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Dead Island Riptide

Those tropical zombies are up to their old tricks again. Brad is not amused.

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Giant Bomb Review

134 Comments

Dead Island Riptide Review

2
  • X360

Riptide is more Dead Island, but not better Dead Island.

There are a few new things going on here, but not many.
There are a few new things going on here, but not many.

It might sound dismissive to sum up Dead Island Riptide as just "more Dead Island," but that's exactly what it is. This is the sort of follow-up that's bigger than an expansion pack but far lesser in scope than a true sequel; it simply feels like a full-length game's worth of additional content shoved into the previous game's framework. The two games are so similar--Riptide reuses just about all of the first game's interface elements, art assets, and gameplay systems--you'd often find it tough to even tell which game is which. If I'd come out of Dead Island with a burning desire for more Dead Island, Riptide would go down a lot easier, but since that original game started out strong and just got weaker as it wore on, playing through another 15 hours of almost exactly the same thing, when the first one already felt like more than enough, instead just becomes a tiresome exercise.

That first game was rotten with bugs and odd design quirks, but I was willing to forgive a lot because its strongest aspects--namely the exacting first-person melee combat, and all the loot and RPG trappings that propped it up--were so enticing. Still, despite a fantastic first act, Dead Island dragged on longer than it should have given its issues, and at least for me it had expended much of the good will it built up by the end of the game. Exactly one game's worth of Dead Island was plenty for me, so when I jumped back into Riptide and immediately felt a sense of fatigue with the gameplay mechanics after just the first few minutes, I knew it was a bad sign. Unfortunately none of the meager additions to the formula here are enough to counteract the awkward design and shoddy production values that carried over from the first game.

There wasn't much of a storyline in Dead Island, but at least the setting was entertaining, taking a pampered tropical resort populated by spoiled rich kids and dropping the zombie end of the world right in the middle of it. There's nothing half as interesting in Riptide, as your same four survivors (joined by one new playable character) have managed to escape one island hellhole only to wash up on the shores of another one, the landscape of which looks conspicuously similar to the first one. Here you're running quests through a boring jungle, a shantytown, an old military base, and other zombie-game cliches that don't allow the freedom of movement or even compelling visual design of the resort in the first game. All of Riptide reminded me of Dead Island's weak third act, while none of it recalled that great first act, as if the designers themselves didn't realize what was actually great about their own game.

Hey, remember all these guys?
Hey, remember all these guys?

It's worth noting the new things Riptide does, since there aren't many of them. There are a handful of base-defense missions that take a direct cue from Call of Duty's own zombies mode, since you're running around putting up barbed wire to keep enemies out and manning gatling-gun turrets to mow them down as they try to get in. These missions are fun enough in co-op, and even when you're alone, your NPC allies do a decent job of helping control the zombie crowd (though the game still pulls the ridiculous trick of having all your ally characters pop up in cutscenes when you've been running around the entire game by yourself). There's a couple of new enemies, like the screamer, who can, well, scream to incapacitate you briefly, and the wrestler, who has a gigantic gross tumor of an arm it can swing around like a club, but you're still going to kill hundreds upon hundreds of the fodder-like infected and walkers ad nauseam from beginning to end. If you were already burned out on fighting those things from the last game, you aren't going to find it anymore entertaining here, despite the presence of a paltry few new weapons and mods (that are barely distinguishable from the ones last time around). Oh, and there are some boats to drive clumsily around the inland rivers here and there, but they hardly make up for the paucity of drivable trucks on the island.

Never has
Never has "more of the same" been more apt.

Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is. The rough production quality of the cinematics was strangely endearing in the first game in a kind of backwards way. But two games in, it's just gotten irksome, especially as this game halfheartedly makes some overtures toward the origin of this whole zombie mess before taking a hard left turn into a completely ridiculous, unearned plot twist, and then just...ending. Parts of the game are still kind of fun to play through cooperatively with friends--though, unlike in the first game, you sometimes feel like you have to be playing in co-op to avoid being overwhelmed by awful infinite enemy spawns--but coming from the Dead Island, getting through Riptide mostly just felt like a slog that I wanted to be done with.

The first Dead Island was long on good ideas but short on skillful execution, and while there's still a truly great game lurking in there somewhere, Riptide is not it. It's a shame Techland didn't take this opportunity to take a step back and figure out how to properly evolve this formula before iterating on the franchise again. Maybe that truly improved Dead Island will still come along someday, but in the meantime, Riptide feels like a game that didn't really need to be made.

