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Giant Bomb Review

289 Comments

Dead Space 3 Review

3
  • X360
  • PS3

Dead Space 3 mixes some solid new ideas in with its stock horror-action tropes, but the overall quality of the production falls short of the series' standards.

Chill out, brah! I'm just here for some gnar gnar shreddage.
Chill out, brah! I'm just here for some gnar gnar shreddage.

Dead Space 3 isn't just trying to be more Dead Space. With an elaborate weapon-crafting system, a campaign designed around two-player co-op, and a nonlinear structure that accommodates a wealth of optional side content, you can't accuse Visceral Games of lazily pumping out more of the same. The game's first few hours set it up as an interesting and worthy sequel built around the series' fantastic signature combat, but the deeper you get, the more Dead Space 3's repetitive levels and enemy encounters, shoddy storytelling, and general lack of refinement start to wear on you. This final chapter in the trilogy certainly gives you your money's worth in necromorphs waiting to be dismembered, but the overall quality of the game just doesn't feel equal to the high standard set by its excellent predecessors.

From the first minute, the game rushes a bit hastily into the business of closing out the Dead Space storyline with finality. Earth's government is all but destroyed, and the fanatical Unitologist group is running amok, terrorizing mankind's last settlements by activating Markers and creating necromorphs all over the place. Meanwhile, Isaac Clarke is off shirking his responsibility as The One Guy Who Can Stop All This by drinking himself stupid in a dingy apartment, until a couple of meatheaded soldier types (one of whom awkwardly becomes your co-op buddy) show up to forcibly drag him into saving the human race. After a most ill-conceived opening chapter that has you running through an exploding city and getting into firefights with human soldiers, things start looking up, and the game assumes a brisk, entertaining pace for a few hours as you move into a stint on an ancient flotilla of derelict battleships, in orbit around an uncharted planet that bears profound significance to the Marker epidemic.

Most of the efforts at drama fall resoundingly flat.
Most of the efforts at drama fall resoundingly flat.

While you're out there in space, picking your way through the haunted corridors of those warships, it's easy to remember what's great about Dead Space. The combat is as satisfying and brutal as ever, there's a decent bit of mood and a good number of effective jump scares, and you get to do some amazing spacewalks around the exterior of the ships, using your kinetic engineering powers to put equipment back together. And after a few hours spent reactivating generators and repairing shuttles and investigating the fate of the crew, the robustness of the new crafting feature starts to come into focus. You're limited to two weapons at a time, down from the previous games' four, but the crafting makes up for that by letting you tweak and combine massive amounts of functionality into a single weapon slot. The crafting rests on a resource system that initially feels too complex for its own good; you'll need some time before you can tell your transducers from your semiconductors from your somatic gel. As you're absorbing all this, it's easy to feel disgusted at the option to skip the effort and just buy those resources direct from EA, and by the scavenging robots you can deploy to bring back materials in bulk, provided you're willing to wait for a 10-minute timer to tick down. Or five minutes, if you're willing to buy a $5 DLC "accelerator." But eventually it's just as easy to ignore all the DLC and microtransacted nonsense completely, since you'll be swimming in crafting resources and able to build whatever you want by the end of the game if you just stay on top of deploying the default robots. That only feels a little like busywork.

You'll also start to dig into Dead Space 3's optional side missions while you're out there in orbit, and that's another new aspect of the game that starts off looking mighty promising. There's a little service vehicle you can use to ferry yourself at will between a handful of mostly intact ships, some of which don't contain anything relevant to your next story objective, but might be emitting some signal that bears investigating. In a few cases, you can elect to put off the next story mission in favor of exploring one of those other ships, where you'll find some light story touches that help fill in a little context around the nature of the fleet and the planet below, and then invariably open a cornucopia of crafting materials at the end. Those first couple of side missions train you to assume all the subsequent ones will be worth your time, and by the point when I'd handled all of my business with the fleet and headed planetside, the game had gotten into an entertaining rhythm of alternating story missions and side quests, all driven by the sort of carrot-on-a-stick character progression that propels you to eagerly keep pushing forward.

