Quantum Conundrum Finally Dated for XBLA, PSN

Posted by patrickklepek (3500 posts) -

If you have a capable PC, you can already download Portal designer Kim Swift’s latest puzzler, Quantum Conundrum. You’ll have to wait a little bit longer for the console versions, but not much longer.

Square Enix announced today Quantum Conundrum will arrive July 10 on PlayStation Network, and July 11 through Xbox Live Arcade.

No price has been announced for the other platforms, but it’s $15 on PC, so use your imagination!

Also, I’ve embedded the Ryan and Vinny’s Quick Look of the game, which went up today.

Staff
#1 Posted by patrickklepek (3500 posts) -

If you have a capable PC, you can already download Portal designer Kim Swift’s latest puzzler, Quantum Conundrum. You’ll have to wait a little bit longer for the console versions, but not much longer.

Square Enix announced today Quantum Conundrum will arrive July 10 on PlayStation Network, and July 11 through Xbox Live Arcade.

No price has been announced for the other platforms, but it’s $15 on PC, so use your imagination!

Also, I’ve embedded the Ryan and Vinny’s Quick Look of the game, which went up today.

Staff
#2 Edited by chillwinston (9 posts) -

finally!

edit:

Not for Quantum Conundrum coming out on consoles...just for that sweet, sweet achievement.

#3 Posted by Anupsis (284 posts) -

Almost!

Online
#4 Posted by Cyrisaurus (455 posts) -

Hopefully PS+ gets this for free or gets a discount.

#5 Posted by GenghisJohn (256 posts) -

quick look has me way less interested

#6 Posted by jozzy (2041 posts) -
#7 Posted by onan (1283 posts) -

John de Lancie is certainly a horribly poor excuse for a GlaDOS.

#8 Posted by Kierkegaard (582 posts) -

Any word on a mac version?

#9 Posted by DeF (4809 posts) -

dig deeper into Portal

LOL :D

#10 Posted by Boopie (191 posts) -

OK if you have a capable PC and the word PC is linked but it doesn't link to the system requirements it links to some catch-all article about PC's

OK??

#11 Posted by alternate (2688 posts) -

@Boopie said:

OK if you have a capable PC and the word PC is linked but it doesn't link to the system requirements it links to some catch-all article about PC's

OK??

You can find the specs on the game's page. Pretty reasonable, a 5 year old gfx card or mid spec laptop should run it.

#12 Posted by Winternet (8007 posts) -

I read "Taylor Swift's next game will . . .". Got oddly excited for a second there.

#13 Posted by tandp74 (2 posts) -

Glad this is coming to consoles.

#14 Posted by Paindamnation (787 posts) -

@Winternet said:

I read "Taylor Swift's next game will . . .". Got oddly excited for a second there.

I don't know if I know you anymore...

#15 Posted by Winternet (8007 posts) -

@Paindamnation said:

@Winternet said:

I read "Taylor Swift's next game will . . .". Got oddly excited for a second there.

I don't know if I know you anymore...

Hey, it was just for a second :)

#16 Posted by Chroma_Auron (112 posts) -

This game looks like it will be plenty of fun. It looks about the same quality as Portal. The only flaw i see is that john delancie's voice acting sounds out of place for someone to be an old man pictured on the cover.

#17 Posted by RanmaRanma (67 posts) -

"When there's trouble you call DW."

#18 Posted by project343 (2812 posts) -

@GenghisJohn: @jozzy: I just finished the game and really enjoyed it. But I'm a big Portal fan. I actually think this is a better first person puzzle-platformer attempt than QUBE. Unlike QUBE, this actually has a narrator who does inject a little personality into the mix, and the change from 'generic research facility' environments also helps a bunch.

I just skimmed the Wot I Think, and nearly every complaint is a valid one, but it's hardly as affecting as the reviewer lets on. The narrator made me chuckle maybe three times throughout the experience, but I think the majority of the humour comes from the environments themselves: looking at the various paintings around the world as he comments on his family history, then watching as those paintings morph in the different dimensions is probably the most memorable thing about the experience. And his commentary on these paintings is the best written and delivered stuff.

The puzzles are all well designed (there's one particular one near the end of the game that probably blows everything in the Portal franchise out of the water in sheer ambition and execution of it's design). But there are a handful of puzzles that rely on gameplay concepts that weren't previously trained to you, and they're easily the most frustrating.

Overall, I'd give a 4/5 if I had to slap a label on it. Pretty solid value for the dollar, too: took me around 7-8 hours to finish and I've still got quite a few collectibles to hunt down.

@Chroma_Auron said:

This game looks like it will be plenty of fun. It looks about the same quality as Portal. The only flaw i see is that john delancie's voice acting sounds out of place for someone to be an old man pictured on the cover.

It works really well, actually. I just think the game isn't nearly as well written as the Portal stuff. I mean, Erik Wolpaw and co. are among the best in the industry, so that can be forgiven methinks. But Delancie's voice fits the nonsensical intellectual elder fairly well.

#19 Posted by dropabombonit (1484 posts) -

I will get this when it comes to PSN because it has been getting great reviews. I feel Ryan was bit impatient with the jumping bit in the quick look, portal 2 had similar sections but they only happened once or twice

#21 Posted by Klei (1768 posts) -

Oh, that's why the PC version suffer from a severe case of Consolotis with that gross '' Help & Options '' menu.

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