Brad Shoemaker on Google+

134 Comments

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probablytuna

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I really enjoyed my time with Dead Island, though I kinda stopped around the time I reached the jungle because my co-op friends were just speeding it through for me and I wanted to slow down. Then I haven't went back since. Still a really cool game, but I think I'll skip Riptide if it's more of the same.

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Mr_Scumbag

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I'm one of the few people who really enjoyed the first Dead Island, even acknowledging all of its flaws. When I first learned about Riptide, it seemed to me that very little was changed and I was completely ok with that, as all I wanted was more content to play through and a new playable character was a nice bonus.

I understand that there were many people who thought DI1 was a good idea which could have been executed better and hoped for improvements in Riptide, but in all the media and videos I've seen, I've never gotten the impression that anyone was trying to convince us that we were getting anything other than just more Dead Island, with a few tweaks here and there and if that was the promise, and it's been delivered I don't see too much of a problem there. The only problem I have with Riptide is the price, to be honest. I think it's a little much for what it apparently is.

That said, I would like to see a whole new Dead Island built from the ground up someday, and I suspect something for next-gen is probably already in the works but as a fan of the first game, I can't wait to dig into "more of the same".

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radioactivez0r

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I swear when Dead Island came out, a lot more people took a shine to it despite it's shortcomings. Reading these comments you'd think it was a colossal failure. Anyway, I played the entire first game co-op, had a great time, and never got tired of the combat or crafting weapons. More of the same but in a different location, you say? Sweet.

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BeachThunder

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Everything I hear about these games makes me want to frown. The base concept appeals to me, but there seems to be so many crummy things in both of these games :( I keep feeling tempted to pick of the first one on Steam for cheap, but then I just can't bring myself to deal with all of the issues. It's a pity that this game doesn't seem to improve on those issues.

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JuggaloAcidman

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Edited By JuggaloAcidman

<p>After playing MMOs like SWTOR and WoW... After playing any of the Final Fantasy games after 10... another 15 hours of Dead Island sounds pretty awesome to me! But hey... One man's trash is another's treasure.</p>

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JuggaloAcidman

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After playing MMOs like SWTOR and WoW... After playing any of the Final Fantasy games after 10... another 15 hours of Dead Island sounds pretty awesome to me! But hey... One man's trash is another's treasure.

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karmaghost

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@krakn3dfx: At the very least, Brad is saying it's more of the first game except worse. If you're willing to spend $60 on a full retail game that is being released almost 20 months after the first and nothing has been improved upon and almost everything is worse, then go ahead. But don't defend it because there is no "2" in the title, that's bullshit.

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Letter11

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Edited By Letter11

I'm going to replay the old game with the Ken's Rage mod instead. Cause it's amazing.

When I found out about this I was laughing for days. Just in case people don't know what we're talking about:

Loading Video...

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taylora_lewis_165

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I'm not buying it, someone else is for me, so a game is a game, a free game is all the better i say and you know whats funny all of you at one point or another at least 65% of you or more will still play Dead Island Riptide you why i know this? Because some sort of source tells me that what people say, and what people actually do are two different things, and you guys will always be tempted to try it spite what others say about it you don't watch Star Wars : A New Hope, Empire Strikes Back, and then not watch Return of the Jedi, once you start something you always finish it, am i right or am i wrong, hmm?

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reisz

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Edited By reisz

Put out both on steam in a pack for $34.99 and I'll buy it today, I never played the first game because it didn't seem like it would live up to the tone of that first CG trailer. I actually didn't even know it mechanically had as much merit as Brad attributes to it. Weirdly the quick look and this review make me more interested in the game.

Besides, did someone just mention a Ken's Rage mod? because aaaaaaaAAAAAAAAAAAATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATATAH'ing some zombies to bits sounds like the best thing in video games right now.

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NPfeifer

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Sounds like he played solo, which is an automatic four points off of this game.

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bobafettjm

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I really enjoyed the first game, warts and all. I even played through it a total of 3 times, so I will probably give this one a shot down the line somewhere.

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bgdiner

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Edited By bgdiner

I thought this game would be a completely new experience, but apparently I was wrong. Techland may have been correct in thinking that many of its fans wanted more of the same, but those who aren't fans are left by the wayside. It seems like it was just a lazy creation devoid of creativity or ingenuity, and despite its comparably low price, it seems like more of a cashgrab than a game that can survive on its own merits. Shame.

