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Giant Bomb Review

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Dragon Age: Origins Review

5
  • PC
  • X360
  • PS3

Even the most nostalgic Infinity Engine stalwarts will find a lot to love in this story-heavy RPG.

Nostalgia is a terrible adversary, especially for tactics-based RPG lovers. So when BioWare officially started calling Dragon Age: Origins the "spiritual successor to Baldur's Gate II," you could almost hear a large sigh being let out from the role-playing contingent who worshipped that seminal game and have been disappointed time and time again by similar claims over the years. While a large part of that uproar was imaginary, fingers were validly pointed towards the non-party-based focus of Neverwinter Nights and the gradual loss of complexity in BioWare's trio of console-first RPG franchises--KOTOR, Jade Empire, and Mass Effect--released over the last decade. After spending some 60 hours with Dragon Age, the only bit of soothing calm I can offer towards that worry is that this game is not only the deepest, most story-focused title yet from BioWare, but one you will instantly want to replay.

The classic isometric viewpoint is available in the PC version. 
The classic isometric viewpoint is available in the PC version. 
At its core, Dragon Age is a traditional party-based tactical role-playing game where you command a party of four characters with varying abilities though large dungeons as you move through a grand story arc. Actions and spells are assigned to each individual party member by pausing the game mid-battle and issuing orders. Although the game comes with a fairly robust tactical AI editor that lets you set some basic if/else scenarios, you'll probably spend a good portion of time in pause mode, manually issuing commands to your entire group, especially if you're working with more than one mage or if you're the type to obsess over the survival of each party member.
 
When it comes to comparing Origins with BioWare's PC RPG past, the biggest change is that Dragon Age takes place in its own universe, rather than working within the familiar confines of the Dungeons & Dragons license. Instead of the Forgotten Realms, DA:O is set in the world of Ferelden. While the names have changed, Ferelden is as traditional a fantasy setting as you can get. It's a world populated by elves, dwarves, and humans who all have varying opinions on the merits of good and evil. While there are subtle shifts in roles here (elves, or "knife ears," for example, are a recently liberated slave race), the trappings of Dragon Age's lore still feel familiar and rooted in the standard fantasy archetypes. But just because it's familiar in spots doesn't mean that it's poorly executed. There are a lot of subtle touches--like the way humans from the neighboring state of the Orlesian Empire speak with a French-tinged accent--that help make the world work.

The basics of the plot are that you're a newly minted Grey Warden, the newest recruit of an ancient warrior caste entrusted with keeping the impending Darkspawn threat at bay. Depending upon your character creation choices, you'll start with one of six origin stories that define the first hour of your game. In my playthrough as a mage this meant I was an apprentice within The Circle, an order of mages who are watched over by a company of Templars. My origin not only impacted how others would react to me, but it also gave me new dialogue choices and introduced characters I would see again later in my journey. After starting a new character--the son of a dwarven lord--it was surprising to see that this character's origin fit into stories that the mage character heard about while visiting the dwarven lands. The way the different aspects of the origins are referenced help make the world feel like a more cohesive place. Getting more specific would likely spoil your fun so just know that your origin, along with the different dialogue choices you'll make throughout the game, make separate playthroughs feel decidedly unique.

Dragon Age features superb voice-acting, with Morrigan stealing the show. 
Dragon Age features superb voice-acting, with Morrigan stealing the show. 
Dragon Age excels because its story is driven more by the needs of your party than by the overarching plot-lines they witness. For example, it's possible for your primary character to become completely overshadowed by the deeds of a fellow party member. Personally, I attempted to stick to a very altruistic path throughout the game, but it's not as easy as simply picking the obviously "good" dialogue choices. You'll be presented with tough scenarios where none of the options at hand seem particularly good, leaving you to choose what may seem like merely the least evil choice. In the weeks after completing the game, I still feel sincere regret about how some of those decisions played out and am already making plans to handle them differently in my next playthrough. The choices cut deep. 
 
