Online good, offline bad
The 4 words in the headline sum up my feelings on this high budget PS3 exclusive. Most reviews at the time of its release were quick to point out the excellent multiplayer suite, including the MMO-style levelling system and co-op "raids." These all work extremely well and are a lot of fun. Exhilarating even. Running from objective to objective with your crew, and killing massive bosses is highly enjoyable and there's still not many experiences like it out there.
But enough has been written about that at this point. I want to point out some major points of contention I have with the game's campaign. It's already well known at this point that the story moves at a breakneck pace, so fast in fact that it becomes nonsensical in practice. But whatever, right? It's a first person shooter, they all have shit for stories. Yes, the real problem doesn't really lie there. The most grave issues are directly related to level design.
I don't think I've ever played a game with so many death traps. Death was waiting pretty much around every corner. It's fine if a game is challenging but it's not fine if it's cheap. And Resistance 2 is as cheap as they come. I honestly, truly lost count of how many times I died during this campaign - on the easiest setting no less. And I can play Heroic Halo 3 with the best of them so it's not like I am completely unskilled at console FPSes. The level layouts are unintuitive, hard to navigate and messy. There's no excuse.
I don't see a single reason why anyone should play this single player campaign unless they love being unfairly punished and feeling bad about yourself. Play the multiplayer modes, sure. Just avoid the rest.