Lordofultima

Lordofultima just blew you away.

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  • Dec. 1, 2008 - 3:03 p.m.
    Lordofultima just commented on KnightsofRound's Topic - The Slumber Ends...
    Yes. WoW is UPON US ONCE AGAIN!

  • Nov. 29, 2008 - 8:43 p.m.
    Lordofultima just commented on L's Topic - Only You
    I especially like the ending where Dom glances up at Marcus -- signifying their man-crush.

  • Nov. 29, 2008 - 8:39 p.m.
    Lordofultima just commented on TonyS's Topic - Shin Megami Tensei: Persona 4 Blog O' Hype!
    I liked Persona 3. That said, I haven't gotten that far into it, so I won't get P4 until I beat the third. It's also worth noting that the art in Play magazine is always really well presented, yet the magazine blows.

  • Nov. 29, 2008 - 8:38 p.m.
    Lordofultima just commented on Jotun's Topic - WoW...
    I'm in the same boat, although I recently had to wipe my drive because I couldn't get rid of this Error #132, it kept ending my game at the character screen. I definitely enjoy the game more now that I DON'T play with my girlfriend -- or ex-girlfriend, rather.

  • Nov. 28, 2008 - 8:35 p.m.
    Lordofultima just commented on Lordofultima's Topic - Flavor of teh Year (2008)
    Netcode doesn't mean a whole lot with an inferior version of Street Fighter, haaaaaaaaaaaaaaaaaaaaaaaaaa.

  • Nov. 28, 2008 - 3:26 a.m.
    Lordofultima just commented on SimpsonFan's Topic - X-mas List and Eye-Bleeding Update's!
    Holy cow that's way too many things for a list. I would put two games on my x-mas list and get one game that was completely not either of those two. Lucky.

  • Nov. 28, 2008 - 2:49 a.m.
    Lordofultima just commented on Lordofultima's Topic - Flavor of teh Year (2008)
    Never played Prince of Persia or LittleBigPlanet, so I can't count them...and to be honest, Lost Odyssey's soundtrack was pretty average in my opinion. It had one awesome battle theme that sounded like Dream Theater, however. For story however, I might need to add it.

  • Nov. 28, 2008 - 2:12 a.m.
    Lordofultima just added a new blog
    Flavor of teh Year (2008)
    Art Design Waffle Butter
    Castle Crashers Left 4 Dead Mirror's Edge World of Warcraft: Wrath of the Lich King
    Atmospheric Oreo
    Dead Space Fallout 3 Left 4 Dead MIrror's Edge
    Downloadable Milkshake
    Bionic Commando: Rearmed Castle Crashers Duke Nukem 3D
    Failure French Fries
    Castle Crashers Johnny Sasaki Oblivion > Fallout 3 Started playing WoW again..
    Nostalgia SandwichCheesy one-liners ripped from Evil Dead Shadow Moses? Swinging Mechanics
    Sound Design DeliciousnessDead Space Gears of War 2 Left 4 Dead Metal Gear Solid 4 Mirror's Edge
    Soundtrack SupremeBionic Commando: Rearmed Castle Crashers Metal Gear Solid 4 ...

  • Nov. 28, 2008 - 1:10 a.m.
    Lordofultima just commented on Jimbo_N's Topic - The Mortal Kombat feeling. First impressions !
    MK needs to go the route of Mega Man 9, i.e. make a new game that looks like MKII and release it as a downloadable game.

  • Nov. 27, 2008 - 5:31 p.m.
    Lordofultima just commented on EightBitWarrior's Topic - Oh... I guess one more for 08 then...
    Who doesn't turn off the DJ crap anyways?

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About Me


I've been through some stuff. I recently went through a traumatic breakup which resulted in me moving across the country. I now reside at my mothers house and have no income whatsoever. I guess things could be worse, I could be smoking crack out of a lightbulb I suppose.

But me? Oh...yeah. I like to play video games. I enjoy writing about them from time to time, and playing them more-so. I shoot abstract videos in my spare time, and also dabble in photography. Lately I've been on a fitness kick, which has made me shed off a fair amount of poundage. But even more lately, I've been neglecting my workout scheudle. Boo procrastination!

