Ab-so-lutely!

@historyinrust said:

Dino Crisis 2 still holds up really well. Was just playing it a few weeks back.

It does, though that's at least partly because it's really rather easy. And for the record it's not that I don't think the original Dino Crisis doesn't hold up, I just don't think it's as distinctive as the survival horror era Resident Evil games. Certain ideas feel a little half-finished and it lacks a lot of the variety of an RE game.

@geraltitude said:

I am a die hard DC1 and 2 fan.

This was an interesting read for me, though I am generally more forgiving to the game. Very curious what you think of the tighter, but far more action heavy sequel.

One day when I am not in a line to renew a passport I may share more thoughts.

To keep it brief, I think the (admittedly out of balance) tension in the first 1/3 of DC1 is maybe the pinnacle of Mikami's work (REmake excluded). The tension doesn't last, but then again I think EarlyTension/LatePower is a "problem" in all his games (and really, many other, totally unrelated games). DC might just be the most egregious Mikami example. The fact that Regina can survive as long as she does really requires the player to pull off miracle moments much bigger than "hug the wall and run". The Dinosaurs in this game are effectively a template for the Crimson Zombies - passing through doors is a game changer. It's been at least 2 years since I played DC but as I remember it is most definitely harder and less forgiving than any RE game, until suddenly it becomes quite easy.

*great* shotgun in the sequel, ps.

Great post! I think what you've brought up here is worthy of a blog all on its own. Though whereas RE games may tend to get a little more manageable as they go on, they do also at least start introducing tougher enemies (Hunters for example) whereas Dino Crisis basically shows you all of its cards right at the forefront. So instead what you find is that later on in the game you're basically in similar situations, only your weapons are more efficient and you have more ammo to boot.

Also, RE has more boss battles as a means to force you to expend many of your on-hand supplies at that

@recspec said:

I liked Dino Crisis but I feel it wouldn't hold up as well as the RE games, so I've always been worried about going back to it. Dino Crisis 2 however seems like it would hold up. I hated the change at first but learned to love it, it sort of felt like a precursor to the modern Mercenaries game mode.

I would say RE3's own Mercenaries game mode is more of a RE4 Mercs precursor than Dino Crisis 2 ;P

@hailinel said:

To this day, I am inexplicably disappointed that Capcom used the RE4 engine to make a Wii version of Dead Rising and not a Dino Crisis remake. I don't even know why this disappoints me, it just does.

...Oh, you're still around?? I thought you had maybe gone the way of VGK and decided to jump ship for whatever reason. :o

@bobafettjm said:

You know, I never actually got around to playing Dino Crisis, despite owning it for years and years. Survival horror is generally not a genre for me, but I enjoy reading about and watching others play them.

And I (evidently) enjoy writing about them as much as I do playing them! :P

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This game really get forgotten a lot. Especially at this moment in game history outside of PS1 and N64 Nostalgia but the PC Gaming was kicking so much butt at this time, especially online play. I personally skipped this game in favor of Dreamcast gaming, but I played it along with friends for late night marathons. It always did feel like "resident evil with dinos" but even the gimick alone was enough to be enjoyable. Great job mentioning the little things also.

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PoorTommy

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Like everyone who owned a PlayStation, I too wanted to have fun going into Dino Crisis. I'm a sucker for underbudgeted huckster productions, and it seemed that Dino Crisis carried the senseless romping spirit of B-movies, in which a two-sentence premise of the project is leagues greater than the product. As you have gone over, Dino Crisis is rather tame when placed beside its concept. Survival-horror was probably not the right fit in tone for something as preposterous as what this game really offers.

However, I would be among the first to lay payments for an arcade-style reboot !

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I never finished this but I remember liking a bit of what I played. I may need to give it another try on PSN. I love the soundtrack though, I actually looked it up on YouTube a few months back.

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Yummylee

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@jbg4 said:

I never finished this but I remember liking a bit of what I played. I may need to give it another try on PSN. I love the soundtrack though, I actually looked it up on YouTube a few months back.

I really like the save room theme, but I otherwise consider it to be mostly forgettable. I do quite like Dino Crisis 2's soundtrack, though.

Like everyone who owned a PlayStation, I too wanted to have fun going into Dino Crisis. I'm a sucker for underbudgeted huckster productions, and it seemed that Dino Crisis carried the senseless romping spirit of B-movies, in which a two-sentence premise of the project is leagues greater than the product. As you have gone over, Dino Crisis is rather tame when placed beside its concept. Survival-horror was probably not the right fit in tone for something as preposterous as what this game really offers.

However, I would be among the first to lay payments for an arcade-style reboot !

IIII dunno, Resident Evil is still pretty preposterous all the same. I still think there's a lot of solid groundwork here that could have made for a decent survival horror thing if they had another go with it, rather than settling for a run-n-gun shooter. Just needed a little more variety to it -- more environments, an extra boss battle or two, and more ideas like using the laser-fields to halt the advance of the dinosaurs.

@crithon said:

This game really get forgotten a lot. Especially at this moment in game history outside of PS1 and N64 Nostalgia but the PC Gaming was kicking so much butt at this time, especially online play. I personally skipped this game in favor of Dreamcast gaming, but I played it along with friends for late night marathons. It always did feel like "resident evil with dinos" but even the gimick alone was enough to be enjoyable. Great job mentioning the little things also.

Thanks for reading!

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I played a lot of Dino Crisis. Capcom shouldnt do more it wouldnt be the same.