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OddParticle

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Edited By OddParticle

Sounds like I got fed up with the original Dead Island at about the same time everyone else did. The really disappointing part for me is that the game trailer for the original was one of the most intense, heartbreaking, promising piece of marketing media that has ever been developed for the industry.... and the game failed to deliver on any of it.

And then they continued to not deliver on any of it, it seems. What a shame.

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Jezz_Torrent

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Edited By Jezz_Torrent

@sackmanjones said:

If you are planning on picking this up, pc version is only 40 bucks which helps justify the feeling of "more of the same"

Eh, if you're a PC gamer, you likely have a boatload of unplayed games you bought for 3 bucks at a Steam sale that are better than this game.

Although I might be biased, because:

@rasmoss said:

I'm strongly opposed to the notion that the first Dead Island was any good at all.

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President_Barackbar

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@schultz said:

Really enjoyed the first DI, esp with friends. Not sure how more of the same can be a bad (or worse) thing. For $40, I'll be playing it.

Seems like many reviewers are getting a bit jaded as we drag through this extra-long console generation. Seeing review scores from many sites that are just a bit too harsh, when the reality of the games is no where near as weak as the review opinions.

I don't get how not liking this game makes Brad jaded. He didn't like it. If you like it, good for you. I have a few friends who would have given the first game a 2/5, so the idea that Brad would give this "extension" of the first game a 2 doesn't strike me as jaded at all.

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McShank

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So much hate towards this game. First one was awesome. The bugs made the game better at times and rarely did I run into a bug that messed something up in the dozen playthroughs that I have had. Its the same thing but with a new location and a new character? Well damn, Time for more zombie killing, with or without online people to play due to people criticizing it over stuff that really doesnt matter much for this style.

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Haruko

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Name for new stand alone pack I say "Extension Pack"

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Bigandtasty

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whoa that's surprising.

I think it'll still be a decent play when it gets to $10 or so on Steam in 6-12 months, though.

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Fearbeard

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I enjoyed Dead Island all the way through and always thought this was billed as an expansion pack more then a sequel so I'm eager to dive into it. It would be nice if they fixed a few more of the issues though.

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golguin

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Edited By golguin

This may be the lowest scoring game that I'll still play. If you tell me Dead Island Riptide is basically Dead Island with more stuff (like an expansion pack) then I'm already in.

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development

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This sounds like 1 star. That first game went from good to terrible the second the resort ended, and each passing moment got progressively worse in design, in such a way that I couldn't believe how terrible the design decisions were. Now, they made a second game entirely similar to the worst parts of the first game?? What?! I literally can't believe these guys are this stupid. I'd love to hear their reasoning behind this game.

Dead Island 3: Sewers

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SupberUber

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Edited By SupberUber

What a shame. I genuinely enjoyed spending time looking around the beach resort. I hope Techland listens, because they're sitting on something good.

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gesi1223

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I have not played Dead Island at all, and was a little interested to give it a chance.

My question is, would it be a better idea to play the original over Riptide? Because my assumption from this review is, Riptide is overall worse than the original.

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MiniPato

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NO TRUCKS NO SALE.

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ThomasG666

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Edited By ThomasG666

Shame. Had some hopes with this one. Oh well...

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SCHULTZ

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Really enjoyed the first DI, esp with friends. Not sure how more of the same can be a bad (or worse) thing. For $40, I'll be playing it.

Seems like many reviewers are getting a bit jaded as we drag through this extra-long console generation. Seeing review scores from many sites that are just a bit too harsh, when the reality of the games is no where near as weak as the review opinions.

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MordeaniisChaos

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Edited By MordeaniisChaos

@benmo316 said:

It's odd that a game that takes so much from the original took almost two years to come out. From Brad's review, and a few others, Riptide sounds like it could've been released six months after Dead Island. Looks like I won't play this Dead Island game, either.

Back in the day, PC players used to call em "expansion packs."

>_>

Most expansion packs I've played were far more interesting than this. They either introduced new mechanics, took you to new spots, or just gave you knew shit to look at at the least. This doesn't even go that far. It's almost an alternate dimension. "What if the Story was different in Dead Island, but nothing else?"

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devitiffany

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Just seems like if you like the first Dead Island you'll probably like this one too. I like the first Dead Island, so I'll probably get this on sale.

