Jeff Grubb and friends make a meal out of today's top stories in video games.
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It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
This concept is for games where at least one of the main characters is female.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Games made for a younger audience, usually between 3-9.
Edutainment is a specific category of games designed to teach the player a real-life subject. Whether it be math, history, or English, this game was designed to be used by a teacher or a tutor to make learning more fun!
Player characters that are infants, children, or adolescents.
A heads-up display is a graphical overlay of vital information used in most modern games.
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