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Danganronpa: Trigger Happy Havoc Review

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  • PSNV

You're never going to be bored in Hope's Peak Academy's wild world of murder, despair, and bears, but you might occasionally wonder why it's a game.

A group of people have been locked in a building, and the only way out is to kill one another. To most people, that sounds like yet another predictable entry in the Saw movies. But it's also part of "escape the room," a surprisingly lively subgenre of games familiar to players of the visual novels 999: Nine Hours, Nine Persons, Nine Doors, Zero Escape: Virtue's Last Reward, and others. Danganronpa: Trigger Happy Havoc even comes from Spike Chunsoft, the same developer of both 999 and VLR. This game happily follows in the genre's footsteps--sometimes for better, sometimes for worse. If you're looking for a narrative-driven experience unlike just about anything else out there, Danganronpa delivers handsomely and weirdly.

Besides you, every character in Danganronpa is one hell of an eccentric, but they're all reasonably fleshed out.
Besides you, every character in Danganronpa is one hell of an eccentric, but they're all reasonably fleshed out.

Danganronpa takes place in Hope's Peak Academy, an elite school for elite students. Only a select few are admitted every school year, and each must be the best of the best. In Danganronpa's world, these pupils are deemed ultimates. Sayaka Maizono, for example, is the "Ultimate Pop Sensation," Leon Kuwata is the "Ultimate Baseball Star," and Chihiro Fujisaki is the "Ultimate Programmer." Players are cast as Makoto Naegi, a humble but affable youngster who is, at first glance, unexceptional in every way. He's the "Ultimate Lucky Student," as he's been granted the opportunity to attend Hope's Peak Academy, despite his lack of special skills. As each student arrives at the school, they pass out. Upon awakening, the students introduce themselves to one another before meeting the master of ceremonies, Monokuma. He's a, uh, talking and murdering bear. (That's not really anymore ridiculous than the talking doll from Saw, to be fair.) The group has the option of living out the rest of their lives in the school, or "graduating" by killing one another. If you can get away with murder, you can leave.

From there, when you're not tapping through dialogue, the game transitions to a relationship simulator of sorts. Looking around unlocks tokens to buy presents from the school's store. These presents, if used appropriately, can advance your relationship with the other students. (But not in a sexual manner, from what I saw.) Sadly, with some rare exceptions, you don't learn much from these moments that wouldn't arrive via the main storyline. It's mostly a means to unlock new abilities for the courtroom portion of the game and gathering trophies. The lack of meaningful insight into the characters meant I'd often find myself picking which one to spend time with at random, simply hoping to advance the storyline to the next major beat. There is no real upside or downside to who you spend time with, as the story does not adjust based on your choices, and the abilities aren't necessary to complete the courtroom segments. It's a missed opportunity for a game that is, largely, all about its story.

The main storyline does spend plenty of time with the characters, though. And while Danganronpa has moments of shocking violence, unlike your typical horror, it's not entirely about the gore. In fact, Danganronpa even swaps the color of blood from red to pink. What makes Danganronpa different is context. The many quiet moments with each character give each death a sense of weight and loss, and while you should never grow attached, you will. Learning about Byakuya's ambitions for greatness as a means of living up to to his family lineage or Hina's secret desire for donuts in moments of weakness means each chapter and each death is not just a bodycount. Many of the characters are purposely unlikable, but their intentions are, often, logically justifiable and create a wild, unpredictable dynamic that unfolds over the game's 20ish hours.

As one might expect, it doesn't take long for things to go awry. Not everyone is content to stay inside for the rest of their lives, and murder(s) come quickly. When a body is discovered, the game transitions to an Ace Attorney-style investigation mode. Searching the world around you is easy enough, as tapping triangle brings up all the interactive parts of the environment. You can't really fail, as the game's story won't move forward until you have all the evidence that's available, which are stored in your inventory as "truth bullets." (As silly as this sounds--and it's definitely silly--the game's title is derived from the Japanese words for bullet and refutation.)