Co-op is here and functional if you want it.
Co-op is here and functional if you want it.

Unfortunately, I felt like the overall quality of the game began to cool rapidly the longer I spent on that damn ice planet. For one thing, physical setting aside, Dead Space 3's visual design is just drab. Remember how wildly varied the second game's environments were, how masterfully crafted its atmosphere? The frozen mausoleum, the overrun civilian shopping district, the gothic gloom of the Unitologist church: you always had some masterfully lit new area to marvel at. This game has two modes: industrial-military interior, and snow. The repetition goes beyond visual design, as the game engages in the cardinal sin of copying and pasting the same specific rooms over and over to pad out its level design. I lost count of the number of times I fought a bunch of enemies in the exact same explosives storage room, and while the problem gets so bad in the side missions that eventually I wished I'd stopped playing them, it also bleeds into the core story areas enough that everything just starts to run together after a while. There's also far less variety and creativity in the design of the enemy encounters than I remember from the last two games; after a few hours I felt like I could predict exactly when necromorphs were going to burst out of the air ducts, and exactly which ducts they'd come out of. There aren't a lot of new enemies, and even many of the series' old enemies are barely represented, as you'll spend the vast bulk of your time fighting the same handful of fodder necromorphs over and over... and over.

Some aspects of Dead Space 3 just don't feel up to snuff from the get-go. The last two games knew that horror, tension, and gore were their bread and butter, and wisely filled their storytelling in around the edges of the those core elements without letting it get in the way. As the last game of the trilogy, this one feels way too concerned with spelling out all the answers to the Marker questions, and too often it does so with hammy dialogue, implausible character motivations, and poorly devised subplots. A corny love triangle, for instance, does absolutely nothing to enhance the best aspects of Dead Space, and the game's handling of Unitology is downright disappointing. The cultish religion used to provide a vague backdrop of lunatic conspiracy to the desperate struggle with the Markers, but it's now been reduced to a sneering villain with a British accent who commands a legion of riflemen and suicide bombers. These elements stumble and crash along awkwardly as the game progresses until you arrive at the end of it all, where the final revealed truth about the whole thing struck me as completely ridiculous. The production values that support all of this are also rougher than I've come to expect from this series. Character animations in cutscenes sometimes look a bit robotic and stilted, for example, and three times I had to revert to a checkpoint to fix an audio bug that completely garbled all of the dialogue. There are parts of this game where the art and level design come together to produce scenes that are absolutely top-notch, as good as you'll see in any game, but the presence of those outstanding moments is exactly why the bad parts are so irksome.

No lie, the spacewalks are easily my favorite part of the game.
No lie, the spacewalks are easily my favorite part of the game.

As something close to a Dead Space purist, I resolved from the outset to play this game by myself until I finished it, but even taken as a pure single-player game, the cooperative earmarks are all over this campaign. You're constantly running into reminders that these levels, minigames, and action set pieces were designed for two people, since there's always two of everything everywhere you look. And Carver, the second player character, has a way of popping up in the story at some ridiculous times that both strain plausibility and also remind you that Dead Space was a lot cooler when it was just Isaac Clarke against the horde, not Isaac and some guy up on a ledge shouting at you about where to shoot the boss. Taken purely as a single-player game, Dead Space 3 enacts a ridiculous change in Carver's loyalties about halfway through the game, though if you play the three cooperative-only side missions, you do get some decent context about the guy's motivations, and some mildly interesting hallucination sequences to boot. It's a shame that content is locked behind a two-player requirement, though, and while you'll probably enjoy the option to play through the game with a friend if you like cooperative shooters, having another person there just serves to fully obliterate the game's already thin veneer of horror and tension.