Heavy Metal. I forgot to mention that. I love it. I love music in general, and run a couple of side projects in my spare time as a human being. The first of which is Eternal Champion, which is a guitar-oriented, experimental synth-metal experience. The second is a rap group that I'm just getting off the ground as we speak, titled Blaster Master. Neither of these band names have anything to do with their respective video game, just as a forewarning. I also have a personal MySpace and Facebook, so check those out if you so desire. What about me? Who cares about me, anyway.
 

My Blog
Added by lordofultima on Nov. 28, 2008 | |

Art Design Waffle Butter

  • Castle Crashers
  • Left 4 Dead
  • Mirror's Edge
  • World of Warcraft: Wrath of the Lich King

Atmospheric Oreo

  • Dead Space
  • Fallout 3
  • Left 4 Dead
  • MIrror's Edge

Downloadable Milkshake

  • Bionic Commando: Rearmed
  • Castle Crashers
  • Duke Nukem 3D

Failure French Fries

  • Castle Crashers
  • Johnny Sasaki
  • Oblivion > Fallout 3
  • Restart option mysteriously missing?
  • Started playing WoW again..

Nostalgia Sandwich

  • Cheesy one-liners ripped from Evil Dead
  • Shadow Moses?
  • Swinging Mechanics

Sound Design Deliciousness

  • Dead Space
  • Gears of War 2
  • Left 4 Dead
  • Metal Gear Solid 4
  • Mirror's Edge

Soundtrack Supreme

  • Bionic Commando: Rearmed
  • Castle Crashers
  • Metal Gear Solid 4
  • Rock Band 2

Storyboard Candycane

  • Grand Theft Auto IV
  • Lost Odyssey
  • Metal Gear Solid 4

Game of the Proverbial Cereal Jukebox (Game of the Year)

  • Burnout Paradise
  • Fallout 3
  • Gears of War 2
  • Grand Theft Auto IV
  • Metal Gear Solid 4
  • Rock Band 2



In case you were wondering, these are my nominees for games o' the year two-thousand & great. Tell me about your delicious experiences via comments. Many thanks.


Added by lordofultima on Nov. 27, 2008 | |
If vanity kills: What are you thankful for this year?
Lord of Ultima: Well
Lord of Ultima: a house, I'm thankful I live in a house
Lord of Ultima: and not a box or something
Lord of Ultima: AND
Lord of Ultima: I have some chocolate milk
Lord of Ultima: so
Lord of Ultima: that's pretty coo



WoW
Added by lordofultima on Nov. 25, 2008 | |

This post relates to: World of Warcraft: The Burning Crusade, World of Warcraft

I've started a character on relatively unpopulated server "Nordrassil." I'm a beast-spec Blood Elf Hunter, just soloing my way to the top for the most part. You're welcome to join me if you wish, because I hate PUG's. Level 19 at the moment, name is Velious.


Added by lordofultima on Nov. 22, 2008 | |

This post relates to: World of Warcraft: Wrath of the Lich King, World of Warcraft: The Burning Crusade, World of Warcraft

So, with all this Lich King stuff happening...I'm thinking about opening my WOW account back up. There's no need to get the expansion, as I'd be making a new character. This is the part where everyone leaves comments telling me to not do it, yet it somehow has a reverse effect. GO!


Added by lordofultima on Nov. 20, 2008 | |

This post relates to: Guns n' Roses

It's actually pretty good. Totally didn't expect this to really happen. Some throw away songs, but a couple of really awesome gems (Better, There Was A Time) make this album worth purchasing. You should check it out.


My Lists

1. Favorites

A list of 41 items by lordofultima last updated on July 21, 2008

lordofultima: Favorites


2. Wishlist

A list of 10 items by lordofultima last updated on July 22, 2008

lordofultima: Wishlist


3. Collection

A list of 72 items by lordofultima last updated on July 23, 2008

lordofultima: Collection


4. Now Playing

A list of 5 items by lordofultima last updated on July 23, 2008

lordofultima: Now Playing


Top Contributions

Final Fantasy VIII
1680 Points

Bad Dudes
668 Points

Operation Wolf
559 Points

Rampart
513 Points

Mortal Kombat II
450 Points

My Reviews
Reviewed by lordofultima
July 27, 2008
Mortal Kombat still kicks!


