When the DLC worth a damn pops it's head up for Resident Evil 5, it's time to get excited! Chris and Jill are BSAA intact and got a tip on a Spencer mansion. So they scope out Ole Ozwell to ask him the important questions like "Why is Wesker such a tool?"
It's great for a lot of reasons, it's designed to be farmiliar territory. But it doesn't really jump out at me as a flat out fan service. The idea behind going to the masion and looking at things inside it should be a wet dream. But, It's not so much "This is so exciting that I'm seeing these things." more "I'm expecting things to happen." This is just the way these mansions are built, since the canon of the first game. (It's the REmake, but that's pretty much the canon to follow.)
It's farmiliar territory with farmiliar people, doing farmiliar things. Jill is the master of lock picking sure, but it's a skill she has, so she's going to fucking apply herself. (It would have been hillarious if Chris showed Jill how well he's brushed up on his piano playing skills.)
I did however, find the camera angle thing rediculously fanboyish.
The senario itself is rather short, but it's neat to play. If not for the reason of being in the mansion, halfway through the game makes you play in a way that I've never expected.
I've given Resident Evil 5 a lot of flak, because the story suffers from being a one-dimensional roller coaster. Chris Redfield was worried so much more about Jill than the task at hand. Luckly Jill is with him in this so he doesn't have anything to worry about. As lame as RE5 was, it's never gotten in the way of the gameplay for me. If you're a fan of Resident evil, then I don't see why you can't play this. It's also a good reason to get hype for the Next scenario "Josh and Jill down a Majini Hill".
Plus Merch mode is always cool, especially now that it has more Barry. I just think it's a little pointless to seperate it from the mode that's already there.