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Giant Bomb Review

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Batman: Arkham City Review

5
  • X360

Gaming's greatest melee combat system gets even better with a few key improvements, while the rest of Arkham City gives the existing Batman formula some extra size and scope to keep things interesting.

Hey, let me see your goggles. No, seriously, just let me hold 'em.
Hey, let me see your goggles. No, seriously, just let me hold 'em.

Batman's return to video games finds the World's Greatest Detective walking into some very different expectations. Instead of just competing with (and crushing) all of the other licensed games that we wade through on an annual basis, Batman: Arkham City is the follow-up to an inventive and often-amazing Game of the Year contender. In the face of whatever pressure that creates, Arkham City doubles down on what worked in the previous game. This isn't a dramatic reimagining of the things that made Arkham Asylum so great. Instead, it expands the scope a bit by giving you a larger area to explore and enhances the things that worked previously, giving you new combat options to toy around with while you get to the bottom of a pretty exciting story.

The story starts with a bang, but doesn't really do much to set up the current state of the world. How, for example, did anyone buy into the idea of walling off a large part of Gotham City and turning it into a mega-prison? And who the hell signed off on putting Hugo Strange in charge? These are things that are explained in a bit more detail as you proceed, and as Batman, you'll need to make your way through this prison full of super villains. Some of these guys, like Penguin or the Joker, are major thorns in your side for large parts of the game. But as in the previous Arkham release, there are plenty of villains making what amount to cameo appearances via the game's side missions. Some of the side mission arcs--like The Riddler's--will probably take more time than completing the main story does. But others, like finding a gadget upgrade that Mr. Freeze left lying around in the Steel Mill, get checked off almost immediately. The game's map and mission screen is well-designed, which makes keeping track of all that stuff nice and easy.

There are plenty of things to do and see in Arkham City, but the main story missions are just as linear as the previous game's were. You aren't presented with a multitude of primary tasks that you can complete in any order. Instead, the story has you move from one location to the next, with great-looking cutscenes breaking up the action. A deadly sickness coursing through Batman's veins provides a little suspense, and you'll make an uneasy alliance or two by the time you're finished. If you decided to blaze right through the story, you'd see most of what the game has to offer from a gameplay variety perspective, but the 10 hours or so it'd take you to complete the game goes up quite a bit if you get into the side missions. For the most part--I could really do without the extra set of "fly through these rings" glide training side missions--the missions are quite good, and certainly worth seeing.

The Batsuit. Seems like you might want to put this on. Fast.
The Batsuit. Seems like you might want to put this on. Fast.

Despite the appearance of a big, open city, Batman: Arkham City isn't really an "open world" game. In fact, much of it is extremely similar to the previous one, though the various enhancements eventually add up to a lot. The combat isn't dramatically different, but you can pull out more of your gadgets in a quick-fire fashion, letting you work them into the middle of your combos. If multiple enemies attack, you can tap the counter button multiple times to repel all of the incoming attacks at once. The flow of fighting is as good as it's ever been, and the additions are definitely welcome. Traversing the big-looking city is made easier by glide and dive-bomb mechanics that make it feel like you're hang-gliding around the world. You can get from one end to the other in a minute or two, once you've gotten good at gliding, floating, and grapple boosting off buildings to gain altitude. It's a simple trick, to be sure, but all these abilities mean that simply moving around the environment is fun. You'll also have new items to use, both to solve puzzles and to fight enemies. Freeze grenades, for example, serve a dual purpose. When you see pipes emitting hot, deadly steam, you can plug them up with a freeze grenade. If you bust it out in combat, you can root enemies to the ground, giving you time to saunter over and beat the living crap out of them.

The enemies have found more ways to deal with the Batman, too. There aren't as many situations where you find yourself in a room filled with gargoyles or other similar high perches, but when you do find yourself swinging from one safe position to the next, enemies equipped with infrared goggles will see you in the dark, unless you acquire a specific upgrade designed to neutralize their advantage. You'll also see some enemies with transmitting backpacks that prevent you from entering detective vision, preventing you from keeping track of your enemies until you've disabled the backpack. Enemies with blades, stun guns, and shields also appear, forcing you to mix up your tactics. Lastly, you'll occasionally see that one enemy in a pack of bad guys glows green. This denotes that he is an informant for the Riddler. If you wipe out everyone else and leave the informant intact, you can interrogate him, which marks the location of several Riddler trophies and riddles on your map.

Kicking criminal scum in the teeth is quite satisfying, really.
Kicking criminal scum in the teeth is quite satisfying, really.

