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A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games whose titles consist of a single word.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The 1999 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 13-15.
Radar is a player assist device included in the Heads Up Display of many games that represents the player's surroundings and the positions of objects, vehicles and enemies.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
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