If you're a completionist, you have to commend this game for the explicit way it details every single collectible and ancillary mode on offer. There's an exhaustively detailed progress report that tells you how many logs, collectibles, weapon parts, side missions, and other piece of minutiae you've found or finished in every chapter, and further lets you know what sort of item or set you'll unlock for completing each category. The game wisely separates your character and weapon upgrades from your story progress, making it easy to jump back into earlier chapters to look for things you missed. And there's a fantastic variety of one-off difficulty modes after you finish the game once. In addition to the standard new-game-plus mode that offers better upgrade items, there's Classic, which disables co-op and limits you to weapons from the first game, and Pure Survival, where the only way to get ammo and health items is by crafting them. Then there's Hardcore, which lets you save as much as you want but forces you to start the whole game over if you die. At all. If you do end up liking the game (and I did like it, despite its faults), these sorts of modified difficulty types are a great feature to see.

Dead Space 3 incorporates some successful new ideas into its stock horror-action formula, and some segments of the game really impressed me, but it's hard not to feel disappointed by the weaker parts of its design. I'm still glad I saw the Dead Space trilogy through to the end--and if you're invested in the series it's absolutely worth playing--but it's too bad this respectable series, which felt so exciting and fresh when it debuted just a few years ago, had to go out on a middling note.

Brad Shoemaker on Google+

289 Comments

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wsowen02

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Edited By wsowen02

Great review, Brad. Shame the game turned out like this.

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MaxOpower

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Edited By MaxOpower

@GaspoweR: Yeah it's not that I'm not interested in Vinnys opinion, just that I don't see him playing it within the near future. I'm not even sure if he played the last two, where as I remember both Patrick and Ryan talking about the first games.

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TadThuggish

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Edited By TadThuggish

@OllyOxenFree said:

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Jost1

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Edited By Jost1

Dead Space 3....STARS

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kerse

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Edited By kerse

Pretty conflicted on this, ds1 and 2 are in my top 10 this gen and I feel like I need to play this. But after me3 and ac3 I don't think I can go through that again, maybe I will just play ds 1 and 2 again, haven't played them since theywere released.

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gogosox82

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Edited By gogosox82

I think I'm gonna skip this one. I've been concerned about it since the e3 demo which really made me just dislike it and I really didn't like the vibe the demo gave other than the upgrading of weapons. Plus with all microtransations and brad basically saying that i need to play co op to get everything out of the game, i'd rather not bother.

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JerichoBlyth

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Edited By JerichoBlyth

I called that this would be shite.

What is it with EA and the number '3'?

Hopefully Crysis 3 does not suffer from this curse.

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Pudge

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Edited By Pudge

Is it sad that I'm relieved this game doesn't sound fun? I have a great relationship with EA currently where they keep shoveling out mediocre titles and I don't bother booting up Origin to bother with them. Keep it up!

In all seriousness though, it's too bad Dead Space 2 turned out to be the peak in the series. I couldn't sit through the first one but the second one was amazing. I guess it was just a one off.

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flasaltine

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Edited By flasaltine

Yes! This shit should be shamed.

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NellyK

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Edited By NellyK

Disappointed to learn that it's not up to par with 1 and 2. Those were some great games.

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vitor

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Edited By vitor

@Arthol said:

Was really looking forward to play this one, but it sounds like EA's policy of annualizing their releases has claimed another victim? What a shame.

lol whut?

Dead Space isn't an annual release. They actually spent over 2 years on this one.

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Zurv

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Edited By Zurv

i'm really enjoying the game. I think i'm close to the end now. True, it is way to much FPS (I liked the first game the best) and monster closets are lame. Unless the ending is REALLY bad (which it might be) personally i'm looking @ a 4/5 for me.

(i'd also give DMC 2/5 - but I knew going in that it wasn't my type of game)

It is the weakest game on the series but very much worth playing.

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Brad

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Edited By Brad

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

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Chontamenti

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Edited By Chontamenti

Just like I thought!