The Riddler plays a larger role in Arkham City, but the riddles--one of the coolest parts about 2009's Batman game--aren't featured as prominently. There are around 400 or so Riddler secrets to find as Batman, but most of them are trophies that must be collected, and these occasionally require you to solve some basic puzzle in order to get close enough to grab them. Most of these are hidden in plain sight around the city. There are also security cameras and other breakable objects around the city for you to destroy, giving you hundreds upon hundreds of little, repetitive things to complete if you want to see everything. I... didn't do this. It's a bit extreme. At least the game gives you ways to mark these objects on your map, so it's less about hunting them down and more about just going to the spots and finding the items. Once you've completed the game, you're dropped back into the city to mop up any side missions and collecting. Or you could just jump right into New Game Plus, which is a harder setting that removes the counter icons (making combat more challenging) and mixing up the enemy placement to give you tougher enemies earlier in the game. Any trophies you've found stay collected in New Game Plus, so you won't be repeating everything your second time around. If you like Batman's combat a lot, playing through this way is a great way to get a second, tougher dose of it.

Arkham City's story features a second playable character, but there's a catch. Yes, you can play as Catwoman in four different chapters that pop up at specific points in the story. But these sequences only happen if you've entered a code included with new copies of the game or if you purchase access. Locking away relevant main story content--her story intertwines with Batman's--feels especially despicable. Maybe you can just chalk it up to the changing face of the video game industry as it tries to find ways to curb used sales, but it's a fairly annoying way to handle the situation.

That said, the main difference between Catwoman and Batman is that Catwoman isn't nearly as interesting to use in combat. Most of the skills carry over in a very direct fashion--her whip, for example, is used in the same way that Batman's cape is, allowing you to briefly stun enemies. And she only has a couple of items to use. Caltrop spikes can be used to trip and knock over enemies from a distance, and bolos can be used to... trip and knock over enemies from a distance. Her story sequences, however, are reasonably interesting, and there are also Riddler trophies that can only be collected by Catwoman, forcing you to do a little exploring as both characters if you truly want everything. It's not a world-ender either way, but if you like to buy games used, consider yourself informed.

Harley's out there, making sure Mr. J's in good health and ready for anything.
Harley's out there, making sure Mr. J's in good health and ready for anything.

Outside of the main story, you can opt to replay Catwoman's four chapters (again, only if you have the required components) or jump into the challenge rooms. The challenge rooms, which appear as a part of "Riddler's Revenge," give you a chance to flex your combat or predator muscles in rooms that are unlocked as you collect Riddler trophies in the main game. Some of these rooms come right out of the campaign. Speaking of campaigns, the challenge mode now has a mini-campaign mode that lets you string three challenge rooms together, with modifiers that force you to change up the way you play. So, in some cases, you might be forced to start with less health, a stricter time limit, and so on. Some are positive, like electric batarangs that eliminate enemies in one shot. The game provides several campaigns of its own, each with an individual leaderboard, but you can also string any of the levels together in a custom campaign, if you like.

If you want to be reductive about it, Arkham City is more Batman, and if you want more Batman, there's no question: you should play this game. But there's more to it than that. In the two years since Arkham Asylum, there hasn't really been anything like it until now. Getting another chance to use Batman's considerable combat talents as you engage in one of the best fighting systems going today is a joy. The city looks terrific, like it's one step away from just bursting into flames as criminals crawl across every single surface doing... whatever it is that criminals do when they're locked in a city-shaped prison. The interior areas look just as good, giving you a sense that, again, this is a realistic place that's been overrun. The voice acting, featuring plenty of the same cast members that performed so perfectly last time around, is incredibly sharp, with writing that fits what you'd expect from most of the different characters you face. But to sum it all up, it's hard to imagine any fan of action games coming away from Arkham City disappointed. It might not rewrite the book on Batman video games, but when you're building off of such a strong position--and you're only shipping the second game with such similarities, rather than a third or fourth--it's hard to bicker too much about what changes the developers did or didn't make.

Jeff Gerstmann on Google+

240 Comments

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turboman

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Edited By turboman

Thank goodness the review didn't spoil any deaths in the game.

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Pop

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Edited By Pop

So it's more batman? wait... more batman? FUCK YES!! Come to me PC version! come to me!

Ok that catwoman shit is bothering me.

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Julmust

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Edited By Julmust

I'm so excited. I can't wait, but there's a whole week before I can play it. Can't even decide on whether I should get the Collectors Edition or not.

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EgoCheck616

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Edited By EgoCheck616

Bummer I have to wait a month, but at least I got it for free when I bought my second EGA GTX 570.

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TheClap

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Edited By TheClap

The guards have IR goggles. Who wins the office pool on that one?

who turned out the liiiights.