The combat in Dragon Age is where the game feels closest to its computer RPG roots. This is a classic "pause-and-command" type of game, and it comes with all of the difficulty and micromanagement that, if you're familiar with old games in this genre, you'd expect to see. The changes from the old D&D system that the developer has employed are mostly in its easy-upgrade spell tree, along with a World of Warcraft-like cooldown system on many abilities. While combat may have been simplified a bit, it's offset with significantly longer fights. The game's boss fights, in particular, get extremely tough and require proper mana management, some well-timed potion-chugging, and a keen eye to watch out for scripted events. The long dungeon crawls feel like you're controlling every character in a five-man World of Warcraft instance. It's not so much about out-battling your opposition, but outlasting them.
 
To help give you a bit of an edge in battle, Dragon Age lets you combine some spells and abilities with devastating effects. Frozen enemies can be shattered by the brunt force of hammers or shields, and it's easier to give a foe nightmares if you've already put him to sleep. You'll need as much of an edge as you can get, too, because the combat gets tougher to keep up with as you progress into the back half of the story. Though players looking for less of a challenge can mitigate things a bit by turning the quest down to an easier difficulty, know that if you don't like the idea of having to pause the action to issue orders, you're probably not going to enjoy Dragon Age: Origins. Even with all of the work that's been done to improve on BioWare's Infinity-style formula, this is still a difficult game that requires patience and strategy. 
 
In addition to getting tough, it's also important to note that Dragon Age is not a short game. My first character (Mordecai the mage) completed his journey in just over 50 hours of game time, though if you were to be very particular about completing more side quests, that number could go way, way higher.
 
In general, the main quest is well-written, and it's backed up by excellent voicework. That said, if you stay up on your fantasy fiction, you'll probably notice some story elements that beat not-so-subtle similarities to the classic Arthurian saga or even portions of recent pulp epics, like George Martin's A Song of Ice and Fire novels. After your origin prologue and initiation into the Grey Wardens, you're essentially given free reign to complete the main plot in whichever order you deem prudent. While mixing this sequence can change the story slightly, it's mostly a linear affair on your way to the game's final two chapters. Shifts in the narrative are more drastic within the chapters themselves, and the choices you'll make regarding certain party members make the game immensely replayable. There are multiple endings to see here, and they feel more fleshed-out and satisfying than the hastily stiched-together conclusions of something like, say, Fallout 3.  
 
The radial menu used in the console version will feel familiar to fans of Mass Effect.
The radial menu used in the console version will feel familiar to fans of Mass Effect.
The main difference between the PC version of Dragon Age and its console counterparts are in the interface. The PC version sports a classic hotbar configuration and a more tactical perspective on the action, while the console versions opt for a Mass Effect-style radial menu and over-the-shoulder camera. The console versions certainly aren't bad, but if you're looking to pick the best version, the PC's layout is more elegant and functional than the comparatively limited radial menus on the console release. Also, the PC version is capable of looking significantly better than the console versions, though all editions feature impressive spell effects and environments. Though the PC version offers a more pulled-out view, I found myself zoomed in more often than not. In fact, the inclusion of things like skies and ceilings (which weren't exactly present in most previous games of this sort) make the environments complicated enough that the zoomed-out, isometric perspective gets a little clunky. 

In the end, Dragon Age: Origins feels like a real throwback to the good old days of PC role-playing epics. It also feels like exactly what you expect the makers of Baldur's Gate to come up with as a follow-up to that classic. While that means you could rightfully fault the game for not being especially innovative, it's this adherence to a classic style of gameplay that will ensure that it's welcomed by the legions of nostalgic RPG players that make up this genre's core audience. That said, this is definitely not the game for those frightened of the idea of micromanaging a game to the point where a large portion of it will be spent in a pause screen. However, as the sort of guy that has lovingly played an Infinity Engine game at least once every year for the past decade, I can think of no higher praise for this throwback than to say that Dragon Age: Origins leaves me feeling fairly confident I won't need to dig out the classics for this ritual next year. 
 
Disclosure: The game featured in this review is or was an advertised product on giantbomb.com.    
Dave Snider on Google+

143 Comments

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Nilazz

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Edited By Nilazz

Give me this, NOW!
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giyanks22

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Edited By giyanks22

Nice review!!! I cannot wait to play this one!!!