After you've clicked on everything, Monokuma will ask everyone to head to the school's basement, which happens to house a circular courtroom. (It has a bath house, so why not?) These hour-long unravelings of each murder(s) is where the meat of Danganronpa's gameplay takes place, and happen via a series of logic-based minigames. The most common one involves listening to a conversation between several different characters and pointing out a contradiction with either a piece of evidence from the crime scene or within the dialogue itself. These are the most fun, working as little riddles to tease out a new strand of truth. Every once and a while, there's a shooting gallery of letters used to play a game of Hangman, and when you're trying to completely break an argument, a quick rhythm game appears. Neither are very fun. However, every case closes with you arranging an elaborate comic outlining the murder from start to finish, which are easily the game's most enjoyable puzzles. A dozen more of these instead of a single game of Hangman would have been great.

The boring Hangman sections of Danganronpa are, thankfully, over almost as soon as they begin.
The boring Hangman sections of Danganronpa are, thankfully, over almost as soon as they begin.

I found it hard not to scratch my head during the courtroom sequences, too. Danganronpa desperately wants to make its story interactive, and does so with a false sense of drama. The game trips over itself so your character is the one to solve everything, even if others have already figured it out and have zero motivation to keep it from you. Plus, for whatever reason, you have a health bar? Point out a contradiction that doesn't work or mess up the rhythm game too many times and, for whatever reason, you're dead. Logic be damned! Even if the whole case has been leading towards another killer, the game needs a game over screen, so it employs a contrived reason to generate one that doesn't have a ring of truth to the story. Besides setting up the game's trophies for solving cases without a single mistake and fulfilling a design desire for the player to somehow "lose," this does nothing but fuel a story twisting itself in knots to make sure the player has something to do.

But for a game that opens with a seemingly ridiculous premise, it finishes remarkably well. The ending is delightfully and daringly ambiguous, and most games wouldn't show this much restraint. Now, sure, if I were to tell you the game's ending, you might laugh. I wouldn't blame you. It sounds pretty goofy! But it works incredibly well within the world Danganopra sets up, and, hey, almost any game ending sounds goofy out of context.

Bears are dangerous. Who would put a bear in charge of a school? True horror.
Bears are dangerous. Who would put a bear in charge of a school? True horror.

For a game about subverting expectations, though, Danganropa is not one without its creepy moments. This is a game that has a character, Hifumi Yamada, meant to lampoon the unfair stereotype of an anime fan. He's fat, sweaty, and obsessed with 2D. It's really well written, and means Danganropa is acutely aware of its own genre tropes, both in and outside of the game. Despite this, it can't kick all of them. There is zero reason for one of the game's women to be shown in a provocative, seductive position on her bed, with her underwear fully on display...but it's there. Call it fanservice, call it whatever you want. It adds nothing to the game, and it's not part of a romantic relationship arc. Another scene involves the player being able to spy on the women in a bath house. It's only viewable if the player has a particular item from the school store, however, and is not presented as a "choice" for the player. It's unnecessary, the kind of thing where you have to hide your Vita in the middle of a bus ride, hoping you don't have to explain you're not looking at porn. Games are a medium that shouldn't shy away from sex and romance, but doing so requires a maturity not found here, and nothing in the story suggests these were needed.

(Another moment that should be mentioned is also a spoiler, so feel free to skip this paragraph, if you'd like. One character, whom I won't mention, has the discovery of their "true" gender used as a cheap plot device that's not handled with very much sensitivity.)

Though Danganronpa comes from a niche genre, I'm convinced it's only niche because more people haven't given it a chance. Visual novels have a bad reputation, albeit not entirely unearned. But don't let that stop you. As far as entry points go, Danganronpa is a great one, even if 999 and VLR are better games. If you like what you see here, more strangeness awaits you. Danganropa's tongue-twisting sci-fi (or is it?) narrative will have you constantly second guessing, and while the game-y parts aren't its strongest point, they work well enough.