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EgoCheck616

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Edited By EgoCheck616

@Zaph said:

Can't wait to play it. Shame I have to wait a month because apparently all PC gamers are dirty pirates...

Umm... What?

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therealminime

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Edited By therealminime

I am unsurprised to hear that this game is amazing. Seriously excited for Tuesday.

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SuperCycle

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Edited By SuperCycle

Fantastic, I can't wait to play this game.

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DaBuddaDa

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Edited By DaBuddaDa

The text doesn't exactly sound like it should translate to a 5/5.

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ProjektGill

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Edited By ProjektGill

I'm still really bitter about all the cool pre-order costumes and characters that I will never get until they release them in a few months. Anyways, great review Jeff. It's good to know that the game is as great as ever and I won't regret having this in my library.

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radioactivez0r

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Edited By radioactivez0r

@EgoCheck616: I read that article. It said "The PC version will be prettier", but I didn't any implication that it was delayed for that reason.

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Sayishere

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Edited By Sayishere

As i expected, day one purchase for me.

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Sil3n7

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Edited By Sil3n7

Gaming's greatest melee combat system...

Jeff that sounds a little ridiculous... Not to mention it sounds like Brad talking

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deactivated-64b8656eaf424

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I have only one question. Are there airducts that you crawl through, and do you need to button smash to get the grate off?

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DanCarmichael

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Edited By DanCarmichael

Great Review. Looking forward to this and just beating the tar out of dudes.

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mandrewgora

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Edited By mandrewgora

guess you liked it.

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CannonGoose

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Edited By CannonGoose

Well shit, another game to get.

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Zaph

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Edited By Zaph

@emem: Yeah, also delaying it a month also puts it against Skyrim - so may as well wait for it to be on sale. It's a shame they do things like this, but just like DRM, I guess there must be math that proves it increases sales somehow.

@EgoCheck616: Don't really see the point you're trying to make with that link. That they say they're making a really good PC version? Great, look forward to playing it. But It's pretty well known in the industry that the 'delay PC version a month' tactic is a piracy/sales thing. As I said above, they obviously have sales data which backs up their decision making, but as someone who prefers buying the PC version of games (when available), it's just disappointing.

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ChernobylCow

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Edited By ChernobylCow

Hmmm do I want to read the review before I get it with release date delivery or just wait and play what I think will be a pretty awesome game...? Hmmm.

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BBQBram

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Edited By BBQBram

I can't wait to bunker down and play this.

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mdaugherty88

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Edited By mdaugherty88

"The story starts with a bang, but doesn't really do much to set up the current state of the world. How, for example, did anyone buy into the idea of walling off a large part of Gotham City and turning it into a mega-prison? And who the hell signed off on putting Hugo Strange in charge?"

This is all explained in the prequel comics.

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FritzDude

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Edited By FritzDude

There's too many good games coming out. Or what do you think wallet?

...

That's what i thought. *sigh*

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NegativeCero

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Edited By NegativeCero

Waiting for release day delivery. Tuesday can't come soon enough.

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Shabs

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Edited By Shabs

I expected Rocksteady to do a great job, but I also didn't feel like I needed a sequel to Arkham Asylum. (AA was my favourite game of that year.)

Jeff's review makes it sound like the improvements are iterative. I'm sure I'd enjoy this but nothing is driving me to pick it up now.

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jkuc316

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Edited By jkuc316

That's it, I give up.Batman confirmed Game of the Year

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Cloudenvy

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Edited By Cloudenvy

@Shuborno said:

I expected Rocksteady to do a great job, but I also didn't feel like I needed a sequel to Arkham Asylum. (AA was my favourite game of that year.)

Jeff's review makes it sound like the improvements are iterative. I'm sure I'd enjoy this but nothing is driving me to pick it up now.

I'm in this boat as well, Arkham Asylum was pretty awesome..But as Jeff said at one point during the GOTY podcasts in 2009 "If we're back here 2 years later sitting on gargoyles again, then...." and that's exactly what we are, I'm sure it's a great game and everything, but I'm in no hurry.

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kalmis

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Edited By kalmis

* * * * * Hell yeah

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rjaylee

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Edited By rjaylee

I don't think I've ever seen Jeff write a review with this many usages of "...".

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endaround

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Edited By endaround

More proof that Jeff is burned out and just hates the world, and life and video games, and puppies giving this game...oh 5 stars. Well the point obviously still stands and I'll be sure to comment about how burnt out and negative Jeff is somewhere else!

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Vorbis

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Edited By Vorbis

Never picked up Asylum and I'm not really a fan of comic book superheroes... but if there was an exception it would be Batman, may pick this up.