Love it or hate it, Mortal Kombat has become a household name since its release in 1991. A fighting game that utilized digitized actors depicting acts of gratuitous violence certainly caused a stir amongst critics, and received fairly widespread backlash from politicians. This was a dark yet exciting time for game players, as they got to lavish in a fight to the death—courtesy of their local arcade. But it wasn't until the release of the sequel—aptly titled Mortal Kombat II—that the foundations of society would be shaken, and the industry would be rocked accordingly. Now available on the Playstation 3 for download, does the game surmount the test of time?

The answer is a resounding yes. Mortal Kombat II—widely celebrated or not—bridges the gap between generations. The “II” in the title serves as a descriptor in more than one sense. It essentially took everything good from the original game, and multiplied it by two. Better graphics, more characters, more fatalities, and much more gore. The game definitely strayed from the super-serious direction the first title established, but the series wouldn’t go completely bonkers until the third installment—where the developers saw fit to over-complicate everything. While the game certainly has its gimmicks placed appropriately, at its very core is an excellent fighting game; and while it may appear to be a bit jaded, there's definitely a sound experience to be had.

It's all about the special moves, and Mortal Kombat II brings plenty to the table in that respect. Almost everything is fairly easy to pull off (with the exception of a few finishers) and provides a reasonable amount of glint and glam for onlookers to enjoy. Nearly everything feels fresh upon executing it, from Scorpion’s Spear attack to Mileena’s somersault; they all seem to fit within the context of the game. New special moves are brought into the fray to spice up old characters, such as Sub-Zero’s ground freeze, which definitely deepens the strategy a bit. Perhaps the most interesting addition—one obviously in response to all the protests and public dismissal—is the inclusion of non-lethal finishing moves. The first of which is a “Friendship”, which unfolds similarly for each character. The combatants settle their differences by exchanging gifts, and while not as interesting as killing your rival, it can definitely be amusing. The other is a more direct form of mockery, in the form of a “Babality.” As the name implies, after defeating your opponent you turn them into a baby.

But what truly sets Mortal Kombat apart from the fray is its zany cast of characters. While the significance of some may be questionable, they all have their own individuality and in the right hands pose a threat to any fighting veteran. Strangely enough, the most iconic characters in the franchise seem to be the palette-swapped ones. Both the male and female ninjas represent a large appeal of Mortal Kombat II in general, which at face value are just the same sprites with different colored wardrobes. Thus has been the tradition of other two-dimensional fighting games from this era, but what separates the ninjas is arguably much more than a sash of a different hue; the personas they undertake are just as interesting as the special moves themselves.

To be fair, maybe this is spruced up a bit too much. Mortal Kombat II at its core is a very simple fighter, especially shallow by today's standards. The omission of a combo system makes hardcore players scowl, as that wasn't introduced until the third game. Then why is it so many people regard it as the best in the series? Hedge your bets on the fatalities. While the game adds a plethora of humor and friendly alternatives to killing your opponents, the fatalities are more violent than ever. Geysers of blood come rushing out of your opponent with every strike you dish out—and even more so for the coup de grâce finishing moves. Whether you're burning people alive, knocking them off a bridge onto a slab of concrete, or cutting them in half vertically with a sharp-edged hat; there's definitely something here for everyone to enjoy, and that's meant in the most sadistic sense possible. The beauty of the finishing move is that you can choose to humiliate your opponent after you defeat them, teaching them a proverbial lesson, perhaps.

So all of this condensed into one 250 megabyte file and downloaded onto an unsuspecting Playstation 3? How does it fare? Surprisingly well in light of recent ports. The graphics themselves are almost identical to the arcade version, in spite of the absence of shadows on the Dead Pool stage. The artificial intelligence is just as despicable as ever, as the computer opponent takes much pleasure in making you look like an imbecile. There are still similar exploits to beat an opponent while they're down, and the visuals present the nice crystal-clear image that the original did. The sound itself is a little buggy, as it has a habit of cutting off the first letter of sentences—so the announcer will utter things like “…atality” or “ound one, fight!” It’s a bit annoying at times, but surely isn’t something to write home about.