Patrick Klepek on Google+

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xpgamer7

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You're falling down the anime hole. All the eccentricities and weirdly specific character stereotypes can be bad or good depending on who you talk to, how it's presented and the way it plays into it's own tropes. Having fallen down the hole myself many times, the weirdness and sometimes touching stuff mixed with a bunch of elements I can't completely think of wrap together in an addicting way.

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koriar

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Edited By koriar

I was rather surprised to find a paragraph about the fanservice in the game, since it's probably the least fanservice-y visual novel I've ever played. Out of the entire game (which if you go through each character's sections I would argue is more than 20 hours) there are two images which could be considered fanservice. That's probably less than 1% of the game.

The entirety of the fanservice in the game is an emotional scene where a character is crying in her bed:

http://lparchive.org/Dangan-Ronpa/Update%2051/3-001-asahina.png

And a silly scene (which I missed) where everyone is wearing towels:

http://31.media.tumblr.com/056c496ebb1f7c0aea46ffa00faab555/tumblr_muesvpTerD1sj5d32o2_500.png

Compare this to Virtue's Last Reward and 999 where there's a character who literally wears a necklace instead of a shirt. Even horror VNs like Umineko have bunny girls as fanservice that are certainly there for longer than two images. Hell even Phoenix Wright had Mia busting out of Pearl's clothing.

The second game certainly has a few scenes that feel a bit gross, but I think the only reason those scenes stuck in your mind is because what fanservice there is was condensed down into those two scenes instead of constantly in the background like in most VNs.

Also the character asides do actually connect into the main plot. Aside from just getting a deeper understanding of a character I know of at least two or three major reveals that are foreshadowed by dialog from those scenes.

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Shingro

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Edited By Shingro

TL:DR: Sure, don't hide your feelings about a game, but maybe question why those are your feelings about a game a little more. Cultural Relativism is great, but not required. Understand though, if people feel you aren't engaging it sufficiently, they won't respect your opinion on things related to it. That's legit too.

Why? We're not allowed to use sex in a casual or humorous fashion? What's so sacred about sex that it can belong in prime time TV, movies, etc but not exist in games. As a fan of the horror genre I'd think you'd be a touch more understanding of showing a little skin unnecessarily to keep the audience interested

On top of that if everyone's comments are anything to go by there isn't really all that much fanservice in here, and what is has far more claim to being vital to the story then something like say, Game of Thrones wedging in a bunch of sex to keep people watching despite it's infamous grimness.

Oh but yes, it's anime and anime sex is purposeless. Now Western sex/fanservice you might see in a The Wire or a procedural of some kind, THAT is fine.

To be honest it sounds to me like a cultural gap.

WHICH IS FINE. I mean we can't all have the same taste, we aren't born understanding another culture's humor or background. Patrick isn't required to give equivalency to one culture's fan service while giving his own culture's fan service a pass. It would speak well of him if he could, but there isn't some minimum "You must be at least this tall" Cultural Relativism bar to write a game review.

Still Patrick, I wouldn't be shocked that if it appears that you do seem to maintain that sort of dissonance, that people who value another culture's perspective trust you less. They value something and if they feel you don't give that thing the same considerations you give other things, your opinion has become less valuable to them. That's also fine. They aren't required to respect your argument if they think it doesn't hold up under a broader perspective. You can't please everyone, and you can't be a reviewer for every person's taste.

That's the point of Giant Bomb after all. That we know your tastes and judge your score in light of what we know of you. Frankly, if this is the high bar of 'eww fanservice' then there's absolutely no reason for an anime fan to give much weight to the GB reviews of stuff, it's just not in your guy's culture. Remember Catherine? To say nothing of how people approach stuff like Deathsmiles, Project Diva, etc.

Personally, I agree with most people here, I feel this game would be a 4 for you, but your hangups hung you up. It affected you in a way that won't even register on my bar (or apparently many people's here,) so to me this is a 4 star game.