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Pie

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Edited By Pie

Bravo on the review Dave but this type of game just isnt for me
 
Runs off to shoot some aliens

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Ken420

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Edited By Ken420

Prior to reading Dave's review, I had little to no interest in this game... But this review has now piqued my interest.  What a well thought out review from someone whom I trust as being very knowledgeable on PC games.  +1 upvote for more Dave.

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fynne

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Edited By fynne

Awesome. I was already pretty excited by this game.  Now I can't wait to get my hands on it.  Hopefully it'll run ok on my older gaming laptop.

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twillfast

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Edited By twillfast

I've gone from thinking "maybe i'll buy it" to a day one purchase state of mind in a matter of days. This will be interesting!
 
Great review btw Dave! It's always good to see you in the videos ;)

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VisariLoyalist

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Edited By VisariLoyalist
@EgoCheck616 said:
" Woa, early review! Good work, GB! "
that's what a sponsorship gets ya ;)
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NarcolepticBat

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Edited By NarcolepticBat

This was supposed to be mine, but I got Borderlands. guess ill wait for santa

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NathHaw

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Edited By NathHaw

Excellent and one of the most informative reviews I'm seen on GB.  Glad to see the disclosure at the bottom of the page.

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Zajtalan

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Edited By Zajtalan

clean shaven dave ftw!!

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illmatic19

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Edited By illmatic19

Great review, loving the ads on the site. Finally a video game site without ads that pop out at you.

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ColinVI

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Edited By ColinVI

This game is the reason I am Typing this on a brand new gaming PC...&% more of a download from steam and away I go ... 
 
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Linkyshinks

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Edited By Linkyshinks

 I thank thee, Sir David of Snider.

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EndrzGame

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Edited By EndrzGame

Great review Dave, pretty much nailed why I like this game so much.
 
Also, for those folks wondering if their PC's can play this game these are my specs:
CPU:Intel Core Duo E6300 1.87
2gig 667mhz RAM
XFX 9600 GT 512mb GDDR3 stock-no overclocking
Windows XP sp3
 
I can run this with everything cranked up at a 1280x1024 resolution and it runs silky smooth. Looks like that extra time refining the PC code has paid off. I played this yesterday for about 7hrs straight and I've been thinking about it since I stopped. That to me is a mark of a great game. Just wanted to check some reviews before I dove back in. If you like RPG's then buy this game. It's a lot of fun.

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deactivated-649f07b15d7b8

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The 360 version is terrible. I just rented it at blockbuster, and it's so boring without the ability to use tactics, and the auto-lock-on attacks makes it feel like the game is playing itself. Don't pick it up for the 360 or PS3.

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Dryker

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Edited By Dryker

If Jeff or Ryan reviewed Dragon Age: Origins, they'd give it 3 STARS. So, they gave the review to Dave. Not to say I disagree with his review, but only question Giantbomb's supposed ubiased stance when it comes to reviews. This is for 360, PS3, and the PC!? Some how I doubt Dave played much, if any, of the 360 and PS3 versions.  
I'm only a few hours into Dragon Age, but the dialogue is very stilted. It's as if they cut and pasted existing fantasy mainstays, and executed it with no idea of how it should sound. I'm trying to ignore it, but it gets so thick it makes me cringe. Characters and Codex tidbits constantly mix metaphors and implement incorrect syntax; as if they only added certain phrases because they were "so like fantasy novels".  The dialogue is written more like fantasy narrative than actual dialogue (the most common mistake of poor fantasy writers). No one uses so many adjectives when they speak, even if they're some mystical creature from a long gone age. Although, I still really want to immerse myself in this world, and so have been trudging through every last Codex I get.  
That said, I'm generally enjoying my experience so far; there's something haunting about it. I stopped playing yesterday to listen to the Bombcast and I couldn't stop thinking about Dragon Age. To drop bird shit on frustration, I've come to find out that it's a single player game. I knew I'd buy it, so I didn't read a single article about it till now. I assumed it had multiplayer. Every screenshot showed party members. Woops. That kinda sucks. The story better be really good, and the loot exceptional; otherwise, I'm going back to Too Human for dungeon grinding.
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Metamorphic

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Edited By Metamorphic

I really liked this review. I'm getting the game now for the 360.

