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Giant Bomb Review

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Batman: Arkham City Review

5
  • X360

Gaming's greatest melee combat system gets even better with a few key improvements, while the rest of Arkham City gives the existing Batman formula some extra size and scope to keep things interesting.

Hey, let me see your goggles. No, seriously, just let me hold 'em.
Hey, let me see your goggles. No, seriously, just let me hold 'em.

Batman's return to video games finds the World's Greatest Detective walking into some very different expectations. Instead of just competing with (and crushing) all of the other licensed games that we wade through on an annual basis, Batman: Arkham City is the follow-up to an inventive and often-amazing Game of the Year contender. In the face of whatever pressure that creates, Arkham City doubles down on what worked in the previous game. This isn't a dramatic reimagining of the things that made Arkham Asylum so great. Instead, it expands the scope a bit by giving you a larger area to explore and enhances the things that worked previously, giving you new combat options to toy around with while you get to the bottom of a pretty exciting story.

The story starts with a bang, but doesn't really do much to set up the current state of the world. How, for example, did anyone buy into the idea of walling off a large part of Gotham City and turning it into a mega-prison? And who the hell signed off on putting Hugo Strange in charge? These are things that are explained in a bit more detail as you proceed, and as Batman, you'll need to make your way through this prison full of super villains. Some of these guys, like Penguin or the Joker, are major thorns in your side for large parts of the game. But as in the previous Arkham release, there are plenty of villains making what amount to cameo appearances via the game's side missions. Some of the side mission arcs--like The Riddler's--will probably take more time than completing the main story does. But others, like finding a gadget upgrade that Mr. Freeze left lying around in the Steel Mill, get checked off almost immediately. The game's map and mission screen is well-designed, which makes keeping track of all that stuff nice and easy.

There are plenty of things to do and see in Arkham City, but the main story missions are just as linear as the previous game's were. You aren't presented with a multitude of primary tasks that you can complete in any order. Instead, the story has you move from one location to the next, with great-looking cutscenes breaking up the action. A deadly sickness coursing through Batman's veins provides a little suspense, and you'll make an uneasy alliance or two by the time you're finished. If you decided to blaze right through the story, you'd see most of what the game has to offer from a gameplay variety perspective, but the 10 hours or so it'd take you to complete the game goes up quite a bit if you get into the side missions. For the most part--I could really do without the extra set of "fly through these rings" glide training side missions--the missions are quite good, and certainly worth seeing.

The Batsuit. Seems like you might want to put this on. Fast.
The Batsuit. Seems like you might want to put this on. Fast.

Despite the appearance of a big, open city, Batman: Arkham City isn't really an "open world" game. In fact, much of it is extremely similar to the previous one, though the various enhancements eventually add up to a lot. The combat isn't dramatically different, but you can pull out more of your gadgets in a quick-fire fashion, letting you work them into the middle of your combos. If multiple enemies attack, you can tap the counter button multiple times to repel all of the incoming attacks at once. The flow of fighting is as good as it's ever been, and the additions are definitely welcome. Traversing the big-looking city is made easier by glide and dive-bomb mechanics that make it feel like you're hang-gliding around the world. You can get from one end to the other in a minute or two, once you've gotten good at gliding, floating, and grapple boosting off buildings to gain altitude. It's a simple trick, to be sure, but all these abilities mean that simply moving around the environment is fun. You'll also have new items to use, both to solve puzzles and to fight enemies. Freeze grenades, for example, serve a dual purpose. When you see pipes emitting hot, deadly steam, you can plug them up with a freeze grenade. If you bust it out in combat, you can root enemies to the ground, giving you time to saunter over and beat the living crap out of them.

The enemies have found more ways to deal with the Batman, too. There aren't as many situations where you find yourself in a room filled with gargoyles or other similar high perches, but when you do find yourself swinging from one safe position to the next, enemies equipped with infrared goggles will see you in the dark, unless you acquire a specific upgrade designed to neutralize their advantage. You'll also see some enemies with transmitting backpacks that prevent you from entering detective vision, preventing you from keeping track of your enemies until you've disabled the backpack. Enemies with blades, stun guns, and shields also appear, forcing you to mix up your tactics. Lastly, you'll occasionally see that one enemy in a pack of bad guys glows green. This denotes that he is an informant for the Riddler. If you wipe out everyone else and leave the informant intact, you can interrogate him, which marks the location of several Riddler trophies and riddles on your map.

Kicking criminal scum in the teeth is quite satisfying, really.
Kicking criminal scum in the teeth is quite satisfying, really.