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fiberpay

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Sounds like brad went in thinking this was a full on sequel, when they have clearly not been marketing it that way. It's a shame he knocked Tomb Raider so much for its marketing but yet he clearly paid no attention to how this game was marketed.

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abendlaender

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Edited By abendlaender

I'm going to replay the old game with the Ken's Rage mod instead. Cause it's amazing.

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Vance_Helsing

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Edited By Vance_Helsing

@humanity said:

@immortalsaiyan said:

Reads like a one star game to me. Is it that hard to give out one stars?

I'm pretty sure 1 star reviews are reserved for borderline unplayable titles and 2 stars is just a really lackluster game.

One could argue that this game shouldn't have existed in the first place (which could result in a one-star), but yeah, this doesn't seem like an offensively poor, broken, mess of a game. Just a trifle.

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deactivated-5c7ea8553cb72

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I really liked Dead Island but this has the words "unnecessary sequel" written all over it.

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konig_kei

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Did you atleast get a hawwwt severed torso?

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abara

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Edited By abara

"For better or worse--mostly worse--the core of it is still Dead Island, and for all that game's shortcomings, I still had fun with it. Riptide definitely isn't good, but it was occasionally reminiscent enough of the first game to warrant that second star."

I actually had to go back and check the review to make sure that wasn't actually what Brad wrote.

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DoctorWelch

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Edited By DoctorWelch

This seems like a Assassin's Creed Brotherhood to Dead Island's Assassin's Creed 2. The only difference is this game came out two years later. The thing is, Borderlands 2 basically did the same thing, the only difference is that game came out three years later. Maybe people understand that it's hard to accomplish anything in one year, and three years is just enough time for people to want more of the same. Unfortunately Dead Island landed in the middle where I guess there's nothing but disappointment.

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saddlebrown

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Edited By saddlebrown

Reads like a one star game to me. Is it that hard to give out one stars?

I think that's a problem with what Brad actually wrote, but if I had to take a guess, I assume Brad's response would be to put his right hand behind his head and start stroking his hair and say something like, "For better or worse--mostly worse--the core of it is still Dead Island, and for all that game's shortcomings, I still had fun with it. Riptide definitely isn't good, but it was occasionally reminiscent enough of the first game to warrant that second star."

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Mercot

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Re: voodooing in Rip Tide:

It's not who do the voodoo, but why.

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stryker1121

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Edited By stryker1121

Damn! Brad's take seems to be the consensus, and I greatly enjoyed the first game, flaws and all. I can live w/ the glitches, but disappointed that Riptide has seemingly added new flaws w/o not so much as a shred of innovation.

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Humanity

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Reads like a one star game to me. Is it that hard to give out one stars?

I'm pretty sure 1 star reviews are reserved for borderline unplayable titles and 2 stars is just a really lackluster game.

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Rasmoss

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I'm strongly opposed to the notion that the first Dead Island was any good at all.

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WiFiPirate

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Edited By WiFiPirate

Why wasn't this rated on a "___ Trucks out of ___" scale?

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gbrading

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Oh dear. Deary me.

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Krakn3Dfx

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Edited By Krakn3Dfx

More of the same is expected, there's no '2' after the name, so it's implied IMO. I'm still excited to play it. Definitely been a divisive game among reviewers so far, tho.

Also, look at that monster dude's big ass hand!

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Vasper_Knight

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This should have been a stand alone expansion for $40 not a full price retail game, but it seems people like killing zombies no matter how bad it really is.

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uberexplodey

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I liked Dead Island when it was a broken piece of shit and you could duplicate weapons.

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Death_Burnout

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I'm someone who got heavily immersed in Dead Island, so much so that I came out of it liking it a heck of a lot more than the majority. I simply can't tell, despite what I've read, if it's worth getting...

Techland really have no idea what makes their own games fun. If this game is as dumb and frustrating as the add-on was for the original, then no thanks.

I think I could and should go for another Dead Island playthrough instead...

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Roomrunner

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A friend and I MST3K'd our way through the original, so I wasn't expecting much, but

Riptide reuses just about all of the first game's interface elements, art assets, and gameplay systems--you'd often find it tough to even tell which game is which.

EUGHHHHHHHHH

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Scrawnto

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It sounds like they were just trying to cash in on the tech and assets before they made a real effort to make a sequel, but I can't help but think it will backfire.