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The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A physics simulation or manual animation of a character's posterior.
A flashy technique that involves slashing a helpless enemy from different angles at a rapid pace. It usually involves reappearing in another position immediately after performing a strike to follow up with another attack (usually making the enemy go upwards while the performer strikes in a rising diagonal slash that zigzags upwards), or have dopplegangers attack with you.
A crossover occurs when a character from one franchise makes a special appearance in a game from an unrelated franchise. Some games are specifically designed to be crossovers that bring together characters from two or more franchises.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A game based on an anime.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
An umbrella term for any sexual orientation or gender identity that is not straight.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
A path finding middleware for video games.
Sexual behaviour that deviates from the norms of society.
Characters that are designed to be scantily-clad.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Multiple fighters/people ganging up to fight another fight/group of fighter.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
Primarily found in fighting or sports games, the versus screen typically masks the load time of an upcoming matchup. Sometimes codes may be entered here that will affect the game.
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