Edit this wiki page Follow

Real-Time Over Pre-Rendered Movies

Concept »

Games that overlay realtime characters or objects over FMV (full motion video) cutscenes to lessen the contrast against the realtime portion of the game.

No recent wiki edits to this page.

This was a technique that started appearing in the arcades in the early 80s with the help of Laserdisc technology, and gained popularity on the Sega CD ten years later with StarBlade, Bram Stoker's Dracula and Silpheed. It was primarily used in the PSX era in games that used prerendered backgrounds. By playing back a full motion video (FMV) behind the in-game characters the game could reach unprecedented visual quality while still letting the player control the character on screen in real time.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.

Use your keyboard!

  • ESC