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Lukeweizer

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Edited By Lukeweizer

Listening to Brad talk about it right now on the Bombcast. His points about repeating art assets and environments during side missions sounds EXACTLY like Dragon Age 2. Kinda driving me nuts that no one is bringing it up so they can all have a collective eye roll moment.

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Pixeldemon

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Edited By Pixeldemon

Three stars is a respectable score from GB. It means it has flaws and it disappoints in some areas, but can still be a very fun and worthwhile game. If reviewers didn't use their scores to criticize flawed games, then everything would be 4 or 5 stars, and mediocrity would become the new "great". Four and five star reviews should be reserved for "masterful" and extremely fun or inventive games.

That said, I kinda hope that Brad's experience isn't spot-on, and that is a better game than his impressions indicate.

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MjHealy

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Edited By MjHealy

OL' BRADLEY "FIVE STAR" SHOEMAKER STRIKES AGAIN!!

Good review, Brad.

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Adrian79

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Edited By Adrian79

Glad I held off on pre-ordering this, guess its a rental for me. I have a horrible feeling colonial marines is gona be a big disappointment too. So far 2013 sucks game-wise.

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Nekroskop

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Edited By Nekroskop

Called it in the quicklook.

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TheSouthernDandy

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Edited By TheSouthernDandy

The reviews seem to be all over the map on this one. I'm gonna have to play it myself.

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thepantheon

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Edited By thepantheon

"a campaign designed around two-player co-op" - Words I Never Want To Hear Describing A Survival Horror Game.

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Edited By fiberpay

Sweet sounds like a decent game, add to the fact that i like the dead space vibe, i'll be picking this up asap.

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iceveiled

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Edited By iceveiled

Holy polarizing game, batman! Review scores running the full spectrum on this one. Guess I'll find out later tonight when I dive into Dead Space 3.

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deactivated-5e60061752a57

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Really love the concept of space hulk hopping, but I think I'll wait on this one.

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richyhahn4

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Edited By richyhahn4

So... I've never played a Dead Space game...and I've seen ,counting the quick look earlier today, probably 1 hour of footage of the entire series. Does anyone recommend me going and picking up all 3 games and just playing through them all in order, as in a marathon of the series?

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Edited By bhhawks78

Giantbomb the one gaming outlet left who seems to have the fucking cajones to call EA out on bullshit.

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Edited By jtmosh

I'm installing this right now, and after loving the demo I can't wait to dive in despite the mixed reviews.

I'm just going to say one thing...Dead Space was NEVER EVER a "survival horror" game.

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Edited By jmic75

Well looks like I'll be holding off till it drops down to 40 or 30 bucks.

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Edited By Kohlstream

I had some fears for this game after playing the demo. Polygon gave the game a 9.5. I'm assuming that they took off 0.5 because the section they used for the demo was the only negative thing they could find.

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Edited By abendlaender

@Brad said:

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

Hmmm...that's too bad. Thanks for the answer.

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Pie

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Edited By Pie

Sounds about right which is a real shame after having two of the generation's best games in its series. The whole thing sounds a little unfocused and all over the place much unlike its predecessors which have felt like some the tightest games I have played this generation. Just compare the obvious thought, attention to detail and smoothness of scenes like the first spacewalk scene in DS1 or the scene in DS2 when you meet the unitologists guys and you get that awesome little monster sequence or that first transformation in DS2 or the whole beginning of DS1 up to that chase down the hallway towards the elevator with the first necromorph chasing you, compare these to things like the dumb sounding opening to this game with splosions and shit and the dumb thing in the demo where it tries to be cinematic with the whole walking slowly in the snow but as soon as you aim you go into super hardcore aiming military guy.

The crafting stuff sounds kinda cool and seemed kinda cool in the quick look and demo but I could see myself going mad alan wake thermoses with all the new collectibles. I just don't really understand stuff like the crafting and collectibles anyway. With the whole being able to purchase parts with real money they are pretty much saying "hey collecting all this is a real chore so here is this attractive looking shortcut option for you", why would they put something in the game that they consider to be a chore? The same goes for the side missions. Maybe it's just because I haven't played it but I don't understand why they would have so much secondary content. In the past dead space games I feel like there was very little filler content yet in this they seem to have made stuff that they don't consider good enough content to force you to play through it in the main story, I guess being able to control the pace of the game can be cool but at the same time I would much rather have that tight focus and pacing of the previous two games rather than having to control that pace myself and in doing so miss out on some dumb collectibles.