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DarthB

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Edited By DarthB

I might just have to wait for the game of the year edition so I don't have to pay extra for the Russian Martian Batman or Green Lantern Batman suits.

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darkjester74

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Edited By darkjester74

Harley is so damn sexy!

Awesome, cant wait to play it!

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GodsMistakeXx

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Edited By GodsMistakeXx

Damnit why did this have to be THAT good, I can't afford it! I'm a broke bastardo

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BeautifulSpaceCowboy

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Thanks for the review, Jeff. I am looking forward to getting my hands on it next week.

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gerrid

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Edited By gerrid

I really don't have a problem with them putting the Catwoman stuff behind the online pass.

You don't have to pay extra for it if you buy the game new, and I personally prefer to support the developers and publishers who make a great game than the retailers who sell it.

It shouldn't even be much of an issue for most. At release the used copies are only a tiny bit cheaper, and games these days drop in price really quickly anyway. It's not like Gamestop or whatever won't buy your used copy either, you just might get a little less for it.

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NewfieBullet

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Edited By NewfieBullet

Was on the fence on whether to pre order this from amazon or wait till it gets cheaper. Now I want to get it NOW!

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rmanthorp

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Edited By rmanthorp  Moderator

HYPE

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MJHAYLETT

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Edited By MJHAYLETT

But what of the PC and PS3 versions?? Off to other websites to find out I guess.

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Giefcookie

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Edited By Giefcookie

Here I was hoping the Catwoman stuff had no relevance to the story. Hmm, might need to find some way to connect my ps3 to the interwebs afterall.

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dirkfunk

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Edited By dirkfunk

@DarthB said:

I might just have to wait for the game of the year edition so I don't have to pay extra for the Russian Martian Batman or Green Lantern Batman suits.

I agree.

I didn't think Arkham Asylum was the best game ever or anything. It was OK . . . Arkham City will be a nice game to play in 2012 during the summer. You know, when NO games are coming out because most publishers wait for holiday time to release most games these days.

Plus, It will be like $40 or less by that point.

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smokepants

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Edited By smokepants

Eww, I do not agree that Arkham Asylum had the greatest melee combat in gaming. Not at all. It looked the part and allowed for an interactive cinematic presentation, but it sorely lacked in the substance department. I was bored silly by how repetitive and passive and mindless it was.

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djames216

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Edited By djames216

For a split second I thought that this :-

Caltrop spikes can be used to trip and knock over enemies from a distance, and bolos can be used to... trip and knock over enemies from a distance.

said this:-

Caltrop spikes can be used to trip and knock over enemies from a distance, and boobs can be used to... trip and knock over enemies from a distance.

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JoeyRavn

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Edited By JoeyRavn

@Oni said:

@JoeyRavn said:

There's no excuse for giving a game a perfect score. Never.

You´re trolling, right? Internet sarcasm?

@TenStoryMother said:

Just curious, but what are your reasons for never giving a game a 5/5?

It's a joke, dudes. There was a shitstorm a couple of days ago because Dan Steines of PSM Australia gave the game a 10/10 in an early review. His answer to all those apeshit crazy people is delicious. Stop being so uptight about everything on the Internet, jeez.

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kennybaese

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Edited By kennybaese

The Catwoman stuff seems kind of shitty... I'll be buying the game on Tuesday as soon as I can get to the store to buy it, so it won't upset me, but locking off main story missions seems kind of awful. If you have to lock stuff off, do the challenge maps or something that doesn't impact the game very much.

Anyway, I'm glad this game is so good. Not that I didn't think it was going to be good, but I'm glad it actually is.

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StingingVelvet

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Edited By StingingVelvet

Really annoyed this got delayed on PC at the last minute. I would love to start playing this next week instead of next month.

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bunnymud

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Edited By bunnymud

This review somewhat soothes my hangover. I was a teeny tiny bit worried that the game would not be up to snuff.

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SHADOWINFINITE

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Edited By SHADOWINFINITE

THanks for the review, it was awesome. Can't wait to get my hands on the game on the 18th!

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skrutop

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Edited By skrutop

This is a really interesting statement, and one that I didn't consider until now:

In the two years since Arkham Asylum, there hasn't really been anything like it until now.

Arkham Asylum is way up there on my favorite games list, and I could do with some more of it. Used copies are usually $5 cheaper, but I'll still likely get the game used after it drops to around $35. That should be right around the time that I finish Skyrim and other games from Christmas. The worst case is that the code will already be used and I'll have to return the game and pick up a new copy.

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lukos

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Edited By lukos

Great review, can't wait to play this game.