But the biggest update to this emulation is the addition of online play, and there also lies the biggest blunder. The game play itself is still very much in tact, and on a broadband connection of a moderate speed, expect most games to run quite smoothly; in fact, sometimes a bit faster than the actual game, which can prove to be annoying. But the shortcoming truly lies in the sheer laziness that this aspect of the game has received. Upon entering the online mode, you can host or search for a game. When a game is made, what it does is run an emulation of the arcade game itself; the opponent actually has to press start to join in, otherwise they'll just watch as you battle against the CPU. When a player un-familiar with the game joins, it's quite evident—and with an obvious lack of voice communication, this means you can't enlighten them on the situation.

In the end, it really boils down to the fact that this is only a five dollar purchase. Even if the menu screen itself looks like a pre-school PowerPoint presentation, if anyone is a fan of Mortal Kombat or fighting games, they shouldn't hesitate in picking this one up. The emulation is almost arcade perfect, albeit not having to fight for elbow room. The potential this game has to offer is endless, as battling online will bring back fond memories of kicking butt at the pizza parlor…back when things were a bit simpler, and almost everyone had a fighting chance. Ah, the good old days.

- Michael Rivard



Reviewed by lordofultima
July 22, 2008
Mortal Kombat still kicks!


Love it or hate it, Mortal Kombat has become a household name since its release in 1991. A fighting game that utilized digitized actors depicting acts of gratuitous violence certainly caused a stir amongst critics, and received fairly widespread backlash from politicians. This was a dark yet exciting time for game players, as they got to lavish in a fight to the death—courtesy of their local arcade. But it wasn't until the release of the sequel—aptly titled Mortal Kombat II—that the foundations of society would be shaken, and the industry would be rocked accordingly. Now available on the Playstation 3 for download, does the game surmount the test of time?

The answer is a resounding yes. Mortal Kombat II—widely celebrated or not—bridges the gap between generations. The “II” in the title serves as a descriptor in more than one sense. It essentially took everything good from the original game, and multiplied it by two. Better graphics, more characters, more fatalities, and much more gore. The game definitely strayed from the super-serious direction the first title established, but the series wouldn’t go completely bonkers until the third installment—where the developers saw fit to over-complicate everything. While the game certainly has its gimmicks placed appropriately, at its very core is an excellent fighting game; and while it may appear to be a bit jaded, there's definitely a sound experience to be had.

It's all about the special moves, and Mortal Kombat II brings plenty to the table in that respect. Almost everything is fairly easy to pull off (with the exception of a few finishers) and provides a reasonable amount of glint and glam for onlookers to enjoy. Nearly everything feels fresh upon executing it, from Scorpion’s Spear attack to Mileena’s somersault; they all seem to fit within the context of the game. New special moves are brought into the fray to spice up old characters, such as Sub-Zero’s ground freeze, which definitely deepens the strategy a bit. Perhaps the most interesting addition—one obviously in response to all the protests and public dismissal—is the inclusion of non-lethal finishing moves. The first of which is a “Friendship”, which unfolds similarly for each character. The combatants settle their differences by exchanging gifts, and while not as interesting as killing your rival, it can definitely be amusing. The other is a more direct form of mockery, in the form of a “Babality.” As the name implies, after defeating your opponent you turn them into a baby.

But what truly sets Mortal Kombat apart from the fray is its zany cast of characters. While the significance of some may be questionable, they all have their own individuality and in the right hands pose a threat to any fighting veteran. Strangely enough, the most iconic characters in the franchise seem to be the palette-swapped ones. Both the male and female ninjas represent a large appeal of Mortal Kombat II in general, which at face value are just the same sprites with different colored wardrobes. Thus has been the tradition of other two-dimensional fighting games from this era, but what separates the ninjas is arguably much more than a sash of a different hue; the personas they undertake are just as interesting as the special moves themselves.

To be fair, maybe this is spruced up a bit too much. Mortal Kombat II at its core is a very simple fighter, especially shallow by today's standards. The omission of a combo system makes hardcore players scowl, as that wasn't introduced until the third game. Then why is it so many people regard it as the best in the series? Hedge your bets on the fatalities. While the game adds a plethora of humor and friendly alternatives to killing your opponents, the fatalities are more violent than ever. Geysers of blood come rushing out of your opponent with every strike you dish out—and even more so for the coup de grâce finishing moves. Whether you're burning people alive, knocking them off a bridge onto a slab of concrete, or cutting them in half vertically with a sharp-edged hat; there's definitely something here for everyone to enjoy, and that's meant in the most sadistic sense possible. The beauty of the finishing move is that you can choose to humiliate your opponent after you defeat them, teaching them a proverbial lesson, perhaps.