On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.

The stuff with the different unlockable modes does sound really awesome though and I wish more games would do stuff like that.

The reason the stuff with the human enemies sucks is because Issac isn't meant to be good at killing other people and feels uncomfortable doing it but as soon as he gets back to killing mutated monsters he is right back at home and murdering everything with relative ease

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Marz

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Edited By Marz
@RichyHahn4 said:

So... I've never played a Dead Space game...and I've seen ,counting the quick look earlier today, probably 1 hour of footage of the entire series. Does anyone recommend me going and picking up all 3 games and just playing through them all in order, as in a marathon of the series?

I would say playing them in order is the way to go.  Dead Space 1 is kind of a classic horror game so jumping into the 2nd and 3rd game first will kind of ruin that experience.
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iceveiled

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Edited By iceveiled

@Arthol said:

Was really looking forward to play this one, but it sounds like EA's policy of annualizing their releases has claimed another victim? What a shame.
Except for the part where Dead Space 1-3 have each had 2 years between them.
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ArtisanBreads

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Edited By ArtisanBreads

Bradley "5 Star" Shoemaker strikes again.

Must be that fat EA check. I wonder where he hides all his gold watches? I know he must wear Gucci belts under those subdued plaid short sleeves.

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Pie

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Edited By Pie

Also is this the first full trilogy Giant bomb have reviewed? I must be wrong on that

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stryker1121

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Edited By stryker1121

@jaks said:

Brad you seemed to like it more in the Quick Look.

I am just starting Dead Space 2 now so it will be awhile before I get to this. :O

From my view of the QL, i saw this score coming. Even when Brad was discussing the parts of the game he liked, he still sounded a little sad.

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Edited By MiniPato

EA sure knows how to fuck up a third act of a trilogy don't they?

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Edited By StarvingPoet

@RichyHahn4: I would highly recommend it. After playing the first Dead Space, there's even a little animated movie on Netflix that kinda tells the prequel story. It's not 100% cannon, but it is definitely fun to watch.

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stryker1121

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Edited By stryker1121

@Yummylee: It seems the talk of "Well, co-op can be ignored" isn't entirely on the level. I'm no EA hater, but from this review and others it feels like DS has been homogenized...not into an awful game, but into a competent, forgettable one. Bigger and more badass shouldn't always have to be the rule with modern sequels.

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Milkman

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Edited By Milkman
@Brad said:

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

Can we take a second to recognize how fucking awesome revisiting the Ishimura was in Dead Space 2? GOD THAT GAME WAS SO GOOD 
 
Now, I'm just depressed. 
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xSeanZx

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Edited By xSeanZx

@Brad said:

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

I think Brad misunderstood the question. He says there are jump scares, but none like Dead Space 2. I can tell you that this game's atmosphere is just as creepy as Dead Space 2. The music, the creaking in the hallways, and other things like this make the game super tense. There is still a surprising amount of isolation in this game, and as I play through it I feel like I am holding my breath at many times.

Sure, the locations may not be as intense as the Ishimura simply because we were attached to the story of that ship when we were there, but the places you do visit in Dead Space 3 are definitely tension filled. Im having a blast with this game.

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@Pie said:

On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.

Yup, I've always thought that way and what they did to Isaac in DS2 was one of my complaints. They even actually made him look younger and more ''badass'' in the sequels.

No Caption Provided

There he looks like he's almost hitting 40. Like he's... just some guy, kinda nondescript, almost a little goofy with his potatoe head. You compare that to how he looks now (having difficulty trying to actually post another pic for comparison's sake..), he looks a lot like yet another generic action hero.