That's cool, it's because we know you that we can make that call, I might feel a bit bad for the dev team looking at their lowest metacritic scores, but you aren't required to consider that either.

I would ask you though, what do you think when people tell you Gone Home isn't a game? How does that square with your byline? Why is the fanservice of a horror movie legit, but the flash of panties, not even implied sex wrong? I respect you arguably more then anyone on GB because you're willing to ask yourself questions about what you like and don't like and why. To move outside of your comfort zone. I'd never expect anyone else there to say "Well why is GalGun bad... really? But I could imagine you taking a stab at it in an article and asking yourself those questions.

You may decide that all this stuff is wrong after all, but understand that if you don't square it with the fanservice in things you DO like (south park, game of thrones, prime time tv, horror movies) people are going to be suspicious of your conclusions. And that's fine.

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Dryss

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Edited By Dryss

Just a heads up that there's an incorrect link. In the fourth paragraph "Hina" links to Hinako Kujou from Devil Survivor 2, instead of Aoi Asahina.

I'm glad you've decided to review the game - it really does deserve more attention, even if there are some bits that may turn people off.

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Mooshu

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Edited By Mooshu

@patrickklepek:

@patrickklepek said:

@nettacki said:
@mooshu said:

"but you might occasionally wonder why it's a game."

This coming from Patrick Klepek.

The biggest champion of Gone Home on this site.

He said why it's a game, not is it a game. He might be implying that some of the game-y elements in this game bring down the rest of the experience in some way, and reading the review has confirmed those suspicions.

Correct. It's not a matter of whether Danganronpa is or isn't a game, but that its game-y elements are the weakest part of the experience, stuff that might have been more enjoyable if it was simply dialogue you were clicking through. It's poor design.

Kinda like how you can argue being able to walk all the way to the ending of a game in a matter of minutes is ALSO poor design for something that would have been better off as "dialogue you were just clicking through."

But Danganronpa doesn't have lesbians.

Also, playing a visual novel and being genuinely surprised by the inclusion of a fanservice scene means you should probably not play visual novels anymore.

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Jekra

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@patrickklepek: Of course its ok to like problematic media, I was not implying differently. that fact I enjoy watching you play BOI despite the issues it handles very lightly and with possible disrespect. You make a good point Patrick about my ignoring your ideas but I think its fair to say i was not ignoring, my idea is that the level of critique(that is to say it is higher) or degree of distaste is higher for gendered issues then it is for other sensitive subjects in your work. it seems like for DP it colored your experience greater then the problems you had with SP or BOI.

All I'm really calling out is that you clearly have more of a heart for gender and sexuality issues then you do for other concerns and that that passion borders on activism and some times leads to unfair nitpicking when you wouldn't for other issues...

I think the thing that perhaps makes that the most frustrating is that you don't nit pick to praise as much as you do to criticize... but that does make sense as you are in a review setting...DR actually says a lot of about gender positively even in the moment you talked about not being handled with much sensitivity...

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koriar

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Edited By koriar

I generally try not to bring up that section of the game because of the kinds of rage-filled comments it invites, but this seems to be a group of people who will actually give a thoughtful answer. My information is based on the fan-translation and not the official one, so if they translated things differently then I apologize. (All spoilered)

WHY is that section poorly handled? It states very clearly in the game that Chihiro is a cis male who crossdresses. When they find out, the people are surprised but don't judge him for it or view him negatively, and they go into his reasons for why he cross-dresses without making it into some cheap device that's dragged out for the whole game.

He also isn't a stereotype. He doesn't fit into the "crossdressing because he's gay" role or the "his parents wanted a girl so they raised him as one" role. Instead it's something he chose for himself because he didn't think his body fit the role of what a man was supposed to be. He's not supposed to be some kind of LGBT icon, but it seems like people judge the game harsher because they thought he would be.

I guess I don't understand why it seems like people who feel very strongly about gender issues hate it when a character is "just crossdressing."

