The Real-Time Combat wiki last edited by daveyd on 05/23/14 07:08AM View full history

Overview

Real-time combat is a style of enemy engagement used in role-playing games as an alternative to turn-based combat. Player characters and enemy NPCs do not have to wait their turn in order to act, but instead may act as quickly as it takes for an action to be readied, whether that be as simple as swinging/firing a weapon or casting a spell.

To prevent the spamming of powerful techniques, specific actions may be assigned a "cool down" time, which requires the player wait a specific amount of time before that character can repeat that action.

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