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BolognaSoup

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Edited By BolognaSoup
@AlexB said:
" I approve of this review before I even read it. "
and that's just what's wrong with the gaming community (unless you're being sarcastic?)...
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SheikYerbouti_Strikes_Back

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 Gotta love the tone of this review. Especially the opening paragraph. I wonder whether some people enjoy playing to the "pc gamer elitist" stereotype, or if they're simply not aware that they are one?

Actually, I’m not certain if that opening statement is funny or just sad. To me, it reads like “All right! Get ready, lads! Bioware finally threw us a bone!”

Anyway, it's good to see that Dragon Age is receiving proclamatory reviews. Bioware seem to have put a hell of a lot of work into the game, and it looks like their efforts paid off. I really loathe it when people compare it to Baldur's Gate, though. As far as I'm concerned, Dragon Age looks far more interesting than BG ever did. And before anyone asks, yes, I made several good-natured attempts to like it. It never won me over, and the Infinity Engine certainly didn't help. (It might not help either that I generally dislike high fantasy, but that's largely because much of it is simply homogeneous sub-Tolkien tripe. But I digress..).

Guess I'm going into a rant here. So, here goes.

While I count Fallout and Planescape: Torment among my all-time favorites, (and yes, the latter was indeed powered by the Infinity Engine. Fortunately it made up for a lacking game engine with a good story), I can't say the same for Bioware's Baldur's Gate series. All of the games that followed it, KOTOR, Jade Empire and especially Mass Effect, are superior efforts as far as I'm concerned. What they might be lacking in "complexity" they've made up for by being more compelling games: better paced, better designed and representative of truly ambitious attempts to futher games as a narrative medium.

In fact, Baldur's Gate was never quite as complex as people make it out to be. Byzantine, perhaps, in that its game mechanics could have been streamlined and refined further. Cutting down on the micromanaging of one's party and its movements would have made the game more of a joy to play, and less of a chore. Lest we forget: There is a world of difference between simplification and over-simplification.

Even back in the day when it was new, BG was very much limited compared to "the real thing" (pen and paper), affording players only the most basic of character classes and generally forcing players down one path, story-wise. Furthermore, its stubborn adherence to AD&D2, while fine for P&P, was too constraining for a computer game, the rigid ruleset choking down any attempt an innovation or adjustment to the new medium. (Something that DA:O avoids, thanks to its being built from the ground up as a video-game, instead of being an adaptation of a pre-existing system).

Another pet peeve of mine with BG/The Infinity Engine is that it was simply too "boxed in". Chris Taylor once criticized RTS games for placing the viewing angle far too close to the ground. Same problem with the Infinity engine. At the default resolution, it was impossible to see a damn thing, robbing the game of all tactical potential, combat pause function or no.

So bear with me if I really don't feel like kowtowing to the "badge of honour" Infinity Engine fanboy BS. Pardon my French.

Well, I've yammered on long enough. Let's take the time now to enjoy DA:O, people. Just for the love of all things relating to good gaming, try to do away with the aforementioned stereotype. It's boorish and unbecoming of us all, if not downright intellectually dishonest.

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Duckbutter

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Edited By Duckbutter

this here Dragon Age game would make the perfect Endurance Run. 
 
much like Persona 4, it's filled with characters and heavy on story and tactics. plenty of room for jokes. and its long as hell. and we all know how long Hell is. Hell is like almost 3,000 miles long.

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Media_Master

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Edited By Media_Master

Great review!

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Highlen

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Edited By Highlen

This game is awesome highly recomed to play it on pc.
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Mister_Snig

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Edited By Mister_Snig

This game does not look like it's for me, but I'm glad that BioWare is going crazy with the throwback to older RPGs. 
 
Great video/review by the way, Dave.

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empfeix

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Edited By empfeix

does anyone think Dave Snider kinda looks like Michael McDonald (from Madtv) 
 
it just hit me and I think they look alike, also this review is kick ass....that is all.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

I thought Vinny was gonna do the review. Was he fired or something?  Or does he just take too long to review an rpg?

I like this review & I can see myself picking it up.  Alas, I might need to wait until Xmas so I can have something my parents can buy for me..otherwise there isn't much left to ask for in a Xmas exchange as I can see myself playing Dragon Age for a very long time...on the Xbox.

