Something went wrong. Try again later

Giant Bomb Review

164 Comments

Asura's Wrath Review

4
  • X360

You may not be the kind of person who should play Asura's Wrath at all, but if you are, you're in for one hell of a weird ride.

My fist your face yeeeeeeaaaaaah!
My fist your face yeeeeeeaaaaaah!

By the numbers, Asura's Wrath sounds terrible. A six-hour game composed primarily of cutscenes and Quick Time Events, with some simplistic God of War-style character action peppered here and there. Less frequently it turns into Panzer Dragoon for a few minutes at a time, but I am telling you for your own sake, right up top, that you will play through most of this game by pressing a single button or nudging an analog stick when instructed in order to keep the elaborately choreographed but otherwise hands-off action roiling across your screen. It feels like the kind of guilty pleasure that you and me, serious players of video games, should be embarrassed for enjoying. What satisfaction could there possibly be in a game that largely plays itself?

In spite of the one big, obvious caveat, I kind of love this game. It's just so unashamed to be utterly ludicrous--actually, it's infectiously excited about being ludicrous--that you can't help getting swept up in the neon-colored, planet-spanning clashes between gods taking place in front of you. What the developers actually set out to make is not a traditional video game, but instead a mildly interactive season of Dragon Ball Z that's slightly more adult in aesthetic and tone...but only slightly. They not only nailed but surpassed that goal with so much aplomb that I repeatedly ended up leaning forward in my seat, practically pumping my fist in the air. I was definitely pumping my fist in my head, anyway.

The framing of the action is top-notch.
The framing of the action is top-notch.

You don't need to concern yourself with the particulars of the game's story to marvel at its spectacle. But the woeful tale of demigod Asura and his betrayal at the hands of seven other deities is actually told with care, alternating deftly between moments of quiet pathos and high-flying kung fu fights in space. The former is largely there to justify the latter, as you spend the bulk of the game helping Asura expunge his rage into his onetime allies' faces with his divine robot fists, which he usually only has two of but which will occasionally multiply into six when the action calls for it. Things only get more ridiculous from there, and if you were impressed by the buzzed-about scene in the demo that pitted human-sized Asura against a world-destroying, planet-sized space Buddha, well, there's plenty more where that came from.

That sequence seems kind of tame, now that I think about it, considering the sorts of unrestrained nonsense the game flings at you later on. Sheer craziness isn't enough; it's also about the way the craziness is presented. The visuals have a tremendous scale, and the action is masterfully framed by someone who really knows how to work a camera angle. And it all takes place against a backdrop of marauding demons and divine plans to cleanse the world in fire planet-sized tentacle monsters and trillions of souls coalescing into metaphysical superweapons and...well, it's the sort of quasi-mythological futuristic nonsense that's exclusively the domain of anime and JRPGs. I'm generally so fatigued by that stuff these days that I rarely want to go near it, but this game lays it all out there so willingly and is just so darn enthusiastic about it all that I eventually threw myself in there and gleefully went along for the ride. It's a hell of a ride, and it tweaks your brain's pleasure center for flashing lights and clashing fists so hard that I was surprised how much I also cared about what was going to happen to specific characters by the end of it. It's almost as if the story beats give weight and meaning to the action. Imagine that!

RAAAAAAAAAAAAGE.
RAAAAAAAAAAAAGE.

Asura's Wrath is an incredible thing to watch, but in thinking about whether to recommend this game, I can't help coming back to how you play it. There's just not much to it. The Quick Time Events should be self-explanatory, and the melee combat is also largely devoid of technique. You've got a light combo attack and a heavy move with a cooldown, a jump kick and a charge punch. Even bosses lack health bars; the goal of every combat encounter is to fill up your "burst" meter by attacking stuff, and when it's full, you pull the right trigger to explode out another QTE that will move you along to the next part of the story. (Yelling "Burst!" every time you do this is optional but highly encouraged.) The fighting is really just something you button-mash your way through between big action sequences, with the exception of a couple of annoyingly tricky bosses who do a ton of damage and can knock you out of your attacks and generally just obliterate you. In those cases it's best to hang back and dodge until they launch into a canned animation that you can parry with a button prompt, which is the best way to fill up your burst quickly. See, they can't even keep the Quick Time stuff out of the parts where you're almost playing an actual video game.

For story-related reasons, the game at least does a good job of mixing up the rare moments of gameplay by leaning more heavily on shooting in the last third, where you'll be taking down multiple targets with the sort of lock-on shooting for which Panzer Dragoon has become the obvious shorthand. While I'm getting all referential, there's more than a tinge of Space Harrier in those late-game shooting sequences as well, when you start running or flying forward at a zillion miles an hour through spaceship corridors and galactic fleets, dodging obstacles and shooting down bad robots. The game actually scores you on your combat performance, button-prompt accuracy, and time, doling out a ranking after each episode (culminating in the coveted S) that feeds into some unlocks and achievements, so there's an incentive beyond seeing the story to try and do well at this stuff, and even to go back to it multiple times if you truly need to get everything.