The Riddler plays a larger role in Arkham City, but the riddles--one of the coolest parts about 2009's Batman game--aren't featured as prominently. There are around 400 or so Riddler secrets to find as Batman, but most of them are trophies that must be collected, and these occasionally require you to solve some basic puzzle in order to get close enough to grab them. Most of these are hidden in plain sight around the city. There are also security cameras and other breakable objects around the city for you to destroy, giving you hundreds upon hundreds of little, repetitive things to complete if you want to see everything. I... didn't do this. It's a bit extreme. At least the game gives you ways to mark these objects on your map, so it's less about hunting them down and more about just going to the spots and finding the items. Once you've completed the game, you're dropped back into the city to mop up any side missions and collecting. Or you could just jump right into New Game Plus, which is a harder setting that removes the counter icons (making combat more challenging) and mixing up the enemy placement to give you tougher enemies earlier in the game. Any trophies you've found stay collected in New Game Plus, so you won't be repeating everything your second time around. If you like Batman's combat a lot, playing through this way is a great way to get a second, tougher dose of it.

Arkham City's story features a second playable character, but there's a catch. Yes, you can play as Catwoman in four different chapters that pop up at specific points in the story. But these sequences only happen if you've entered a code included with new copies of the game or if you purchase access. Locking away relevant main story content--her story intertwines with Batman's--feels especially despicable. Maybe you can just chalk it up to the changing face of the video game industry as it tries to find ways to curb used sales, but it's a fairly annoying way to handle the situation.

That said, the main difference between Catwoman and Batman is that Catwoman isn't nearly as interesting to use in combat. Most of the skills carry over in a very direct fashion--her whip, for example, is used in the same way that Batman's cape is, allowing you to briefly stun enemies. And she only has a couple of items to use. Caltrop spikes can be used to trip and knock over enemies from a distance, and bolos can be used to... trip and knock over enemies from a distance. Her story sequences, however, are reasonably interesting, and there are also Riddler trophies that can only be collected by Catwoman, forcing you to do a little exploring as both characters if you truly want everything. It's not a world-ender either way, but if you like to buy games used, consider yourself informed.

Harley's out there, making sure Mr. J's in good health and ready for anything.
Harley's out there, making sure Mr. J's in good health and ready for anything.

Outside of the main story, you can opt to replay Catwoman's four chapters (again, only if you have the required components) or jump into the challenge rooms. The challenge rooms, which appear as a part of "Riddler's Revenge," give you a chance to flex your combat or predator muscles in rooms that are unlocked as you collect Riddler trophies in the main game. Some of these rooms come right out of the campaign. Speaking of campaigns, the challenge mode now has a mini-campaign mode that lets you string three challenge rooms together, with modifiers that force you to change up the way you play. So, in some cases, you might be forced to start with less health, a stricter time limit, and so on. Some are positive, like electric batarangs that eliminate enemies in one shot. The game provides several campaigns of its own, each with an individual leaderboard, but you can also string any of the levels together in a custom campaign, if you like.

If you want to be reductive about it, Arkham City is more Batman, and if you want more Batman, there's no question: you should play this game. But there's more to it than that. In the two years since Arkham Asylum, there hasn't really been anything like it until now. Getting another chance to use Batman's considerable combat talents as you engage in one of the best fighting systems going today is a joy. The city looks terrific, like it's one step away from just bursting into flames as criminals crawl across every single surface doing... whatever it is that criminals do when they're locked in a city-shaped prison. The interior areas look just as good, giving you a sense that, again, this is a realistic place that's been overrun. The voice acting, featuring plenty of the same cast members that performed so perfectly last time around, is incredibly sharp, with writing that fits what you'd expect from most of the different characters you face. But to sum it all up, it's hard to imagine any fan of action games coming away from Arkham City disappointed. It might not rewrite the book on Batman video games, but when you're building off of such a strong position--and you're only shipping the second game with such similarities, rather than a third or fourth--it's hard to bicker too much about what changes the developers did or didn't make.

Jeff Gerstmann on Google+

240 Comments

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glots

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Edited By glots

Damned US release happening already on tuesday...not fair! But eh, at least there won't be any work interrupting my playing during next weekend.

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valiantgrizzly

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Edited By valiantgrizzly

Contrary to popular opinion in these comments, I actually agree that AA had the best melee system in a game that I ever played. This didn't dawn on me so much in the regular campaign, but some of those harder challenges really had you thinking and puzzling.

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geirr

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Edited By geirr

Great! Now to wait for PC..

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eezo

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Edited By eezo

caaaan't waaaait for the pc version! gonna be epic :D

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sickVisionz

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Edited By sickVisionz

Gaming's greatest melee combat system gets even better...

This line stopped me in my tracks and made me realize that Jeff and I have radically different tastes for games. So different that I probably wouldn't get anything from continuing the review.

