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A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
A game concept derived from implementing pen & paper mechanics into video games such as Neverwinter Nights. A "natural 20" occurs when a player rolls a 20 on a 20-sided dice. A player can experience rolling a natural 20 in video games when dice rolls are implemented into combat or world mechanics.
Kobolds are anthropomorphic dogs/reptilians of short stature that dwell in forests and caves. In fantasy RPGs, they typically wield primitive weapons and command limited shamanistic magic. The term "kobold" has also been used in reference to other types of creatures including lizardmen, spirits, or simply humanoids with various skin tones.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Thri-Kreen are a psionic race of bipedal, four-armed mantis-like sapients from the D&D worlds of Dark Sun and Forgotten Realms.
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