Seriously, y'all.
Seriously, y'all.

Simple as the game may be, I just couldn't bother to feel underwhelmed by what I was doing when contrasted with the sheer enormity of what I was watching. This game could have just as easily been an actual animated series or movie with little lost in the translation, but I'll admit to a Pavlovian sort of satisfaction at the repetitive action of hitting a button every few seconds and being rewarded with another exceptional action scene. Whether that's enough to qualify Asura's Wrath as a truly interactive experience isn't for me to decide, but somehow the whole thing comes together and works a heck of a lot better than it seems like it should. The pervasive anime trappings help bind the package together, all the way down to little "next time on" teasers that play after each episode, and customizable commercial bumpers the game cuts to at dramatic moments. The English voiceover is perfectly serviceable, and in fact the actors clearly had a lot of fun with the amount of yelling they got to do. But the inclusion of the Japanese voiceover is much appreciated since the acting there has such a throaty, dramatic weight, as it does in almost all anime. The designers even know how to work the UI for maximum impact, dropping an extra title card at a dramatic moment here and there, or doing some creative things with the placement of the button prompts to correspond to the action. The expert presentation and production values really help make up for the low degree of interactivity.

Even still, Asura's Wrath is such a strange game to describe, much less to try to recommend, or not. I don't think it's the best value at the full $60 price, and if the idea of mostly hitting buttons when prompted for six hours sounds like a drag to you, it won't be a good value for you no matter how cheap it gets. At the same time, it feels like Japan embracing what Japan does best, tying together strong art design, passionate storytelling, and a decades-long tradition of high-flying action starring larger-than-life mythical figures. It's an anime with pixel shaders instead of ink, bringing to bear all the strengths of that medium but with just enough game-like hooks to justify its place on a console. Do I think all games should head in this direction? Certainly not. But am I glad this one is the way it is? You bet your planet-destroying space Buddha.

Brad Shoemaker on Google+

164 Comments

Avatar image for cjduke
CJduke

1049

Forum Posts

16

Wiki Points

0

Followers

Reviews: 5

User Lists: 6

Edited By CJduke

Another surprising review

Avatar image for liquid3600
liquid3600

194

Forum Posts

118

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By liquid3600

I watched the entire game played on YouTube. As someone who dislikes character action games, rail shooters and quick time events, there is nothing here from a gameplay perspective for me. I'm also not typically a fan of anime or Japanese weirdness, but the stuff here is so over the top, akin to Fist of the North Star, or Dragon Ball on steroids that it is a total blast to watch. For the crossover of action/shooter gamer and anime junkie that this game is best catered to, I'm extremely glad that it exists, for there's nothing else like this out there.

A shaky value proposition at full retail price, just given its component parts, but if you're the type of person that stands to reap the most benefit from a production like this, I don't feel like any asking price would be too high for the amount of belly laugh inducing zaniness on display here.

Well done, Brad, for shining a light on a game that is likely to go under a lot of radars.

Avatar image for ollyoxenfree
OllyOxenFree

5015

Forum Posts

19

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By OllyOxenFree

Glad that you enjoyed it, Brad! Now if only we can kickstart cyberconnect2 on making a DBZ game...

Avatar image for satsugai
Satsugai

78

Forum Posts

519

Wiki Points

0

Followers

Reviews: 2

User Lists: 27

Edited By Satsugai

I find myself playing this with a big, dumb grin on my face.

Avatar image for oni
Oni

2345

Forum Posts

5885

Wiki Points

0

Followers

Reviews: 26

User Lists: 12

Edited By Oni

Alright, that seals the deal. If even Brad can get behind this game, after seeming pretty down on it in the QL and in concept, I'm pretty sure I'll enjoy this (I enjoyed the demo a lot, for what it's worth).

Avatar image for cheesebob
cheesebob

1336

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By cheesebob

Yes Brad! You rock!

Avatar image for kerse
kerse

2496

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By kerse

Man, thats unexpected but awesome, I knew from watching the quick look I would probably love this game. I'll be getting this soon probably. Thanks Brad.

Avatar image for isles
isles

260

Forum Posts

174

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By isles

This review has sold me on getting this game when I have money to spend on games. I really do not care about the QTEs if the craziness of the game is as well done as you intimate.

Avatar image for raidenmitsuru
RaidenMitsuru

198

Forum Posts

269

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By RaidenMitsuru

This game has cool characters and a cool world. But the gameplay is just not there, this could have been an outstanding new character action game.

Avatar image for cloudenvy
Cloudenvy

5896

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Cloudenvy

YEAH!

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Brad

@Animasta said:

... really? was not expecting that.

You and me both.

Avatar image for animasta
Animasta

14948

Forum Posts

3563

Wiki Points

0

Followers

Reviews: 4

User Lists: 5

Edited By Animasta

... really? was not expecting that.

Avatar image for ares42
Ares42

4563

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Ares42

Nice to see Brad finished this =)

Avatar image for isles
isles

260

Forum Posts

174

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By isles

I never asked for this.