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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
The usually self-appointed leader of a region with totalitarian control. Usually will come into power through violence and will stay in power until he dies or is killed.
The last boss you face in a game, usually representing the final climax of the game.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Genetically evolved humans, animals or aliens.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
What lies ahead, and is distant from the present.
The concept of a character leaping forwards or backwards in time.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Some evil people have aspirations to conquer the world, and beyond!
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