So all of this condensed into one 250 megabyte file and downloaded onto an unsuspecting Playstation 3? How does it fare? Surprisingly well in light of recent ports. The graphics themselves are almost identical to the arcade version, in spite of the absence of shadows on the Dead Pool stage. The artificial intelligence is just as despicable as ever, as the computer opponent takes much pleasure in making you look like an imbecile. There are still similar exploits to beat an opponent while they're down, and the visuals present the nice crystal-clear image that the original did. The sound itself is a little buggy, as it has a habit of cutting off the first letter of sentences—so the announcer will utter things like “…atality” or “ound one, fight!” It’s a bit annoying at times, but surely isn’t something to write home about.

But the biggest update to this emulation is the addition of online play, and there also lies the biggest blunder. The game play itself is still very much in tact, and on a broadband connection of a moderate speed, expect most games to run quite smoothly; in fact, sometimes a bit faster than the actual game, which can prove to be annoying. But the shortcoming truly lies in the sheer laziness that this aspect of the game has received. Upon entering the online mode, you can host or search for a game. When a game is made, what it does is run an emulation of the arcade game itself; the opponent actually has to press start to join in, otherwise they'll just watch as you battle against the CPU. When a player un-familiar with the game joins, it's quite evident—and with an obvious lack of voice communication, this means you can't enlighten them on the situation.

In the end, it really boils down to the fact that this is only a five dollar purchase. Even if the menu screen itself looks like a pre-school PowerPoint presentation, if anyone is a fan of Mortal Kombat or fighting games, they shouldn't hesitate in picking this one up. The emulation is almost arcade perfect, albeit not having to fight for elbow room. The potential this game has to offer is endless, as battling online will bring back fond memories of kicking butt at the pizza parlor…back when things were a bit simpler, and almost everyone had a fighting chance. Ah, the good old days.

- Michael Rivard



Reviewed by lordofultima
July 21, 2008
That's one Solid Snake, alright...


Believe it or not, stealth action games haven’t always been around. Not until 1998 would the gaming world be set ablaze, with the now infamous Metal Gear Solid. The series itself spans the course of decades, and has since received both the praise and ridicule of many, due to its dialogue-heavy storyline. And just five years after its initial release, someone at Konami apparently thought it was a good time to release a remake of the classic tale—and thus Metal Gear Solid: The Twin Snakes was born.

The story of Metal Gear Solid is about as saturated and provocative as they get, so large that it couldn’t all fit within one game. Although the game starts out simple enough, don’t let it fool you; the plot quickly becomes a tangled web. The game puts players in the shoes of a government agent of sorts, attempting to thwart a nuclear catastrophe. As Solid Snake, you are forced out of early retirement and back into the field. A group of next-generation Special Forces has taken over a nuclear disposal facility on the Alaskan isle, Shadow Moses. They’ve taken some important hostages and are making demands, posing a nuclear threat to the United States if they don’t cooperate. To further complicate matters, they’re being led by the elite unit FOXHOUND, a group of complete nut-cases. This structure is really just a forefront to something greater, as throughout the course of the game Snake will grow as a human, learn to asses his surroundings, and shape his own destiny—as well as his enemies.

The core of the gameplay pits you in a third-person perspective, where you take action against enemy soldiers patrolling the facility. It’s like putting a kid in a candy store, where everything is for the taking, which in this case is the life of your opposition. There are a variety of ways you can take out your foes, whether it be conventional or extraordinary. A quick bullet to the head can solve many a situation, but you may find yourself aching for more creative methods, such as knocking enemies unconscious or snapping their neck. But above all else, it depends on the situation.