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yukoasho

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Edited By yukoasho

@Jeaz said:

Don't get me wrong, it is really sad that these sort of things happen, but I really can't blame the publishers. I mean, it's not charity they are conducting. Still, there is nothing to prevent you from fully enjoying the game now and for years to come. To worry now what happens whenever MS/Sony pull the plug on their networks and thus miss out on what sounds like a really good game is a bit sad. Myself, I'm probably getting it on OnLive and try only guarantee that it's gonna stay there for 3 years, after that it's all up to how popular it is. If I do get an urge 5 years from now, I'm sure WB has released it in a dozen other ways and low cost by then, although I've probably moved on to other games like Arkham Universe by then :-)

You know, I wonder about that premise. Used games, despite being the profit-driver for Gamestop, aren't exactly overtaking new game sales, or even close, and there aren't that many companies doing this sort of nonsense... Hell, even other online pass games are still tasteful about it. And yeah, it does suck that I'm probably going to miss out on an awesome title, but there's too many great games by companies that aren't ripping core content out of the games coming out this holiday alone. If WB releases a version without this silly bottleneck, I'll be happy to get it. However, for now I remain on the sidelines.

And while it may seem silly to you, I'm the type of gamer who likes to go back and play the old stuff every now and again. Keeps ya from getting "old man syndrome." :)

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Sinkwater

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Edited By Sinkwater
@SmokePants

Eww, I do not agree that Arkham Asylum had the greatest melee combat in gaming. Not at all. It looked the part and allowed for an interactive cinematic presentation, but it sorely lacked in the substance department. I was bored silly by how repetitive and passive and mindless it was.

it can be boring if you're just trying to win the fights. the substance comes when you are trying to string together huge combos without getting touched and using all the different moves at your disposal for bonus xp. anyone can beat up thugs as batman, but you gotta be good to make it look awesome
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Teclo

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Edited By Teclo

I can't wait for it to arrive in the post. I was excited anyway but now that I've seen you give it 5/5 and EDGE give it 9/10 (which can generally be considered as maximum score from them since they've only given out about fourteen 10/10s in their twenty-ish years of existence) it finally feels safe to get hyped up about it. Also getting that Batman Files book which comes out at roughly the same time, as well as the animation based on Year One. October is looking like the month of the Bat.

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Sinkwater

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Edited By Sinkwater
@MagusMaleficus
Probably worth mentioning that Gamestop will be giving free Catwoman codes to people that purchase the game used. Not often that they do something that cool for customers.
looks more like self interest to me.
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skatebkp

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Edited By skatebkp

I was looking forward to playing this game, I was gonna buy it from day one but I'm gonna skip it now because of the code activation. they can shove it up they're *ss, I hope people download it instead.

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glots

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Edited By glots

Huh. Hadn't read 'bout the constant interwebs connection requirement before, it does seem rather unnecessary. But I've got no *real* problems with it personally, as I'm buying myself a brand new, shiny copy and my PS3's connected 24/7.

I'd also guess that Rocksteady could release a patch/something else in the near/distant future, if this would turn out to be a huge problem for them customers, like with situations such as "It's the year 2015 and interwebs exploded so I can't play Catwoman levels with my used AC copy I just bought, aaaaaagh!!111" or "PS4/Xbox 720 can run these old games, but I used the code for account(s) on older consolers, aaaaaagh!!111" and similiar.

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the8bitNacho

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Edited By the8bitNacho

GLHB

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Tsai

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Edited By Tsai

Sorry Dark Souls... Batman is here...

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BLKZOMBIE

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Edited By BLKZOMBIE

Tues couldn't come quick enough.

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radion_null

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Edited By radion_null

Reading the review and watching it makes me wish infamous 2 was more like this. then again, i can just buy this game. :)

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dikfox

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Edited By dikfox

Thanks for doing the video review, 'tis awesome! More of these, please.

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Agent47

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Edited By Agent47

@Tsai said:

Sorry Dark Souls... Batman is here...

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JackG100

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Edited By JackG100

As much as I liked Batman: AA, gamings best melee-combat? No, not at all. That award goes to Mount & Blade, try multiplayer with the C-rpg-mod and you got superb quality melee.

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Chilliemann

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Edited By Chilliemann

So excited to go asskicking as Batman himself again! It's been far too long since I last spent hours wandering around, looking for Enigmas puzzles!

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avidwriter

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Edited By avidwriter

I'm glad. I was a little worried that they added too many villains and stretched themselves thin. Really looking forward to getting this game and hoping they make one more to finish out a trilogy.

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will_m

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Edited By will_m

Oh man, I'm kinda scared to pick it up with all those Riddler collectibles and puzzles. And glad to see those video reviews are back. Hoping to see more of them with all the big titles around the corner

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Edited By MysteriousBob

@skatebkp said:

I was looking forward to playing this game, I was gonna buy it from day one but I'm gonna skip it now because of the code activation. they can shove it up they're *ss, I hope people download it instead.