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Gordo789

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good review patrick. I have this sitting in my shelf, waiting to get played at some point when the time is right. Until then, I'm glad you're taking the time to review games like this that otherwise wouldn't get any spotlight here on GB.

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Dryss

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@koriar said:

I generally try not to bring up that section of the game because of the kinds of rage-filled comments it invites, but this seems to be a group of people who will actually give a thoughtful answer. My information is based on the fan-translation and not the official one, so if they translated things differently then I apologize. (All spoilered)

WHY is that section poorly handled? It states very clearly in the game that Chihiro is a cis male who crossdresses. When they find out, the people are surprised but don't judge him for it or view him negatively, and they go into his reasons for why he cross-dresses without making it into some cheap device that's dragged out for the whole game.

He also isn't a stereotype. He doesn't fit into the "crossdressing because he's gay" role or the "his parents wanted a girl so they raised him as one" role. Instead it's something he chose for himself because he didn't think his body fit the role of what a man was supposed to be. He's not supposed to be some kind of LGBT icon, but it seems like people judge the game harsher because they thought he would be.

I guess I don't understand why it seems like people who feel very strongly about gender issues hate it when a character is "just crossdressing."

The original translation is in line with this. HUGE SPOILERS obviously:

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RareSpine

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I love this game, so I must say I don't entirely agree with his thoughts. It's been a wild ride so far, and I'm just about an hour or two from the end.

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Owozifa

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@jekra said:

@patrickklepek:

All I'm really calling out is that you clearly have more of a heart for gender and sexuality issues then you do for other concerns and that that passion borders on activism and some times leads to unfair nitpicking when you wouldn't for other issues...

I'm not sure why activism is always put down as a negative thing. It's a legitimate angle to take in my opinion. I haven't played the game, and I actually don't know enough of the context to really say much about his review (and I don't want anything spoiled so I've been trying my best not to). If anything I think that it would be better to more adequately cover those issues in a spoiler-filled article. I will say, as it stands right now, when I read this review it seems like a 4-star review in every way except the actual score and it is a bit baffling.

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soupbones

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Edited By soupbones
No Caption Provided

Still might pick this up. I wasn't crazy about 999, but I think that's because it wasn't weird enough for me.

Anime.

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rekon

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Edited By rekon

How dare you have your own opinion, Patrick! How dare you not like what others like! Even worse, you never even disliked this game, you had genuinely good thing to say about it, and spread word about the game to a lot of people that never heard of it before you started talking about it (including myself). Thanks for always sticking to your guns, even when plenty of people seem ready to disagree with any stance you take.

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ike7779

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Edited By ike7779

@rarespine said:

I love this game, so I must say I don't entirely agree with his thoughts. It's been a wild ride so far, and I'm just about an hour or two from the end.

I agree, I'm about halfway through and I think the characters, music, art, and just general atmosphere of this game are more interesting than VLR.

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Stoic_Messenger

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One character, whom I won't mention, has the discovery of their "true" gender used as a cheap plot device that's not handled with very much sensitivity.

I hate when SJW trash tries to get their claws on japanese games.

What sensitivity is there to be had? Chihiro doesn't pretend to be female because he actually likes being one or because he identifies with one, he pretends to be female so others wont pick on him for being weak, he hates it. There is no "sensitivity" here, he isn't a delusional degenerate, he is just running away from himself.

I expect game reviews to be about the game and not pointless "my feelings" shenanigans. I have a feeling the only reason this game got a 3/5 instead of 4/5 was because of this "tiny" detail, if Mr. Kepler's twitter feeds are anything to go by, it seems he really, really hates when people don't pay attention to his social justice crap or paint it in a "bad light".

I wont be coming to this site anymore, I'm tired of this nonsense.

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EazyEades

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Edited By EazyEades

Solid review, more than I would expect from someone that's not entirely into anime styled games or visual novels in particular, the only point I'd disagree with would be the spoiler, as I felt they handled the subject matter way better than a lot of Western games. The characters were shocked, but within reason, and it served to make a good twist on a case that otherwise could have been more straight forward.