Making noise or being spotted is not a choice idea, as an alarm will be sounded and reinforcements will be called. The enemies are good at overwhelming you, so your best recourse is to stay out of sight. You have a better chance of surviving if you take the necessary precautions and—above all else—have patience. Until you get a suppressor for your main handgun, you’ll probably want to resort to the pistol loaded with tranquilizers. This puts enemies to sleep and allows you to pass unnoticed. Placing your back against a wall is a keen idea, as you can then peek around corners while remaining concealed, and fit into tight spots otherwise unreachable. Hanging off of ledges can also apply to a certain situation; just remember that you have a grip meter to keep an eye on. If an unfortunate turn of events happens to alert the guards, do yourself a favor and hide in a locker, or perhaps under a tabletop. If you’re interested in giving them a run for their money, try shooting pipes or other objects to slow their travel, or perhaps set a trap for them. These tense moments can really get the adrenaline flowing, but it’s important to remember the stealth aspect of the game, as Snake is better suited to the shadows.

With all this emphasis on hiding and running away, you’d think that there wouldn’t be a lot of attention put on weapons…but you’d be wrong. The gear you amass throughout the game serves up a sizable inventory, letting you to tackle just about any situation. To aid your itchy trigger-finger are the likes of pistols, rifles, grenades and missile launchers—and several variants for that matter. Pistols are equipped with a laser sight, and are best for focusing on intricacies, which is made considerably easier with the inclusion of a first-person aiming mechanic. Rifles come in the assault and sniper variety, where one is for full-frontal battles, and the other is for picking off enemies from a large distance. Grenades come in many flavors (none of which are cherry), and can prove to be invaluable assets. Beyond the realm of weapons, you can also find performance-enhancing drugs, and the all too recognizable cardboard box. Heck, even the cigarettes Snake carries have uses other than blackening your lungs, as the smoke itself can be used to detect infrared beams; this man is clearly the MacGyver of the future!

Solid Snake has more than just tricks up his sleeves, however. While he may appear to be your generic super-soldier (with his advanced sneaking suit and all), looks are incredibly deceiving. Though he’s definitely a killing machine, the thing he does more than anything is ask questions. Poor Snake was sent into his mission essentially blindfolded, and it seems that no turn of events ever unfolds as expected. As you progress with the game and learn of new plot twists, chances are Snake is learning with you—making the relationship between character and player that much more seamless. His voice itself is synonymous with the character, and—while gravely and over-acted—provides yet another layer of depth to the man of the hour. His past is something to marvel at, and by the end of the game chances are that your outlook on him will have changed significantly. The supporting characters themselves only add to the experience, as they all have their own dark history to deal with.

Perhaps the most compelling acquaintances are the ones you meet on the battlefield. The members of FOXHOUND are quite the lovable cast, and provide some of the most memorable encounters in all of video gaming. What’s more is that they all seem to be linked to Snake in one way or another, not unlike an episode of Lost. They all have a specific gimmick to call their own, and more importantly, very distinct voices—which make them all the more recognizable. Sniper Wolf is an immaculate sniper with an obsession for whoever her target may be, Psycho Mantis has a knack for telekinesis and reading peoples minds, and Revolver Ocelot wields…well, a revolver; he also has a thing for torture. But perhaps the most important antagonist of all is the leader of this organization, Liquid Snake. He bears a striking resemblance to our hero, but has long blonde hair and a decidedly English accent. Throw all that in with a cyborg ninja and a giant robot and you’ve got yourself a game.

Much like the stars of the show, the game itself screams individuality. It’s comforting at times to know that a story with as much weight as Metal Gear Solid’s can find the time to take a break. It’s very self-referential, and at times can become laugh-out-loud funny. Pull out your pack of cigarettes, and prepare to be lectured on the dangers smoking can cause to your health. Does Colonel Campbell seem familiar? Look no further than Rambo. Easter eggs are also in major abundance, and are just waiting to be uncovered. The re-playability is immense, as the game contains a glut of bonus material—you just have to look between the lines to discover it. Just messing around with the enemy sentries can be very amusing; a cardboard box and a bottle of ketchup is all you need for a good time.

Times are good indeed, as in case you’ve forgotten—this game has been remade. For one, all of the voice-work in the game has been completely re-recorded, so everything feels fresh for veterans. In light of the additions Metal Gear Solid 2 brought to the formula, some gameplay tweaks have been made. The biggest of these enhancements would be the first-person perspective, which makes it much easier to aim your weapon at whatever you choose—be it a head or the occasional surveillance camera. All you softies will be happy to hear of the inclusion of non-lethal weapons, such as the M9 pistol and PSG1-T. And for maneuverability’s sake, moves such as climbing over obstacles and the diving somersault have been added. Yet the biggest improvement comes from the cut-scenes themselves, as they have been completely revamped. Now featuring stylish acrobatics, you better start getting used to Snake doing some incredibly huge back flips.

