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    Ratchet & Clank Future: A Crack in Time

    Game » consists of 8 releases. Released Oct 27, 2009

    Time splits as A Crack In Time marks the end of the "Future" trilogy in the Ratchet & Clank franchise.

    mikeinsc's Ratchet & Clank Future: A Crack in Time (PlayStation 3) review

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    R & C Keep Rolling

     I was really looking forward, though, to Crack in Time. And, to be honest, is totally exceeded all of my expectations. This might be the best title on the PS3 (keep in mind, I haven't played a ton of games to completion on the console to date, so my experience is, admittedly, limited). It takes the successful formula, adds a more open-ended frame to the engine, and produces an amazing little game.

    As the game starts, Ratchet and Clank are separated. Clank is stuck in the Great Clock while Ratchet is trying to find him and continue his search for the other Lombaxes. This is the first game I've played in the series where Clank is legitimately fun to play with. The puzzles in the Great Clock are total mind-benders and amazingly fun to play. You can record up to four version of yourself to run through the puzzles and you actually feel as if you did something impressive if you complete them.

    The open-ended mission involve you flying around small moons in each sector and also taking random missions from residents of the area. These levels are not quite to the level of Mario Galaxy, but absolute blasts to play. The moons are small enough to not become tedious, but long enough to make you feel as if you accomplished something if you succeed.

    None of the levels are psychotically difficult, but a cakewalk they are not. The boss fights aren't cheap which is rare in these games. The weapons are the usually amazing pieces of artillery. The Groovitron glove comes back and is a blast. The Rift gun is one of the most fun titles ever, where you can produce a black hole where a green tentacled alien named Bob will destroy your enemies for you. Mr Zurcon is still hilarious.

    In the story, though, Clank is trying to fully activate the Great Clock while Ratchet is trying to stop somebody from turning it on while also working with a long lost friend of your father to bring the lombaxes back.

    This is one of the most eminently playable games I've ever played and the best Ratchet & Clank game ever.

    Other reviews for Ratchet & Clank Future: A Crack in Time (PlayStation 3)

      Ratchet and Clank Future: A Crack in Time 0

       I feel like I'm in a somewhat awkward position in regard to this game's place in the series. I think in some ways, it's an improvement on the last full release, Tools of Destruction. But that's true of almost every sequel they've done, and this is now the fourth console game to use pretty much the exact same formula, which was created in Going Commando six years ago. I still had a ton of fun with it, but it doesn't feel as fresh anymore.  It's not exactly a knock on the game, because it's not...

      12 out of 12 found this review helpful.

      Cracking over time 0

        Back in the 2002 action platformer Ratchet and Clank, it was revealed that the lovable dorkbot Clank was created in a robot war machine factory. Clank got ejected from that place and wound up becoming BFFs with the furry toughguy Ratchet, and later thwarted Clank’s robot mechanical brothers to neatly wrap up that story arc. But developers Insomniac were jonesing to create an origin story that could span three games, where Clank has some kind of important fate within the grand scheme of the uni...

      27 out of 31 found this review helpful.

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