Which I suppose is basically been the progression of the series as it is anyway so, I suppose you could say it fits. Yeah, I would have much preferred if Isaac actually died or went completely crazy; they could have even starred him in a cameo role as someone who tries to kill this new theoretical protagonist at that. Oh well, I guess.

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lordofultima

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@JTMosh said:

I'm installing this right now, and after loving the demo I can't wait to dive in despite the mixed reviews.

I'm just going to say one thing...Dead Space was NEVER EVER a "survival horror" game.

Definitely was a survival horror game to me. Tons of atmosphere, frightened by every confrontation with an enemy, constantly running low on ammo.

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kerse

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Edited By kerse

@Milkman said:

@Brad said:

@Abendlaender said:

So, I'm not sure if this was mentioned but: Is this game scary? And I don't mean jump scares cause those are pretty easy to do (and pretty lame if I might add). For me, the scariest moments in games are always when there are no enemies around but you don't know that. Walking down dark hallways with sounds of footsteps echoing through the room, that is scary. Having a monster jump out of a closet while the music is suddenly shrieking is....not really scary.

There are jump scares aplenty, but absolutely nothing that comes close to the oppressive tension of, say, revisiting the Ishimura in the second game.

Can we take a second to recognize how fucking awesome revisiting the Ishimura was in Dead Space 2? GOD THAT GAME WAS SO GOOD Now, I'm just depressed.

Easily one of my favorite moments of a game, I spent the whole time on the edge of my seat going when are the necromorphs gonna attack...10 minutes later going oh god just attack me already I can't take it.

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@JTMosh said:

I'm installing this right now, and after loving the demo I can't wait to dive in despite the mixed reviews.

I'm just going to say one thing...Dead Space was NEVER EVER a "survival horror" game.

I agree with this. Though, the first game did have more survival horror elements than the second and now third game.

Also, I already didn't like the second one that much. I already thought up front I wasn't going to play Dead Space 3.

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@bhhawks78 said:

Giantbomb the one gaming outlet left who seems to have the fucking cajones to call EA out on bullshit.

There's like, two or three other outlets that called them out, namely Eurogamer and Kotaku, amongst others.

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colourful_hippie

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@Yummylee said:

@Pie said:

On the story side, like Brad said in the quick look the dead space story has always been kinda dumb but in the previous games it was never distractingly bad as it was never the main focus of the games, the atmosphere played a much greater role. Also I still find it weird how far removed the Issac is in what I've seen of this and a lot of 2 compared to what I imagined in 1. In 1 you get the image of just a very scared, angry kinda everyman engineer guy but in the subsequent games you start getting a more Nathan Drake character who is a bit too fast on the quips and doesn't completely match that angry scared boot stomping guy from 1.

Yup, I've always thought that way and what they did to Isaac in DS2 was one of my complaints. They even actually made him look younger and more ''badass'' in the sequels.

No Caption Provided

There he looks like he's almost hitting 40. Like he's... just some guy, kinda nondescript, almost a little goofy with his potatoe head. You compare that to how he looks now (having difficulty trying to actually post another pic for comparison's sake..), he looks a lot like yet another generic action hero.

Which I suppose is basically been the progression of the series as it is anyway so, I suppose you could say it fits. Yeah, I would have much preferred if Isaac actually died or went completely crazy; they could have even starred him in a cameo role as someone who tries to kill this new theoretical protagonist at that. Oh well, I guess.

Ugh, that image just makes me depressed at where the franchise is now.

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Askherserenity

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Edited By Askherserenity

Uh how can anyone who has been keeping up with this game be surprised by the review score? Its to what Resident Evil 5 is to the Resident Evil franchise.

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So my scepticism about this game was justified? That's a shame, Dead Space 1 and 2 are very good games.

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In a way, I'm kind of relieved. I thought EA would easily get away with all the kind of sleazy DLC and microtransactions, as well as the lowest common denominator changes to the gameplay.