No matter how cool Snake looks, he still can’t conceal all the missteps this restoration has taken. While the first-person view certainly provides some fun, it essentially breaks the game. This along with the M9 make the game extremely easy, as if it wasn’t enough already. This wouldn’t inherently be a problem, if the game wasn’t a direct port of its predecessor. Both enemy and weapon placement seem to be identical to the original, and the game design does little but shoehorn these new elements into something that’s not really built for it. Although most of the voice acting is substantial, it can be slightly disappointing at times. The performances on whole don’t seem as eccentric as they used to be, and this was one of the initial charms about the game. The dialogue is practically the same, line for line. Which begs the question: why were the voices redone at all? The voice actors themselves have aged, so it doesn’t make any contextual sense. On top of that, when battles get heated you’re greeted with a massive frame-rate drop—who knew slowdown could be this fun? The tip of the iceberg: The Gamecube controller is missing four buttons; basic functionality is hindered because of this. Pressing Start + A to open up the codec screen is about as intuitive as performing open heart surgery with your elbows.

But hey, don’t blame it all on the Game Cube. One of the fundamental problems with Metal Gear Solid is just how dated it is. It’s amazing what used to be acceptable design philosophy a decade ago. The controls themselves are needlessly complicated, unless you find holding three buttons simultaneously while aiming and shooting intuitive. Battles with the crouching mechanic await you—as going prone by accident, crawling backwards, and spinning around in place is a common occurrence—especially during intense moments. To compliment Snake’s abstract snow-angels, are a wonderful lineup of stick figure-like animations. Climbing, running, crouching, and shooting—it all looks awful. How about those next-generation forces? If by next-generation you mean poky enemies with no peripheral vision. With the ability to see three feet in front of themselves, these genetically enhanced soldiers may need to get their prescription adjusted.

In the end, Metal Gear Solid: The Twin Snakes is essentially the same game with a fresh coat of paint. Of course, that isn’t necessarily a bad thing, as this opens up the intriguing world of Snake to an entirely new generation. What lies beyond the candy-coating is a powerfully gripping narrative, one that impeccably blends fact and fiction, crafting a unique method of storytelling. Once positioned as a phenomenally realistic experience, it’s definitely less “real” by today’s standards—yet remains unparalleled. While it certainly isn’t for everyone, you at least owe it to yourself to give it a whirl, as you might walk out an enlightened individual.

- Michael Rivard




10,703 Points
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Date Joined: July 21, 2008
City: Detroit
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GweedyJ
on Nov. 28, 2008
I love you.
KnightsofRound
on Nov. 22, 2008
Just saw your comment on my blog about Deus Ex 3. I can admit to the fact that I'm a bit hard of Invisible War considering I've only really dabbled with the beginning of the game. That being said the clunky interface was what put me off the most, since I started it right after finishing the original game. I was playing the PC version of Invisible War too and I felt like the interface felt like it was designed for consoles in mind so it seemed really gimped to me on the PC. I also found the small levels and constant loadings sort of annoying but I think I'm actually going to try and beat the game mostly just for the story if anything.
Metal_Gear_Sunny
on Nov. 19, 2008
Hello mod friend who Rocks at Rock Band!
Linkyshinks
on Nov. 14, 2008
Well as long as life doesn't bite it's alright
SimpsonFan
on Nov. 14, 2008
lol, on my blog i meant 18 day's not hour's, lolz.
L
on Nov. 13, 2008
Haha, yeah. I can probably understand why I think November Rain is the main track I like.
Kenshin
on Nov. 9, 2008
I miss Yaris already
dudacles
on Nov. 5, 2008
What's up dude
LordAndrew
on Nov. 4, 2008
Sup dude? You may or may not know me. But I think I know you.
EightBitWarrior
on Nov. 2, 2008
Grandma, is that you?!
DUDEABIDES82
on Oct. 23, 2008
I remember your unboxing vid that you made on gamespot. Classic stuff!
Gearhead
on Sept. 11, 2008
My vote is for my good pal Nader. I actually live in the same town as Nader though, creepy...
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