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TomA

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Edited By TomA

lol the best part was Dave's bearded mage having sex with that girl that was hilarious:P The beard is what made it so damn funny.

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freaksngeeks

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Edited By freaksngeeks

bravo! best video review of this game alive.

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momentarylogic

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Edited By momentarylogic

Absolutely awesome review Dave! Serious.
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gunstarhero

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Edited By gunstarhero

i got my copy yesterday ,i was a bit upset my collectors edtion did not come in a metal tin or cloth map .but all that was forgotton when i started to play my mage ,i hated baldurs gate but loved never winter nights ,this game is fantastic i started playing at 8pmish and it was nearly 12pm before i looked at the clock ,carnt wait to play the rest dureing the comeing months ,deff worth the buy.

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Spiritof

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Edited By Spiritof

I'm about 6 hours into my City Elf Warrior quest and I gotta say, honestly, this is one of the most fun, bone ugly games I've ever played.
 
I bought the 360 version and have found myself mortified by how bland everything looks. First gen Oblivion still looks better than this game, but it doesn't really bother me too much because everything else that I want is there, compelling story, characters, and a 'fit like a glove' battle system. I'm hooked, but kind of wished I had sprung for the PC version (which would have required an upgrade).

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Hilts

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Edited By Hilts

That was a great review by Dave. Was it the first? Im not sure but it was top knotch. I loved mass effect but ive never played baldurs gaet. After seeing this review, I will defo check out Dragon Age.  

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Oziriz

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Edited By Oziriz

Great review Dave, good read and great watch! Dragon Age: Online anyone? :)

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Lodurr

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Edited By Lodurr

I'm just going to say it, I don't know what's gotten into all the ex-Baldur's Gate players that call Dragon Age a good game. The game is super-linear. It feels more like a spiritual successor to Final Fantasy 7. Sure you get out in the open eventually, but you just choose what order you play the rest of the game in. There's no space to create your own style of character, your own unique playthrough experience, and I thought that was important in CRPGs. They never hand you the reins of the story, you're just there for the theme park ride. The joinable NPCs are all incredibly bland, spending more time explaining the plot than having real conversations. It's more similar to KOTOR than any other game they've done. I'm about 6 hours in, and it's already clear that anyone that worked for them when they made the Baldur's Gate series has long ago left the company. There's just not a whiff of it here.

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lennyferguson

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Edited By lennyferguson

If I ever see a review use the word 'decidedly' again, I will murder Adam Sessler. I hope this is not seen as incentive.

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DavidSnakes

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Edited By DavidSnakes

Endless tracts of wooden dialogue

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FatJackieChan

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Edited By FatJackieChan

I gotta say, although the base idea is not innovative. Every background idea is so exact and true that it is innovative in that sense.

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JeramyGowan

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Edited By JeramyGowan

Five fucking stars?! wow... (did you even play the game?)  
 
I'd still be shocked if I saw a one star for this dumbass game.

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RobJ

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Edited By RobJ

Totally agree with the review of this game. It's been a long time since the combination of gameplay, music and voice acting led to such a moving period of time for me. Every aspect of playing this masterpiece is something that I will remember for a long time to come.  Kudos to BioWare for releasing such a wonderful work of art to us. (PC Version).

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Timaris

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Edited By Timaris

Way better than mass effect, love this game

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chilipeppersman

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Edited By chilipeppersman

i dont know if ill ever get aroiund to really playing this one

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JoEDigiTECH

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Edited By JoEDigiTECH

I way late on this one but I will be getting my copy soon. Half of me is overwhelmed and the other half looks forward to a great adventure.

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AkuroBedlam

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Edited By AkuroBedlam

This game was and is absolutely stunning. Some minor graphics errors, such as sustained abilities causing visual distortion on NPCs and such, but that's a minor flaw. The DLC was well worth the money put into it. So far i've completed Original story, Leliana's song, Golems of Amgarrak, Witch Hunt, Warden's keep. Now from what i've seen, Awakening is great thus far, Chronicles is a bit difficult and takes some getting used to, and i haven't had a chance to go back to Return to Ostagar. Overall though, this game is incredible, and i fully intend to pre-order DA:O 2

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deactivated-5c7ea8553cb72

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LOVE this game.