... then they still make their money. Uhh, kind of a dumb way to protest.

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MysteriousBob

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Edited By MysteriousBob

@Duffyside said:

Bayonetta has a "melee combat system," right? If so; for shame, Jeff.

That button bashing tripe? No thank you.

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deactivated-5efa8ebc3319a

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@MysteriousBob said:

@Duffyside said:

Bayonetta has a "melee combat system," right? If so; for shame, Jeff.

That button bashing tripe? No thank you.

Try beating it on hard mode, getting gold on all the levels, and beating the challenges. If Bayonetta is "button bashing tripe" than Batman Arkham City's combat can probably be won by a blind monkey slamming it's head against the controller.

Not to put down AC, I'm looking forward to it myself, but this statement is ridiculous.

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MoBAtr0n

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Edited By MoBAtr0n

I always thought Batman was a bit bulky for my taste.Plus He's not realy a superhero,the games are neat tho

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sanzee

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Edited By sanzee
@Alpha1
BatmanBatmanBatman.com
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shinboy630

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Edited By shinboy630

"Gaming's greatest melee combat system" i havn't played this game or AA, what's so amazing about the melee system compared to similar games?

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AssInAss

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Edited By AssInAss

@shinboy630 said:

"Gaming's greatest melee combat system" i havn't played this game or AA, what's so amazing about the melee system compared to similar games?

It's simple but looks fucking cool with the freeform animations for group combat. You feel like Batman.

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Airickson

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Edited By Airickson

@XII_Sniper said:

@DaBuddaDa said:

The text doesn't exactly sound like it should translate to a 5/5.

It read like the Forza review. It's great, but it's more of the same. So I dunno, seems like it would be a 4, but whatever, I care more about the content of the review than the score associated. Seems like a pretty cool game. Of course I still have to finish the first one, got bored like halfway through it.

I took it as there are 4 Forza games and just 2 Batman AA games. So, if there eventually is a Batman 4, it would be given the same treatment. Plus, it's easier to have new and exciting things in non-sport game -- a little more creative freedom/liberties.

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retrovirus

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Edited By retrovirus

Batman Batman Batman

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Tero

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Edited By Tero

I just want to drive the damn Batmobile..

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tj_haine

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Edited By tj_haine

I want to wait and pick this up when it's cheap... but we all know that's not going to happen >_<

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Mezmero

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Edited By Mezmero

I have avoided all spoilers, teasers, trailers, game play videos, and this review as well. Glad to see that my long and arduous wait will soon be worth it. Rest assured I hold your writing and video in high enough regard that I will surely come back to the site and consume all of the Arkham City content as soon as I finish the game.

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Hourai

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Edited By Hourai

All these good games around me. I want them all.

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CharlesAlanRatliff

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Just beat this. I really enjoyed playing as Catwoman. I think it has to do with her combat animations mainly, and I like jumping off buildings and using the whip at the last moment. I think everyone should definitely check it out.

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Peanut

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Edited By Peanut

Having now played a bunch of this game, I can officially say I'm still completely baffled that people overlook the numerous flaws so readily the same way they did with AA. Those shitty "big dude" fights, the "walk slow or you die" section, constant need for detective vision, cookie-cutter predator rooms that rarely feel different, even the normal combat feels a little stale this time around. These games are a ton of fun, but I don't think I'll ever get how they're held up as some of the best games ever when they have some serious issues.

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Ben99

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Edited By Ben99

I'd rather hump a dry wall

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ShinjiEx

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Edited By ShinjiEx

10 hours? it takes just 10 hours to do the Riddler Mission alone?
 
If you skip the Riddler Mission then you've wasted your money... that was the main sauce of Asylum 
& all I remember really doing on that game LOL ^__^

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NTM

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Edited By NTM

This game is/was alright. I'm still playing it since I bought it yesterday. I want to see all the side missions through, or until I get sick of it. I want to see the new costumes, beat it on hard, and get a new game plus, all those things. Overall though, just beating this game earlier today on my second sitting, I came to the conclusion that the game gives me a feeling hard to describe. I like it, but a lot of it felt slightly underwhelming. As of right now, I'm not entirely sure if they were to announce a sequel with some footage, I'd be all that excited for it. Maybe I just need to play it more, do the stuff I haven't done. I'm pretty sure the game will go from averagely superb to excitingly fantastic. By the way, every time a criminal baddie were to throw quips around, I kind of wish they were like Splinter Cell: Convictions.

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chilipeppersman

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Edited By chilipeppersman

@hero_swe: agreed. AC didnt change much and was pretty underwhelming. I personally enjoyed AA more.