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Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
These games are designed to be played by one person, and one person only.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Experienced soldiers that often feature as mentor characters.
Games that let you choose the path you take through the story-line.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
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